//╒═════════════════════════════════════════════════════════════════════════════╕ //│ Author: Ben Rollinson Date: 30/05/12 │ //╞═════════════════════════════════════════════════════════════════════════════╡ //│ │ //│ Respawn Cleanup Header │ //│ │ //│ Contains definitions for custom cleanup blocks that can be │ //│ set to run on respawn. Useful for missions that need to queue │ //│ up cleanup events for after the screen has faded on death/arrest. │ //│ │ //╘═════════════════════════════════════════════════════════════════════════════╛ USING "rage_builtins.sch" ENUM RESPAWN_CLEANUP_ID RCI_NONE = -1, //Add new cleanup IDs to the list below. RCI_ARMENIAN2, RCI_BIGSCORE2B, RCI_EXILE2, RCI_FAMILY2, RCI_FBI3, RCI_LAMAR1, RCI_MICHAEL1, RCI_PROLOGUE, RCI_TREVOR2 ENDENUM RESPAWN_CLEANUP_ID g_eTriggerRCI = RCI_NONE