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2025-09-29 00:52:08 +02:00

36 lines
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XML
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<?xml version="1.0" ?>
<!--
File:: wildwestconfig.xml
Description:: Studio wildwest config file to specify what files or folders to exclude from
regeneration script as well as allowing overrides to set tooltips, button names etc.
Date:: 21 December 2010
Help:: https://devstar.rockstargames.com/wiki/index.php/Wildwest_Tutorial
-->
<config>
<!-- Files/Directory location relative to the studio wildwest folder.
Can specify individual files to omit or entire folders. Ruby's fnmatch is used on these.
-->
<excludeItems>
<item>config/*.*</item>
<item>dll/*.*</item>
<item>grabcovertool/menu_helper_scripts/*.*</item>
<item>images/*.*</item>
<item>wip_scripts/*.*</item>
</excludeItems>
<!-- Overrides defaults created by the script (which just uses the formatted filename (capital letters and underscores
replaced by spaces) for tooltip and button text.
It's possible to enter maxscript to be used rather than the default behaviour which generates a simple
filein call in the rswildwest.mcr file to the file to load.
E.g:
<attributes>
<macroscript file='character/c_charsetup.ms' toolTip='' icon='' maxscriptBody='' buttonText='Character Setup'/>
</attributes>
Note: Only have the two attributes tags, with multiple macroscript elements within those (same as adding items to the excludeItems list above)
-->
<attributes>
</attributes>
</config>