X:\gta5\audio\dev_ng\projectSettings.xml
X:
PC
PS4
XBOXONE
X:\p4audio\gta5ng
GTA5NG
smtp.rockstar.t2.corp
Audio Commit <buildmanager@rockstarnorth.com>
buildmanager.audio
rockstar1A
CommitWatcher
rsgperforce:1666
//depot
//depot/gta5/audio/dev_ng/assets/Objects/
GTA_audio@rockstarnorth.com
CommitReport
//depot/gta5/audio/dev_ng/runtime/
GTA_audio@rockstarnorth.com
CommitReport
//depot/gta5/audio/dev_ng/build/ps4/BuiltWaves/
GTA_audio@rockstarnorth.com
WaveslotReport
//depot/gta5/audio/dev_ng/build/xboxone/BuiltWaves/
GTA_audio@rockstarnorth.com
WaveslotReport
//depot/gta5/audio/dev_ng/build/pc/BuiltWaves/
GTA_audio@rockstarnorth.com
WaveslotReport
//depot/gta5/audio/dev_ng/assets/Waves/waveSlotSettings.xml
GTA_audio@rockstarnorth.com
WaveslotReport
//gta5_dlc/audio/audio_assets_from_ny/peds_mastered/
GTA_audio@rockstarnorth.com
DeliveredDialogueReport
//gta5_dlc/audio/audio_assets_from_ny/dialogue_mastered/
GTA_audio@rockstarnorth.com
DeliveredDialogueReport
//
Gesturing@rockstarnorth.com
LipsyncRegenReport
//depot/gta5/audio/dev_ng/assets/Objects/.*/GAMEOBJECTS/
jorge.ovalle@rockstarnorth.com
alastair.macgregor@rockstarnorth.com
hugh.lowry@rockstarnorth.com
CollisionSettingsReport
//gta5/assets_ng/metadata/characters/
jorge.ovalle@rockstarnorth.com
lindsay.robertson@rockstarnorth.com
PedPsoReport
//depot/gta5/audio/dev_ng/build/{platform}/BuiltWaves/builtWaves_PACK_LIST.xml
//depot/gta5/audio/dev_ng/build/
//depot/gta5/audio/dev_ng/assets/Waves/
//depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_LIBERTY/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_MPHeist/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/GTAONLINE/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER2/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_HALLOWEEN/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_APARTMENT/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_EXEC1/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/Objects/DLC_STUNT/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/objects/DLC_Biker/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/objects/DLC_ImportExport/GAMEOBJECTS/
//depot/gta5/audio/dev_ng/assets/objects/DLC_Gunrunning/GAMEOBJECTS/
//depot/gta5/assets_ng/maps/ModelAudioCollisionList.csv
//depot/gta5/audio/dev_ng/Reports/LipsyncRegenFiles/
//depot/gta5/audio/dev_ng/BUILD/{platform}/BuiltWaves/
//depot/gta5/audio/dev_ng/BUILD/{platform}/PendingWaves/
//depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/Config/
//depot/gta5/audio/dev_ng/assets/Objects/Definitions/
//depot/gta5/audio/dev_ng/assets/Objects/Definitions/RAGEAudio/SimpleTypes.xml
//depot/gta5/audio/dev_ng/RUNTIME/{platform}/CONFIG/
//depot/gta5/audio/dev_ng/RUNTIME/{platform}/SFX/
//depot/gta5/tools_ng/bin/audio/metadatacompiler/mc.exe
//depot/gta5/audio/dev_ng/assets/Waves/waveSlotSettings.xml
//depot/gta5/audio/dev_ng/Reports/MetadataObjectSizes/
C:\Temp\BankSizes\{platform}\gta5ng_bank_sizes.csv
//depot/gta5/tools_ng/bin/audio/DataTools/GrabP4.exe
\\rockstar.t2.corp\network\RSGEDI\Audio\Audio\DeliveredDialogue\GTA5\
^CUTSCENE$
^CUTSCENE_MASTERED_ONLY$
^CUTSCENE_MASTERED_TRIMMED$
^CUTSCENE$
^ANIMALS\S*
^ONESHOT_AMBIENCE$
^PAIN$
^POLICE_SCANNER$
^RESIDENT$
^SCRIPT$
^STREAMS$
^STREAMED_\S*
^WEAPONS_PLAYER$
^S_\S*
^SS_\S*
^PS_\S*
^INTERACTIVE_MUSIC$
^RADIO_\S*
^DLC_\S*
^TEST\S*