60 lines
1.3 KiB
C++
Executable File
60 lines
1.3 KiB
C++
Executable File
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Library Files:
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#pragma comment(lib, "ws2_32.lib")
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#pragma comment(lib, "Winmm.lib")
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// Windows Header Files:
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#include <windows.h>
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#include <Mmsystem.h>
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#include <string>
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#include <vector>
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#include <sstream>
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#include <mutex>
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <algorithm>
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#include <Psapi.h>
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#include <MinHook.h>
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#include <timeapi.h>
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#include <time.h>
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#include <memory>
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// Additional Header Files:
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#include "Log.h"
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#include "Memory.h"
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#include "types.h"
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#include "enums.h"
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#include "InputHook.h"
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#include "keyboard.h"
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#include "CrossMapping.h"
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#include "NativeInvoker.h"
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#include "nativeCaller.h"
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#include "natives.h"
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#include "Hooking.h"
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#include "Structs.h"
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#include "Functions.h"
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#include "script.h"
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#include "menu.h"
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#include "DataManager.h"
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// D3D and UI
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#include "imgui.h"
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#include "imgui_impl_dx11.h"
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#include <DXGI.h>
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#include <d3d11.h>
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//#define DIRECTINPUT_VERSION 0x0800
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//#include <dinput.h>
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#include "D3d11Hook.h" |