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2025-09-29 00:52:08 +02:00

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-- Multi object blendshape tool
-- Takes a selection, orders it, then sets every object to have a blend with all others as targets
-- Rick Stirling
-- December 2012
-- This line loads the custom header
filein (RsConfigGetWildWestDir() + "script/3dsMax/_config_files/Wildwest_header.ms")
RsCollectToolUsageData (getThisScriptFilename())
-- Take a selection
meshSelection = getcurrentSelection()
-- get these node names and sort them
namedSelection = #()
for ms = 1 to meshSelection.count do append namedSelection meshSelection[ms].name
namedSelection = sort namedSelection
-- Loop through these nodes and apply a morph
-- Set the other objects to be the targets
for blendMeshIndex = 1 to namedSelection.count do
(
-- Select the mesh and add the morph modifier
theBlendMeshName = namedSelection[blendMeshIndex]
theBlendMesh = getNodeByName theBlendMeshName
select theBlendMesh
modPanel.addModToSelection (Morpher ()) ui:on
with redraw off
-- Now add the targets
for targetMeshIndex = 1 to namedSelection.count do
(
-- find the node in the select
theTargetMeshName = namedSelection[targetMeshIndex]
theTargetMesh = getNodeByName theTargetMeshName
-- Retarget the morph to the new mesh?
WM3_MC_BuildFromNode theBlendMesh.morpher targetMeshIndex theTargetMesh
WM3_MC_Rebuild theBlendMesh.morpher targetMeshIndex
) -- end add the target meshes
)