Files
gtav-src/tools_ng/etc/script/parsedCommandsObject.txt
2025-09-29 00:52:08 +02:00

83 lines
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Executable File

GET_OBJECT_COORDINATES -> GET_OBJECT_COORDS ~rbv
GET_PICKUP_COORDINATES -> GET_PICKUP_COORDS ~rbv
GRAB_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE -> GET_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE ~rbv
SET_OBJECT_COORDINATES -> SET_OBJECT_COORDS ~xp
LOCATE_OBJECT_2D -> IS_OBJECT_AT_COORD ~xp
LOCATE_OBJECT_3D -> IS_OBJECT_AT_COORD ~xp
IS_OBJECT_IN_AREA_2D -> IS_OBJECT_IN_AREA ~xp
IS_OBJECT_IN_AREA_3D -> IS_OBJECT_IN_AREA ~xp
IS_OBJECT_IN_ANGLED_AREA_2D -> IS_OBJECT_IN_ANGLED_AREA ~xp
IS_OBJECT_IN_ANGLED_AREA_3D -> IS_OBJECT_IN_ANGLED_AREA ~xp
HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CHAR -> HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_PED ~xp
SET_DO_NOT_SPAWN_PARKED_VEHICLES_ON_TOP -> SET_CAN_SPAWN_PARKED_VEHICLES_ON_PICKUP ~SP
SET_DO_NOT_SPAWN_PARKED_CARS_ON_TOP -> SET_CAN_SPAWN_PARKED_VEHICLES_ON_PICKUP ~SP
MARK_OBJECT_AS_NO_LONGER_NEEDED -> SET_OBJECT_AS_NO_LONGER_NEEDED
COUNT_PICKUPS_OF_TYPE -> GET_NUMBER_OF_PICKUPS_OF_TYPE
RENDER_WEAPON_PICKUPS_BIGGER -> SET_WEAPON_PICKUPS_RENDER_BIGGER
SET_PICKUPS_FIX_CARS -> SET_PICKUPS_FIX_VEHICLES
SET_PLAYER_CAN_DROP_WEAPONS_IN_CAR -> SET_PLAYER_CAN_DROP_WEAPONS_IN_VEHICLE
SET_PICKUP_COLLECTABLE_BY_CAR -> SET_PICKUP_COLLECTABLE_BY_VEHICLE
SET_ALL_PICKUPS_OF_TYPE_COLLECTABLE_BY_CAR -> SET_ALL_PICKUPS_OF_TYPE_COLLECTABLE_BY_VEHICLE
MAKE_OBJECT_TARGETTABLE -> SET_OBJECT_TARGETTABLE
ATTACH_OBJECT_TO_CAR -> ATTACH_OBJECT_TO_VEHICLE
ATTACH_OBJECT_TO_CAR_PHYSICALLY -> ATTACH_OBJECT_TO_VEHICLE_PHYSICALLY
GET_CAR_OBJECT_IS_ATTACHED_TO -> GET_VEHICLE_OBJECT_IS_ATTACHED_TO
FIND_NEAREST_COLLECTABLE_BIN_BAGS -> GET_NEAREST_COLLECTABLE_BIN_BAGS
LOOK_AT_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE -> GET_INFO_ABOUT_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE
HAS_OBJECT_BEEN_DAMAGED_BY_CHAR -> HAS_OBJECT_BEEN_DAMAGED_BY_PED
HAS_OBJECT_BEEN_DAMAGED_BY_CAR -> HAS_OBJECT_BEEN_DAMAGED_BY_VEHICLE
ALLOW_MULTIPLE_DRIVEBY_PICKUPS -> SET_MULTIPLE_DRIVEBY_PICKUPS
SWITCH_ARROW_ABOVE_BLIPPED_PICKUPS -> SET_ARROW_ABOVE_BLIPPED_PICKUPS
ANCHOR_OBJECT -> SET_OBJECT_ANCHOR
DONT_REMOVE_OBJECT -> DONT_REMOVE_OBJECT ~TR
RESET_WEAPON_PICKUP_NETWORK_REGEN_TIME -> RESET_WEAPON_PICKUP_NETWORK_REGEN_TIME ~TR
RESET_HEALTH_PICKUP_NETWORK_REGEN_TIME -> RESET_HEALTH_PICKUP_NETWORK_REGEN_TIME ~TR
RESET_ARMOUR_PICKUP_NETWORK_REGEN_TIME -> RESET_ARMOUR_PICKUP_NETWORK_REGEN_TIME ~TR
SET_MONEY_PICKUP_NETWORK_REGEN_TIME -> SET_MONEY_PICKUP_NETWORK_REGEN_TIME ~TR
RESET_MONEY_PICKUP_NETWORK_REGEN_TIME -> RESET_MONEY_PICKUP_NETWORK_REGEN_TIME ~TR
PLAYER_IS_NEAR_FIRST_PIGEON -> PLAYER_IS_NEAR_FIRST_PIGEON ~TR
SET_COLLECTABLE1_TOTAL -> SET_COLLECTABLE1_TOTAL ~TR
PLACE_OBJECT_RELATIVE_TO_CAR -> PLACE_OBJECT_RELATIVE_TO_CAR ~TR
