Files
gtav-src/tools_ng/bin/audio/CommitWatcher/settings.xml
T
2025-09-29 00:52:08 +02:00

184 lines
7.2 KiB
XML
Executable File

<Settings>
<ProjectSettingsPath>X:\gta5\audio\dev_ng\projectSettings.xml</ProjectSettingsPath>
<WorkingPath>X:</WorkingPath>
<Platforms>
<Platform>PC</Platform>
<Platform>PS4</Platform>
<Platform>XBOXONE</Platform>
</Platforms>
<FilePath>X:\p4audio\gta5ng</FilePath>
<Project>GTA5NG</Project>
<SMTP>smtp.rockstar.t2.corp</SMTP>
<Sender>Audio Commit &lt;buildmanager@rockstarnorth.com&gt;</Sender>
<AssetManager>
<P4User>buildmanager.audio</P4User>
<P4Password>rockstar1A</P4Password>
<P4Workspace>CommitWatcher</P4Workspace>
<P4Port>rsgperforce:1666</P4Port>
<P4DepotRoot>//depot</P4DepotRoot>
</AssetManager>
<Watch>
<DepotPath>//depot/gta5/audio/dev_ng/assets/Objects/</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>CommitReport</Report>
</Watch>
<Watch>
<DepotPath>//depot/gta5/audio/dev_ng/runtime/</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>CommitReport</Report>
</Watch>
<Watch>
<DepotPath>//depot/gta5/audio/dev_ng/build/ps4/BuiltWaves/</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>WaveslotReport</Report>
</Watch>
<Watch>
<DepotPath>//depot/gta5/audio/dev_ng/build/xboxone/BuiltWaves/</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>WaveslotReport</Report>
</Watch>
<Watch>
<DepotPath>//depot/gta5/audio/dev_ng/build/pc/BuiltWaves/</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>WaveslotReport</Report>
</Watch>
<Watch>
<DepotPath>//depot/gta5/audio/dev_ng/assets/Waves/waveSlotSettings.xml</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>WaveslotReport</Report>
</Watch>
<Watch>
<DepotPath>//gta5_dlc/audio/audio_assets_from_ny/peds_mastered/</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>DeliveredDialogueReport</Report>
</Watch>
<Watch>
<DepotPath>//gta5_dlc/audio/audio_assets_from_ny/dialogue_mastered/</DepotPath>
<To>GTA_audio@rockstarnorth.com</To>
<Report>DeliveredDialogueReport</Report>
</Watch>
<!--Enable lipsync report on all commits. Configurations for lipsync reports are read from projectSettings.xml-->
<!--relevant commits can go to //depot/gta5/assets_ng/Dialogue, //depot/gta5/audio/dev_ng/assets/Waves among other locations-->
<Watch>
<DepotPath>//</DepotPath>
<To>Gesturing@rockstarnorth.com</To>
<Report>LipsyncRegenReport</Report>
</Watch>
<Watch>
<DepotPath>//depot/gta5/audio/dev_ng/assets/Objects/.*/GAMEOBJECTS/</DepotPath>
<To>jorge.ovalle@rockstarnorth.com</To>
<To>alastair.macgregor@rockstarnorth.com</To>
<To>hugh.lowry@rockstarnorth.com</To>
<Report>CollisionSettingsReport</Report>
</Watch>
<Watch>
<DepotPath>//gta5/assets_ng/metadata/characters/</DepotPath>
<To>jorge.ovalle@rockstarnorth.com</To>
<To>lindsay.robertson@rockstarnorth.com</To>
<Report>PedPsoReport</Report>
</Watch>
<GenericBuiltWavesPackListFilePath>//depot/gta5/audio/dev_ng/build/{platform}/BuiltWaves/builtWaves_PACK_LIST.xml</GenericBuiltWavesPackListFilePath>
<AssetBuildPath>//depot/gta5/audio/dev_ng/build/</AssetBuildPath>
<WaveRootPath>//depot/gta5/audio/dev_ng/assets/Waves/</WaveRootPath>
