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2025-09-29 00:52:08 +02:00

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#
# Sample.slnrules : General rules that apply to all samples
#
Properties {
SolutionItems += '%RS_CODEBRANCH%\projgen\cpp.props'
SolutionItems += '%RS_CODEBRANCH%\projgen\projgen.props'
SolutionItems += '%RS_CODEBRANCH%\Directory.Build.props'
SolutionItems += '%RS_TOOLSSCRIPT%\coding\autoexp\rage.natvis'
}
Project_Config_Rules {
#
# Regex(proj_id:sln cfg:sln platform) = project cfg|project platform
#
[^:]*:([^:]*):([^:]*) = '(1)|(2)' # Default All projects map to a default eg. *[Debug|Win32] = Debug|Win32
[^:]*:([^:]*):Win32 DX11 = '(1) DX11|Win32' # Projects in Win32 DX11 solution config, map to the project config DX11|Win32
^[^:]*_psc:[^:]*:[^:]*$ = 'Release|x64'
}
# -------------------------------
# --- Solution Exporter Rules ---
# -------------------------------
Project_Config_Rules {
#
# Regex(proj_id:sln cfg:sln platform:exporter) = project cfg|project platform
#
# [^:]*:[^:]*:Durango:VS2010.* = '' # Exporter rule : No Durango in VS2010
# [^:]*:[^:]*:ORBIS:VS2010.* = '' # Exporter rule : No Orbis in VS2010
# [^:]*:[^:]*:[^:]*:VS2012.* = '' # Start with a clean slate for VS2012
# [^:]*:([^:]*):(Durango):VS2012.* = '(1)|(2)' # Exporter rule : Durango in VS2012
# [^:]*:([^:]*):(ORBIS):VS2012.* = '(1)|(2)' # Exporter rule : Orbis in VS2012
# PS3_[^:]*:[^:]*:[^:]*:VS2012.* = '' # Exporter rule : No PS3_* libs in VS2012
}
Build_Rules { # Projects to build.
[^:]*:([^:]*):([^:]*) = 'true' # Default; ALL projects build by default.
}
Deploy_Rules { # Projects to Deploy.
[^:]*:([^:]*):([^:]*) = 'false' # Default; ALL projects do not deploy by default.
game:[^:]*:Xbox 360 = 'true' # The game will deploy on Xbox 360
# game:[^:]*:Durango = 'true' # The game will deploy on Durango
}