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2025-09-29 00:52:08 +02:00

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bonePosition = #()
fn recurseHierarchyPositions Root =
(
append bonePosition Root
if Root.children.count > 0 do
(
for i = 1 to Root.children.count do
(
child = Root.children[i]
recurseHierarchyPositions child
)
)
return bonePosition
)
faceRoot = getNodeByName "FACIAL_facialRoot"
recurseHierarchyPositions faceRoot
posExpressionCount = 0
rotExpressionCount = 0
scaleExpressionCount = 0
for k = 1 to bonePosition.count do
(
for i = 1 to bonePosition[k].Position.controller.count do
(
myController = bonePosition[k].Position.controller[i]
if myController.name != "Frozen Position" and myController.name != "Zero Pos XYZ" do
(
xPosController = myController.x_Position.controller
yPosController = myController.y_Position.controller
zPosController = myController.z_Position.controller
if (xPosController as string) == "Controller:Float_Expression" do
(
posExpressionCount += 1
)
if (yPosController as string) == "Controller:Float_Expression" do
(
posExpressionCount += 1
)
if (zPosController as string) == "Controller:Float_Expression" do
(
posExpressionCount += 1
)
)
)
for i = 1 to bonePosition[k].Rotation.controller.count do
(
myController = bonePosition[k].Rotation.controller[i]
if myController.name != "Frozen Rotataion" and myController.name != "Zero Euler XYZ" do
(
xPosController = myController.x_Rotation.controller
yPosController = myController.y_Rotation.controller
zPosController = myController.z_Rotation.controller
if (xPosController as string) == "Controller:Float_Expression" do
(
rotExpressionCount += 1
)
if (yPosController as string) == "Controller:Float_Expression" do
(
rotExpressionCount += 1
)
if (zPosController as string) == "Controller:Float_Expression" do
(
rotExpressionCount += 1
)
)
)
for i = 1 to bonePosition[k].Scale.controller.count do
(
myController = bonePosition[k].Scale.controller[i]
if myController.name != "Frozen Scale" and myController.name != "Zero Scale XYZ" do
(
xPosController = myController.x_Scale.controller
yPosController = myController.y_Scale.controller
zPosController = myController.z_Scale.controller
if (xPosController as string) == "Controller:Float_Expression" do
(
scaleExpressionCount += 1
)
if (yPosController as string) == "Controller:Float_Expression" do
(
scaleExpressionCount += 1
)
if (zPosController as string) == "Controller:Float_Expression" do
(
scaleExpressionCount += 1
)
)
)
)
print ("POS EXPRESSION COUNT: " + (posExpressionCount as string))
print ("ROT EXPRESSION COUNT: " + (rotExpressionCount as string))
print ("SCALE EXPRESSION COUNT: " + (scaleExpressionCount as string))