USING "rage_builtins.sch" USING "globals.sch" USING "beast_secret_hunt.sch" // Compiled in to player_controller.sc when FEATURE_SP_DLC_BEAST_SECRET is set to 1 // and FEATURE_SP_DLC_BEAST_SECRET_DEBUG to 0. #IF FEATURE_SP_DLC_BEAST_SECRET #IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG BeastHuntVars sBeastHuntVars #ENDIF #ENDIF SCRIPT #IF FEATURE_SP_DLC_BEAST_SECRET #IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG CPRINTLN(DEBUG_HUNTING, "Beast thread 2 launched.") IF HAS_FORCE_CLEANUP_OCCURRED(FORCE_CLEANUP_FLAG_SP_TO_MP) CPRINTLN(DEBUG_HUNTING, "Beast thread 2 terminating.") TERMINATE_THIS_THREAD() ENDIF Reset_Beast_Hunt_Variables(sBeastHuntVars) #IF IS_DEBUG_BUILD Create_Beast_Hunt_Widgets(sBeastHuntVars, NULL) sBeastHuntVars.bDebugDisplayCheckpoints = TRUE sBeastHuntVars.bDebugDisplayPaths = TRUE sBeastHuntVars.bDebugDisplayCurrentPath = TRUE #ENDIF WHILE TRUE Maintain_Beast_Hunt(sBeastHuntVars) #IF IS_DEBUG_BUILD Update_Beast_Hunt_Widgets(sBeastHuntVars) #ENDIF WAIT(0) ENDWHILE #ENDIF //FEATURE_SP_DLC_BEAST_SECRET_DEBUG #ENDIF //FEATURE_SP_DLC_BEAST_SECRET ENDSCRIPT