-- Multi object blendshape tool -- Takes a selection, orders it, then sets every object to have a blend with all others as targets -- Rick Stirling -- December 2012 -- This line loads the custom header filein (RsConfigGetWildWestDir() + "script/3dsMax/_config_files/Wildwest_header.ms") RsCollectToolUsageData (getThisScriptFilename()) -- Take a selection meshSelection = getcurrentSelection() -- get these node names and sort them namedSelection = #() for ms = 1 to meshSelection.count do append namedSelection meshSelection[ms].name namedSelection = sort namedSelection -- Loop through these nodes and apply a morph -- Set the other objects to be the targets for blendMeshIndex = 1 to namedSelection.count do ( -- Select the mesh and add the morph modifier theBlendMeshName = namedSelection[blendMeshIndex] theBlendMesh = getNodeByName theBlendMeshName select theBlendMesh modPanel.addModToSelection (Morpher ()) ui:on with redraw off -- Now add the targets for targetMeshIndex = 1 to namedSelection.count do ( -- find the node in the select theTargetMeshName = namedSelection[targetMeshIndex] theTargetMesh = getNodeByName theTargetMeshName -- Retarget the morph to the new mesh? WM3_MC_BuildFromNode theBlendMesh.morpher targetMeshIndex theTargetMesh WM3_MC_Rebuild theBlendMesh.morpher targetMeshIndex ) -- end add the target meshes )