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gtav-src/tools_ng/etc/config/anim/skeletons/coyote.skel
T
2025-09-29 00:52:08 +02:00

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Version: 109
AuthoredOrientation 1
NumBones 47
bone0 SKEL_ROOT {
offset 0.000000 0.038537 0.034094
euler 3.141593 -1.559439 1.570786
orient 3.141593 -1.559439 1.570786
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 SKEL_Spine_Root {
boneid 57597
offset -0.000000 0.000000 0.000000
euler 0.000003 -0.000000 0.000000
orient 0.000003 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone2 SKEL_Spine0 {
boneid 23553
offset 0.070699 -0.000000 -0.000000
euler -0.191588 1.558996 -0.191601
orient -0.191588 1.558996 -0.191601
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone3 SKEL_Spine1 {
boneid 24816
offset 0.147722 -0.000333 0.000000
euler 0.000000 0.014365 0.002253
orient 0.000000 0.014365 0.002253
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone4 SKEL_L_Clavicle {
boneid 64729
offset 0.048002 0.049183 0.019623
euler 0.045687 1.313738 0.044088
orient 0.045687 1.313738 0.044088
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone5 SKEL_L_UpperArm {
boneid 45509
offset 0.124040 -0.000000 -0.000000
euler 0.006493 0.532869 0.023876
orient 0.006493 0.532869 0.023876
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone6 SKEL_L_Forearm {
boneid 61163
offset 0.158095 -0.000000 0.000000
euler 0.004258 -0.360120 -0.016040
orient 0.004258 -0.360120 -0.016040
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone7 SKEL_L_Hand {
boneid 18905
offset 0.191651 0.000000 -0.000000
euler -0.000328 -0.084450 -0.003491
orient -0.000328 -0.084450 -0.003491
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone8 SKEL_L_Finger00 {
boneid 26610
offset 0.050152 0.000000 0.000000
euler -0.005349 -0.511841 -0.023447
orient -0.005349 -0.511841 -0.023447
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone9 SKEL_L_Finger01 {
boneid 4089
offset 0.052785 -0.000000 -0.000000
euler 0.060989 -0.871036 -0.063284
orient 0.060989 -0.871036 -0.063284
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone10 PH_L_Hand {
boneid 37709
offset 0.054566 0.000512 0.000140
euler -0.881999 -0.007725 1.580182
orient -0.881999 -0.007725 1.580182
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone11 IK_L_Hand {
boneid 36029
offset 0.054566 0.000512 0.000140
euler -0.881999 -0.007725 1.580182
orient -0.881999 -0.007725 1.580182
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
}
bone12 SKEL_R_Clavicle {
boneid 10706
offset 0.048002 -0.047852 0.019623
euler -0.045686 1.313737 -0.044088
orient -0.045686 1.313737 -0.044088
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone13 SKEL_R_UpperArm {
boneid 40269
offset 0.124040 0.000000 0.000000
euler -0.006493 0.532869 -0.023876
orient -0.006493 0.532869 -0.023876
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone14 SKEL_R_Forearm {
boneid 28252
offset 0.158095 0.000000 -0.000000
euler -0.004258 -0.360114 0.016040
orient -0.004258 -0.360114 0.016040
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone15 SKEL_R_Hand {
boneid 57005
offset 0.191651 0.000000 0.000000
euler 0.000328 -0.084475 0.003494
orient 0.000328 -0.084475 0.003494
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone16 SKEL_R_Finger00 {
boneid 58866
offset 0.050152 0.000000 -0.000000
euler 0.005348 -0.511822 0.023443
orient 0.005348 -0.511822 0.023443
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone17 SKEL_R_Finger01 {
boneid 64016
offset 0.052785 -0.000000 0.000000
euler -0.060987 -0.871037 0.063284
orient -0.060987 -0.871037 0.063284
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone18 PH_R_Hand {
boneid 7966
offset 0.054567 -0.000510 0.000141
euler -0.881998 0.007726 1.561417
orient -0.881998 0.007726 1.561417
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone19 IK_R_Hand {
boneid 6286
offset 0.054567 -0.000510 0.000141
euler -0.881998 0.007726 1.561417
orient -0.881998 0.007726 1.561417
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
}
bone20 SKEL_Spine2 {
boneid 24817
offset 0.010255 -0.000000 0.000000
euler 0.000000 1.218305 0.000000
orient 0.000000 1.218305 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone21 SKEL_Spine3 {
boneid 24818
offset 0.129346 -0.000000 -0.000000
euler -3.129119 -1.081434 3.127460
orient -3.129119 -1.081434 3.127460
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone22 SKEL_Neck_1 {
boneid 39317
offset 0.122817 0.000816 -0.000000
