31 lines
1.4 KiB
XML
Executable File
31 lines
1.4 KiB
XML
Executable File
//╒═════════════════════════════════════════════════════════════════════════════╕
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//│ Author: Ben Rollinson Date: 30/05/12 │
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//╞═════════════════════════════════════════════════════════════════════════════╡
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//│ │
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//│ Respawn Cleanup Header │
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//│ │
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//│ Contains definitions for custom cleanup blocks that can be │
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//│ set to run on respawn. Useful for missions that need to queue │
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//│ up cleanup events for after the screen has faded on death/arrest. │
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//│ │
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//╘═════════════════════════════════════════════════════════════════════════════╛
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USING "rage_builtins.sch"
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ENUM RESPAWN_CLEANUP_ID
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RCI_NONE = -1,
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//Add new cleanup IDs to the list below.
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RCI_ARMENIAN2,
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RCI_BIGSCORE2B,
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RCI_EXILE2,
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RCI_FAMILY2,
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RCI_FBI3,
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RCI_LAMAR1,
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RCI_MICHAEL1,
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RCI_PROLOGUE,
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RCI_TREVOR2
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ENDENUM
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RESPAWN_CLEANUP_ID g_eTriggerRCI = RCI_NONE
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