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gtav-src/tools_ng/etc/automation/tasks/jobdispatch/ScriptBuilderJobDispatch.xml
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2025-09-29 00:52:08 +02:00

216 lines
11 KiB
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<?xml version='1.0'?>
<!--
File: %RS_TOOLSCONFIG%/automation/ScriptBuilderJobDispatch.xml
Author: Derek Ward <derek@rockstarnorth.com>
Date: 25 March 2014
*** PLEASE KEEP THIS FILE NEAT AND CONSISTENTLY FORMATTED ***
-->
<groups>
<branches>
<branch name="dev_ng">
<group name="Script Builder"
priority="standard"
machine="rsgediscr1">
<!-- gta5_ng SP debug -->
<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
labels = "GTA5_NG_AUTOMATION_SCRIPTBUILDER_SUCCESS"
/>
<!-- gta5_ng SP release -->
<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
build_config = "release"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/singleplayer/GTA5_SP.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
labels = "GTA5_NG_AUTOMATION_SCRIPTBUILDER_SUCCESS"
/>
<!-- gta5_ng DLC agent trevor release -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
build_config = "release"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
/> -->
<!-- gta5_ng DLC agent trevor debug -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAgentTrevor/dlcAgentTrevor.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
/> -->
<!-- gta5_ng DLC apartments release -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
build_config = "release"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
/> -->
<!-- gta5_ng DLC apartments debug -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcApartments/dlcApartments.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
/>-->
<!-- gta5_ng DLC assassination release -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
build_config = "release"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
/>-->
<!-- gta5_ng DLC assassination debug -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcAssassination/dlcAssassination.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
/>-->
<!-- gta5_ng DLC pilot school release -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
build_config = "release"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
/>-->
<!-- gta5_ng DLC pilot school debug -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcPilotSchool/dlcPilotSchool.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
/>-->
<!-- gta5_ng DLC relationship release -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
build_config = "release"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
/>-->
<!-- gta5_ng DLC relationship debug -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcRelationship/dlcRelationship.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
/>-->
<!-- gta5_ng DLC zombies release -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
build_config = "release"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Release *.global_block.txt true"
/>-->
<!-- gta5_ng DLC zombies debug -->
<!--<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/dlcscripts/dlcZombies/dlcZombies.scproj"
postbuild_commands = "'X:\gta5\tools_ng\script\util\script\global_sig_checker.bat' %RS_SCRIPTBRANCH%/singleplayer/sco/Debug *.global_block.txt true"
/>-->
</group>
</branch>
<!-- <branch name="dev_coretest">
<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/core_test.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Debug -scproj %RS_SCRIPTBRANCH%/core_test.scproj"
postbuild_commands = ""
/>
<item type = "script_project"
script_project_filename = "%RS_SCRIPTBRANCH%/core_test.scproj"
build_config = "debug"
tool = "xge"
rebuild = "true"
skip_consume = "10"
monitor_paths = "true"
prebuild_commands = "'$(toolsbin)\RageScriptEditor\IncrediBuildScriptProject.exe' -config Release -scproj %RS_SCRIPTBRANCH%/core_test.scproj"
postbuild_commands = ""
/>
</branch>-->
</branches>
</groups>