36 lines
1.4 KiB
XML
Executable File
36 lines
1.4 KiB
XML
Executable File
<?xml version="1.0" ?>
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<!--
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File:: wildwestconfig.xml
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Description:: Studio wildwest config file to specify what files or folders to exclude from
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regeneration script as well as allowing overrides to set tooltips, button names etc.
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Date:: 21 December 2010
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Help:: https://devstar.rockstargames.com/wiki/index.php/Wildwest_Tutorial
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-->
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<config>
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<!-- Files/Directory location relative to the studio wildwest folder.
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Can specify individual files to omit or entire folders. Ruby's fnmatch is used on these.
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-->
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<excludeItems>
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<item>config/*.*</item>
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<item>dll/*.*</item>
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<item>grabcovertool/menu_helper_scripts/*.*</item>
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<item>images/*.*</item>
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<item>wip_scripts/*.*</item>
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</excludeItems>
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<!-- Overrides defaults created by the script (which just uses the formatted filename (capital letters and underscores
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replaced by spaces) for tooltip and button text.
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It's possible to enter maxscript to be used rather than the default behaviour which generates a simple
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filein call in the rswildwest.mcr file to the file to load.
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E.g:
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<attributes>
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<macroscript file='character/c_charsetup.ms' toolTip='' icon='' maxscriptBody='' buttonText='Character Setup'/>
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</attributes>
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Note: Only have the two attributes tags, with multiple macroscript elements within those (same as adding items to the excludeItems list above)
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-->
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<attributes>
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</attributes>
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</config> |