111 lines
2.8 KiB
Plaintext
Executable File
111 lines
2.8 KiB
Plaintext
Executable File
bonePosition = #()
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fn recurseHierarchyPositions Root =
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(
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append bonePosition Root
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if Root.children.count > 0 do
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(
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for i = 1 to Root.children.count do
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(
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child = Root.children[i]
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recurseHierarchyPositions child
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)
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)
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return bonePosition
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)
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faceRoot = getNodeByName "FACIAL_facialRoot"
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recurseHierarchyPositions faceRoot
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posExpressionCount = 0
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rotExpressionCount = 0
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scaleExpressionCount = 0
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for k = 1 to bonePosition.count do
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(
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for i = 1 to bonePosition[k].Position.controller.count do
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(
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myController = bonePosition[k].Position.controller[i]
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if myController.name != "Frozen Position" and myController.name != "Zero Pos XYZ" do
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(
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xPosController = myController.x_Position.controller
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yPosController = myController.y_Position.controller
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zPosController = myController.z_Position.controller
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if (xPosController as string) == "Controller:Float_Expression" do
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(
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posExpressionCount += 1
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)
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if (yPosController as string) == "Controller:Float_Expression" do
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(
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posExpressionCount += 1
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)
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if (zPosController as string) == "Controller:Float_Expression" do
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(
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posExpressionCount += 1
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)
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)
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)
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for i = 1 to bonePosition[k].Rotation.controller.count do
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(
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myController = bonePosition[k].Rotation.controller[i]
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if myController.name != "Frozen Rotataion" and myController.name != "Zero Euler XYZ" do
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(
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xPosController = myController.x_Rotation.controller
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yPosController = myController.y_Rotation.controller
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zPosController = myController.z_Rotation.controller
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if (xPosController as string) == "Controller:Float_Expression" do
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(
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rotExpressionCount += 1
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)
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if (yPosController as string) == "Controller:Float_Expression" do
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(
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rotExpressionCount += 1
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)
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if (zPosController as string) == "Controller:Float_Expression" do
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(
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rotExpressionCount += 1
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)
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)
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)
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for i = 1 to bonePosition[k].Scale.controller.count do
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(
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myController = bonePosition[k].Scale.controller[i]
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if myController.name != "Frozen Scale" and myController.name != "Zero Scale XYZ" do
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(
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xPosController = myController.x_Scale.controller
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yPosController = myController.y_Scale.controller
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zPosController = myController.z_Scale.controller
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if (xPosController as string) == "Controller:Float_Expression" do
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(
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scaleExpressionCount += 1
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)
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if (yPosController as string) == "Controller:Float_Expression" do
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(
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scaleExpressionCount += 1
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)
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if (zPosController as string) == "Controller:Float_Expression" do
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(
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scaleExpressionCount += 1
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)
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)
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)
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)
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print ("POS EXPRESSION COUNT: " + (posExpressionCount as string))
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print ("ROT EXPRESSION COUNT: " + (rotExpressionCount as string))
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print ("SCALE EXPRESSION COUNT: " + (scaleExpressionCount as string)) |