<GameObjectsPaths>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_LIBERTY/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_MPHeist/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/GTAONLINE/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER2/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_HALLOWEEN/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_APARTMENT/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_EXEC1/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_STUNT/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/objects/DLC_Biker/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/objects/DLC_ImportExport/GAMEOBJECTS/</Path>
<Path>//depot/gta5/audio/dev_ng/assets/objects/DLC_Gunrunning/GAMEOBJECTS/</Path>
</GameObjectsPaths>
<ModelAudioCollisionList>//depot/gta5/assets_ng/maps/ModelAudioCollisionList.csv</ModelAudioCollisionList>
<LipsyncUpdateFilePath>//depot/gta5/audio/dev_ng/Reports/LipsyncRegenFiles/</LipsyncUpdateFilePath>
<BuiltWavePath>//depot/gta5/audio/dev_ng/BUILD/{platform}/BuiltWaves/</BuiltWavePath>
<PendingWavePath>//depot/gta5/audio/dev_ng/BUILD/{platform}/PendingWaves/</PendingWavePath>
<AudioConfigDataPath>//depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/Config/</AudioConfigDataPath>
<AudioDefinitionsPath>//depot/gta5/audio/dev_ng/assets/Objects/Definitions/</AudioDefinitionsPath>
<SimpleTypesDefinitionsPath>//depot/gta5/audio/dev_ng/assets/Objects/Definitions/RAGEAudio/SimpleTypes.xml</SimpleTypesDefinitionsPath>
<RuntimeConfigPath>//depot/gta5/audio/dev_ng/RUNTIME/{platform}/CONFIG/</RuntimeConfigPath>
<RuntimeSfxPath>//depot/gta5/audio/dev_ng/RUNTIME/{platform}/SFX/</RuntimeSfxPath>
<MetadataCompilerExePath>//depot/gta5/tools_ng/bin/audio/metadatacompiler/mc.exe</MetadataCompilerExePath>
<WaveSlotSettingsPath>//depot/gta5/audio/dev_ng/assets/Waves/waveSlotSettings.xml</WaveSlotSettingsPath>
<ObjectSizeReportPath>//depot/gta5/audio/dev_ng/Reports/MetadataObjectSizes/</ObjectSizeReportPath>
<BankSizePath>C:\Temp\BankSizes\{platform}\gta5ng_bank_sizes.csv</BankSizePath>
<GrabP4ApplicationPath>//depot/gta5/tools_ng/bin/audio/DataTools/GrabP4.exe</GrabP4ApplicationPath>
<DialogueDeliveryPath>\\rockstar.t2.corp\network\RSGEDI\Audio\Audio\DeliveredDialogue\GTA5\</DialogueDeliveryPath>
<WaveBankGroups>
<Group name="Cutscenes">
<Pattern>^CUTSCENE$</Pattern>
</Group>
<Group name="Cutscenes (Mastered Only)">
<Pattern>^CUTSCENE_MASTERED_ONLY$</Pattern>
</Group>
<Group name="Cutscenes (Mastered and Trimmed)">
<Pattern>^CUTSCENE_MASTERED_TRIMMED$</Pattern>
</Group>
<Group name="Cutscenes">
<Pattern>^CUTSCENE$</Pattern>
</Group>
<Group name="SFX">
<Pattern>^ANIMALS\S*</Pattern>
<Pattern>^ONESHOT_AMBIENCE$</Pattern>
<Pattern>^PAIN$</Pattern>
<Pattern>^POLICE_SCANNER$</Pattern>
<Pattern>^RESIDENT$</Pattern>
<Pattern>^SCRIPT$</Pattern>
<Pattern>^STREAMS$</Pattern>
<Pattern>^STREAMED_\S*</Pattern>
<Pattern>^WEAPONS_PLAYER$</Pattern>
</Group>
<Group name="Speech">
<Pattern>^S_\S*</Pattern>
<Pattern>^SS_\S*</Pattern>
</Group>
<Group name="Placeholder Speech">
<Pattern>^PS_\S*</Pattern>
</Group>
<Group name="Music">
<Pattern>^INTERACTIVE_MUSIC$</Pattern>
</Group>
<Group name="Radio">
<Pattern>^RADIO_\S*</Pattern>
</Group>
<Group name="Other">
<Pattern>^DLC_\S*</Pattern>
<Pattern>^TEST\S*</Pattern>
</Group>
</WaveBankGroups>
</Settings>