// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Library Files: #pragma comment(lib, "ws2_32.lib") #pragma comment(lib, "Winmm.lib") // Windows Header Files: #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Additional Header Files: #include "Log.h" #include "Memory.h" #include "types.h" #include "enums.h" #include "InputHook.h" #include "keyboard.h" #include "CrossMapping.h" #include "NativeInvoker.h" #include "nativeCaller.h" #include "natives.h" #include "Hooking.h" #include "Structs.h" #include "Functions.h" #include "script.h" #include "menu.h" #include "DataManager.h" // D3D and UI #include "imgui.h" #include "imgui_impl_dx11.h" #include #include //#define DIRECTINPUT_VERSION 0x0800 //#include #include "D3d11Hook.h"