Files
gtav-src/script/dev_ng/singleplayer/scripts/temp/scriptTest2.sc
T
2025-09-29 00:52:08 +02:00

47 lines
1.2 KiB
Python
Executable File

USING "rage_builtins.sch"
USING "globals.sch"
USING "beast_secret_hunt.sch"
// Compiled in to player_controller.sc when FEATURE_SP_DLC_BEAST_SECRET is set to 1
// and FEATURE_SP_DLC_BEAST_SECRET_DEBUG to 0.
#IF FEATURE_SP_DLC_BEAST_SECRET
#IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG
BeastHuntVars sBeastHuntVars
#ENDIF
#ENDIF
SCRIPT
#IF FEATURE_SP_DLC_BEAST_SECRET
#IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG
CPRINTLN(DEBUG_HUNTING, "Beast thread 2 launched.")
IF HAS_FORCE_CLEANUP_OCCURRED(FORCE_CLEANUP_FLAG_SP_TO_MP)
CPRINTLN(DEBUG_HUNTING, "Beast thread 2 terminating.")
TERMINATE_THIS_THREAD()
ENDIF
Reset_Beast_Hunt_Variables(sBeastHuntVars)
#IF IS_DEBUG_BUILD
Create_Beast_Hunt_Widgets(sBeastHuntVars, NULL)
sBeastHuntVars.bDebugDisplayCheckpoints = TRUE
sBeastHuntVars.bDebugDisplayPaths = TRUE
sBeastHuntVars.bDebugDisplayCurrentPath = TRUE
#ENDIF
WHILE TRUE
Maintain_Beast_Hunt(sBeastHuntVars)
#IF IS_DEBUG_BUILD
Update_Beast_Hunt_Widgets(sBeastHuntVars)
#ENDIF
WAIT(0)
ENDWHILE
#ENDIF //FEATURE_SP_DLC_BEAST_SECRET_DEBUG
#ENDIF //FEATURE_SP_DLC_BEAST_SECRET
ENDSCRIPT