filein "rockstar/export/settings.ms" -- This is fast -- Figure out the project theProjectRoot = RsConfigGetProjRootDir() theProject = RSConfigGetProjectName() theWildWest = RsConfigGetWildWestDir() theProjectConfig = RsConfigGetProjBinConfigDir() -- filein (RsConfigGetWildWestDir() + "script\\max\\Rockstar_North\\character\\Includes\\FN_Rigging.ms") filein (theWildWest + "script/3dsMax/_config_files/Wildwest_header.ms") filein (theWildWest + "script/3dsMax/_common_functions/FN_RSTA_Rigging.ms") fn addCutsceneBlushSlider = ( bnPosX = 0.0 bnPosY = 0.0 bnPosZ = 0.0 bName = "cutsceneBlush_OFF" jstyle = 2 jpos = [bnPosX, bnPosY, bnPosZ] scaleit = 0.25 createdNode = RSTA_createJoystick bName jstyle jpos scaleit controlNodePar = getNodeByName "faceControls_OFF" if controlNodePar != undefined do ( createdNodePar = createdNode.parent createdNodePar.parent = controlNodePar in coordsys parent createdNodePar.position = [0.0,0.0,-4.5] ) setUserProp createdNode "tag" createdNode.name --add the bone tag (id) --track 50, id 0, type 2 --add the type which needs to be track 2 -- setuserProp createdNode --add track which should be 50 setUserProp createdNode "translateTrackType" "TRACK_FACIAL_TINTING" --enableTranslation dof setUserProp createdNode "exportTrans" "true" ) addCutsceneBlushSlider()