X:\gta5\audio\dev_ng\projectSettings.xml X: PC PS4 XBOXONE X:\p4audio\gta5ng GTA5NG smtp.rockstar.t2.corp Audio Commit <buildmanager@rockstarnorth.com> buildmanager.audio rockstar1A CommitWatcher rsgperforce:1666 //depot //depot/gta5/audio/dev_ng/assets/Objects/ GTA_audio@rockstarnorth.com CommitReport //depot/gta5/audio/dev_ng/runtime/ GTA_audio@rockstarnorth.com CommitReport //depot/gta5/audio/dev_ng/build/ps4/BuiltWaves/ GTA_audio@rockstarnorth.com WaveslotReport //depot/gta5/audio/dev_ng/build/xboxone/BuiltWaves/ GTA_audio@rockstarnorth.com WaveslotReport //depot/gta5/audio/dev_ng/build/pc/BuiltWaves/ GTA_audio@rockstarnorth.com WaveslotReport //depot/gta5/audio/dev_ng/assets/Waves/waveSlotSettings.xml GTA_audio@rockstarnorth.com WaveslotReport //gta5_dlc/audio/audio_assets_from_ny/peds_mastered/ GTA_audio@rockstarnorth.com DeliveredDialogueReport //gta5_dlc/audio/audio_assets_from_ny/dialogue_mastered/ GTA_audio@rockstarnorth.com DeliveredDialogueReport // Gesturing@rockstarnorth.com LipsyncRegenReport //depot/gta5/audio/dev_ng/assets/Objects/.*/GAMEOBJECTS/ jorge.ovalle@rockstarnorth.com alastair.macgregor@rockstarnorth.com hugh.lowry@rockstarnorth.com CollisionSettingsReport //gta5/assets_ng/metadata/characters/ jorge.ovalle@rockstarnorth.com lindsay.robertson@rockstarnorth.com PedPsoReport //depot/gta5/audio/dev_ng/build/{platform}/BuiltWaves/builtWaves_PACK_LIST.xml //depot/gta5/audio/dev_ng/build/ //depot/gta5/audio/dev_ng/assets/Waves/ //depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_LIBERTY/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_MPHeist/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/GTAONLINE/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER2/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_HALLOWEEN/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_APARTMENT/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_EXEC1/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/Objects/DLC_STUNT/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/objects/DLC_Biker/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/objects/DLC_ImportExport/GAMEOBJECTS/ //depot/gta5/audio/dev_ng/assets/objects/DLC_Gunrunning/GAMEOBJECTS/ //depot/gta5/assets_ng/maps/ModelAudioCollisionList.csv //depot/gta5/audio/dev_ng/Reports/LipsyncRegenFiles/ //depot/gta5/audio/dev_ng/BUILD/{platform}/BuiltWaves/ //depot/gta5/audio/dev_ng/BUILD/{platform}/PendingWaves/ //depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/Config/ //depot/gta5/audio/dev_ng/assets/Objects/Definitions/ //depot/gta5/audio/dev_ng/assets/Objects/Definitions/RAGEAudio/SimpleTypes.xml //depot/gta5/audio/dev_ng/RUNTIME/{platform}/CONFIG/ //depot/gta5/audio/dev_ng/RUNTIME/{platform}/SFX/ //depot/gta5/tools_ng/bin/audio/metadatacompiler/mc.exe //depot/gta5/audio/dev_ng/assets/Waves/waveSlotSettings.xml //depot/gta5/audio/dev_ng/Reports/MetadataObjectSizes/ C:\Temp\BankSizes\{platform}\gta5ng_bank_sizes.csv //depot/gta5/tools_ng/bin/audio/DataTools/GrabP4.exe \\rockstar.t2.corp\network\RSGEDI\Audio\Audio\DeliveredDialogue\GTA5\ ^CUTSCENE$ ^CUTSCENE_MASTERED_ONLY$ ^CUTSCENE_MASTERED_TRIMMED$ ^CUTSCENE$ ^ANIMALS\S* ^ONESHOT_AMBIENCE$ ^PAIN$ ^POLICE_SCANNER$ ^RESIDENT$ ^SCRIPT$ ^STREAMS$ ^STREAMED_\S* ^WEAPONS_PLAYER$ ^S_\S* ^SS_\S* ^PS_\S* ^INTERACTIVE_MUSIC$ ^RADIO_\S* ^DLC_\S* ^TEST\S*