SET_OBJECT_DRAW_LAST -> SET_OBJECT_DRAW_LAST ~TR
IS_ANY_PICKUP_AT_COORDS -> IS_ANY_PICKUP_AT_COORDS ~TR
CREATE_PROTECTION_PICKUP -> CREATE_PROTECTION_PICKUP ~TR
IS_OBJECT_TOUCHING_OBJECT -> IS_OBJECT_TOUCHING_OBJECT ~TR
CREATE_LOCKED_PROPERTY_PICKUP -> CREATE_LOCKED_PROPERTY_PICKUP ~TR
CREATE_FORSALE_PROPERTY_PICKUP -> CREATE_FORSALE_PROPERTY_PICKUP ~TR
SET_OBJECT_INITIAL_ROTATION_VELOCITY -> SET_OBJECT_INITIAL_ROTATION_VELOCITY ~TR
SET_OBJECT_RENDER_SCORCHED -> SET_OBJECT_RENDER_SCORCHED ~TR
ATTACH_OBJECT_TO_OBJECT_PHYSICALLY -> ATTACH_OBJECT_TO_OBJECT_PHYSICALLY ~TR
ATTACH_OBJECT_TO_PED_PHYSICALLY -> ATTACH_OBJECT_TO_PED_PHYSICALLY ~TR
GET_OBJECT_ANIM_TOTAL_TIME -> GET_OBJECT_ANIM_TOTAL_TIME ~TR
GET_OBJECT_ANIM_CURRENT_TIME -> GET_OBJECT_ANIM_CURRENT_TIME ~TR
SET_OBJECT_ANIM_PLAYING_FLAG -> SET_OBJECT_ANIM_PLAYING_FLAG ~TR
GET_ROPE_HEIGHT_FOR_OBJECT -> GET_ROPE_HEIGHT_FOR_OBJECT ~TR
SET_ROPE_HEIGHT_FOR_OBJECT -> SET_ROPE_HEIGHT_FOR_OBJECT ~TR
GRAB_ENTITY_ON_ROPE_FOR_OBJECT -> GRAB_ENTITY_ON_ROPE_FOR_OBJECT ~TR
RELEASE_ENTITY_FROM_ROPE_FOR_OBJECT -> RELEASE_ENTITY_FROM_ROPE_FOR_OBJECT ~TR
GET_LEVEL_DESIGN_COORDS_FOR_OBJECT -> GET_LEVEL_DESIGN_COORDS_FOR_OBJECT ~TR
CONNECT_LODS -> CONNECT_LODS ~TR
HAS_OBJECT_BEEN_PHOTOGRAPHED -> HAS_OBJECT_BEEN_PHOTOGRAPHED ~TR
GET_CLOSEST_STEALABLE_OBJECT -> GET_CLOSEST_STEALABLE_OBJECT ~TR
SET_LOCK_STATE_OF_CLOSEST_OBJECT_OF_TYPE -> SET_LOCK_STATE_OF_CLOSEST_OBJECT_OF_TYPE ~TR
SET_DOOR_STATE -> SET_DOOR_STATE ~TR
GET_DOOR_STATE -> GET_DOOR_STATE ~TR
SET_OBJECT_SCALE -> SET_OBJECT_SCALE ~TR
LOCK_DOOR -> LOCK_DOOR ~TR
GET_OBJECT_MASS -> GET_OBJECT_MASS ~TR
GET_OBJECT_TURN_MASS -> GET_OBJECT_TURN_MASS ~TR
WINCH_CAN_PICK_OBJECT_UP -> WINCH_CAN_PICK_OBJECT_UP ~TR
UPDATE_PICKUP_MONEY_PER_DAY -> UPDATE_PICKUP_MONEY_PER_DAY ~TR
DOES_OBJECT_HAVE_THIS_MODEL -> DOES_OBJECT_HAVE_THIS_MODEL ~TR
IS_MONEY_PICKUP_AT_COORDS -> IS_MONEY_PICKUP_AT_COORDS ~TR
ENABLE_DISABLED_ATTRACTORS_ON_OBJECT -> ENABLE_DISABLED_ATTRACTORS_ON_OBJECT ~TR
FIND_NEAREST_ENTITIES_WITH_SPECIAL_ATTRIBUTE -> FIND_NEAREST_ENTITIES_WITH_SPECIAL_ATTRIBUTE ~TR
SET_VISIBILITY_OF_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE -> SET_VISIBILITY_OF_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE ~TR
ADD_PICKUP_TO_INTERIOR_ROOM_BY_KEY -> ADD_PICKUP_TO_INTERIOR_ROOM_BY_KEY ~TR
SET_OBJECT_CCD -> SET_OBJECT_CCD ~TR
GET_FRAGMENT_DAMAGE_HEALTH_OF_CLOSEST_OBJECT_OF_TYPE -> GET_FRAGMENT_DAMAGE_HEALTH_OF_CLOSEST_OBJECT_OF_TYPE ~TR
HAS_OBJECT_FRAGMENT_ROOT_BEEN_DAMAGED -> HAS_OBJECT_FRAGMENT_ROOT_BEEN_DAMAGED ~TR
HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CAR -> HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CAR ~TR
FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION -> FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION ~TR
SET_LOAD_COLLISION_FOR_OBJECT_FLAG -> SET_LOAD_COLLISION_FOR_OBJECT_FLAG ~TR