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gtav-src/tools_ng/etc/automation/tasks/commands/ShaderBuilder.xml
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2025-09-29 00:52:08 +02:00

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<?xml version='1.0'?>
<tasks>
<task name="ShaderBuilder.orbis.dev" machine="rsgedicom1">
<branchname>dev_ng</branchname>
<prebuildcommands/>
<mainbuildcommands>
<command>
<process>$(toolsroot)\bin\RageShaderManager\RAGEShaderManager.exe</process>
<args>-config=$(toolsroot)\etc\RageShaderManager\shaderbuild.xml -action rebuild -platform orbis -platformConfig dev -incredibuild</args>
<errorregex>.*error|.*fatal error.*</errorregex>
<warningregex>.*warning</warningregex>
</command>
</mainbuildcommands>
<publishing>
<targetdirectory>X:\gta5\build\dev_ng\common\shaders\orbis</targetdirectory>
<publishdirectory>$(assets)\automation\shaderbuilder\$(publish_context)</publishdirectory>
</publishing>
<postbuildcommands />
<emailrecipients>
<emailrecipient>
<name>derek.ward</name>
<email>derek.ward@rockstarnorth.com</email>
<rules>
<rule>completed</rule>
<rule>errors</rule>
<rule>alerts</rule>
</rules>
</emailrecipient>
<emailrecipient>
<name>liam.anderson</name>
<email>liam.anderson@rockstarnorth.com</email>
<rules>
<rule>completed</rule>
<rule>errors</rule>
<rule>alerts</rule>
</rules>
</emailrecipient>
</emailrecipients>
<monitoringpaths>
<monitoringpath>$(code)/game/shader_source/...</monitoringpath>
<monitoringpath>$(code)/game/shaders/...</monitoringpath>
<monitoringpath>$(ragecode)/base/src/shaderlib/...</monitoringpath>
</monitoringpaths>
</task>
<task name="ShaderBuilder.win32_30.dev" machine="rsgedicom1">
<branchname>dev_ng</branchname>
<prebuildcommands/>
<mainbuildcommands>
<command>
<process>$(toolsroot)\bin\RageShaderManager\RAGEShaderManager.exe</process>
<args>-config=$(toolsroot)\etc\RageShaderManager\shaderbuild.xml -action rebuild -platform win32_30 -platformConfig dev -incredibuild</args>
<errorregex>.*error|.*fatal error.*</errorregex>
<warningregex>.*warning</warningregex>
</command>
</mainbuildcommands>
<publishing>
<targetdirectory>X:\gta5\build\dev_ng\common\shaders\win32_30</targetdirectory>
<publishdirectory>$(assets)\automation\shaderbuilder\$(publish_context)</publishdirectory>
</publishing>
<postbuildcommands />
<emailrecipients>
<emailrecipient>
<name>derek.ward</name>
<email>derek.ward@rockstarnorth.com</email>
<rules>
<rule>completed</rule>
<rule>errors</rule>
<rule>alerts</rule>
</rules>
</emailrecipient>
<emailrecipient>
<name>liam.anderson</name>
<email>liam.anderson@rockstarnorth.com</email>
<rules>
<rule>completed</rule>
<rule>errors</rule>
<rule>alerts</rule>
</rules>
</emailrecipient>
</emailrecipients>
<monitoringpaths>
<monitoringpath>$(code)/game/shader_source/...</monitoringpath>
<monitoringpath>$(code)/game/shaders/...</monitoringpath>
<monitoringpath>$(ragecode)/base/src/shaderlib/...</monitoringpath>
</monitoringpaths>
</task>
</tasks>