216 lines
11 KiB
XML
Executable File
216 lines
11 KiB
XML
Executable File
<?xml version='1.0'?>
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<!--
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File: %RS_TOOLSCONFIG%/automation/ScriptBuilderJobDispatch.xml
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Author: Derek Ward <derek@rockstarnorth.com>
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Date: 25 March 2014
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*** PLEASE KEEP THIS FILE NEAT AND CONSISTENTLY FORMATTED ***
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-->
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<groups>
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<branches>
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<branch name="dev_ng">
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<group name="Script Builder"
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priority="standard"
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machine="rsgediscr1">
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<!-- gta5_ng SP debug -->
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<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
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labels = "GTA5_NG_AUTOMATION_SCRIPTBUILDER_SUCCESS"
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/>
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<!-- gta5_ng SP release -->
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<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
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build_config = "release"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
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labels = "GTA5_NG_AUTOMATION_SCRIPTBUILDER_SUCCESS"
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/>
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<!-- gta5_ng DLC agent trevor release -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
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build_config = "release"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
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/> -->
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<!-- gta5_ng DLC agent trevor debug -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
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/> -->
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<!-- gta5_ng DLC apartments release -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
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build_config = "release"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
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/> -->
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<!-- gta5_ng DLC apartments debug -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC assassination release -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
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build_config = "release"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC assassination debug -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC pilot school release -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
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build_config = "release"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC pilot school debug -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC relationship release -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
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build_config = "release"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC relationship debug -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC zombies release -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
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build_config = "release"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
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/>-->
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<!-- gta5_ng DLC zombies debug -->
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<!--<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
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postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
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/>-->
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</group>
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</branch>
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<!-- <branch name="dev_coretest">
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<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/core_test.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/core_test.scproj"
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postbuild_commands = ""
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/>
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<item type = "script_project"
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script_project_filename = "%RS_SCRIPTBRANCH%/core_test.scproj"
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build_config = "debug"
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tool = "xge"
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rebuild = "true"
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skip_consume = "10"
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monitor_paths = "true"
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prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/core_test.scproj"
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postbuild_commands = ""
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/>
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</branch>-->
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</branches>
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</groups>
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