euler -0.000083 -0.338627 -0.006396
orient -0.000083 -0.338627 -0.006396
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone23 SKEL_Neck_2 {
boneid 24532
offset 0.092152 0.000021 -0.000000
euler 0.000000 0.401118 -0.000233
orient 0.000000 0.401118 -0.000233
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone24 SKEL_Head {
boneid 31086
offset 0.091256 -0.000000 0.000000
euler -0.000000 1.176478 -0.000000
orient -0.000000 1.176478 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
}
}
}
}
bone25 SKEL_PelvisRoot {
boneid 17916
offset 0.070699 -0.000000 0.000000
euler 3.140900 1.559439 3.140900
orient 3.140900 1.559439 3.140900
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone26 SKEL_Pelvis1 {
boneid 53251
offset 0.000000 0.000000 0.000000
euler 3.141592 0.013742 -3.141592
orient 3.141592 0.013742 -3.141592
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone27 SKEL_Pelvis {
boneid 11816
offset 0.091693 0.000000 0.000000
euler 0.000000 0.013742 0.000000
orient 0.000000 0.013742 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone28 SKEL_L_Thigh {
boneid 58271
offset 0.094708 0.059171 -0.002140
euler -0.119019 -1.465127 0.118361
orient -0.119019 -1.465127 0.118361
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone29 SKEL_L_Calf {
boneid 63931
offset 0.215781 0.000000 -0.000000
euler 0.000031 0.553626 -0.000228
orient 0.000031 0.553626 -0.000228
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone30 SKEL_L_Foot {
boneid 14201
offset 0.167894 -0.000000 0.000000
euler -0.000287 -0.784477 0.000464
orient -0.000287 -0.784477 0.000464
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone31 SKEL_L_Toe0 {
boneid 2108
offset 0.142224 -0.000000 0.000000
euler -0.018205 -0.661251 0.000289
orient -0.018205 -0.661251 0.000289
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone32 SKEL_L_Toe1 {
boneid 7531
offset 0.062485 0.000000 0.000000
euler 0.013185 -0.811148 -0.018674
orient 0.013185 -0.811148 -0.018674
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone33 PH_L_Foot {
boneid 2718
offset 0.046944 -0.000295 -0.014762
euler -0.783497 -0.009093 1.561669
orient -0.783497 -0.009093 1.561669
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone34 IK_L_Foot {
boneid 65245
offset 0.046944 -0.000295 -0.014762
euler -0.783497 -0.009093 1.561669
orient -0.783497 -0.009093 1.561669
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
bone35 SKEL_R_Thigh {
boneid 51826
offset 0.094708 -0.059171 -0.002140
euler 0.123113 -1.466041 -0.122444
orient 0.123113 -1.466041 -0.122444
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone36 SKEL_R_Calf {
boneid 36864
offset 0.217322 0.000000 0.000000
euler 0.000007 0.560513 -0.000053
orient 0.000007 0.560513 -0.000053
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone37 SKEL_R_Foot {
boneid 52301
offset 0.166696 0.000000 0.000000
euler -0.000067 -0.790409 0.000108
orient -0.000067 -0.790409 0.000108
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone38 SKEL_R_Toe0 {
boneid 20781
offset 0.142219 -0.000000 0.000000
euler 0.018005 -0.661169 0.000068
orient 0.018005 -0.661169 0.000068
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone39 SKEL_R_Toe1 {
boneid 45631
offset 0.062490 0.000000 0.000000
euler -0.013468 -0.811220 0.019074
orient -0.013468 -0.811220 0.019074
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone40 PH_R_Foot {
boneid 38142
offset 0.046950 0.000289 -0.014763
euler -0.783580 0.008966 1.579795
orient -0.783580 0.008966 1.579795
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone41 IK_R_Foot {
boneid 35502
offset 0.046950 0.000289 -0.014763
euler -0.783580 0.008966 1.579795
orient -0.783580 0.008966 1.579795
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
bone42 SKEL_Tail_01 {
boneid 839
offset 0.095425 0.000000 0.000000
euler 0.000000 -0.019764 -0.000000
orient 0.000000 -0.019764 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone43 SKEL_Tail_02 {
boneid 840
offset 0.108939 0.000000 0.000000
euler -0.000000 0.019764 -0.000000
orient -0.000000 0.019764 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone44 SKEL_Tail_03 {
boneid 841
offset 0.093276 -0.000000 -0.000000
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone45 SKEL_Tail_04 {
boneid 842
offset 0.091538 -0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone46 SKEL_Tail_05 {
boneid 843
offset 0.093637 0.000000 0.000000
euler -0.000000 -0.000012 0.000000
orient -0.000000 -0.000012 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
}
}
}
}
}