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2025-09-29 00:52:08 +02:00

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filein "rockstar/export/settings.ms" -- This is fast
-- Figure out the project
theProjectRoot = RsConfigGetProjRootDir()
theProject = RSConfigGetProjectName()
theWildWest = RsConfigGetWildWestDir()
theProjectConfig = RsConfigGetProjBinConfigDir()
-- filein (RsConfigGetWildWestDir() + "script\\max\\Rockstar_North\\character\\Includes\\FN_Rigging.ms")
filein (theWildWest + "script/3dsMax/_config_files/Wildwest_header.ms")
filein (theWildWest + "script/3dsMax/_common_functions/FN_RSTA_Rigging.ms")
fn addCutsceneBlushSlider =
(
bnPosX = 0.0
bnPosY = 0.0
bnPosZ = 0.0
bName = "cutsceneBlush_OFF"
jstyle = 2
jpos = [bnPosX, bnPosY, bnPosZ]
scaleit = 0.25
createdNode = RSTA_createJoystick bName jstyle jpos scaleit
controlNodePar = getNodeByName "faceControls_OFF"
if controlNodePar != undefined do
(
createdNodePar = createdNode.parent
createdNodePar.parent = controlNodePar
in coordsys parent createdNodePar.position = [0.0,0.0,-4.5]
)
setUserProp createdNode "tag" createdNode.name --add the bone tag (id)
--track 50, id 0, type 2
--add the type which needs to be track 2
-- setuserProp createdNode
--add track which should be 50
setUserProp createdNode "translateTrackType" "TRACK_FACIAL_TINTING"
--enableTranslation dof
setUserProp createdNode "exportTrans" "true"
)
addCutsceneBlushSlider()