55 lines
2.2 KiB
XML
Executable File
55 lines
2.2 KiB
XML
Executable File
<?xml version='1.0'?>
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<!--
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File: %RS_TOOLSCONFIG%/processors/RSG.Pipeline.Processor.Map.xml
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Description: Map Processors Parameters
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Author: David Muir <david.muir@rockstarnorth.com>
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Date: 8 August 2012
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-->
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<Parameters>
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<!--
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Parameter to tell map processors where to extract and store local source data.
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-->
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<Parameter name="Source Map Cache Directory" type="string" value="$(cache)\maps\$(branch)" />
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<!--
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Parameter to tell map processors where to extract and store local processed data.
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-->
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<Parameter name="Processed Map Cache Directory" type="string" value="$(cache)\maps\$(branch)" />
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<!--
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Parameter to define default skeleton
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-->
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<Parameter name="Default Skeleton" type="string" value="$(toolsroot)\etc\config\anim\skeletons\player.skel" />
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<!--
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Pa2rameter to force the creation of processed map data zips
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-->
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<Parameter name="Force Processed Map Zip Creation" type="bool" value="true" />
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<!--
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The list of objects to drop in the pipeline
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-->
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<Array name="Enabled Instance Placement Types" type="string">
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<!--<Parameter value="Trees" />-->
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<!--<Parameter value="Grass" />-->
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</Array>
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<!-- This parameter will turn off checking for the Instance Placement Processor edge in the content system
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and instead drop instances on all objects marked as map_container.
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-->
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<Parameter name="Place Instances on All Map Containers" type="bool" value="true" />
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<!-- Activate or deactivate the stripping or textures that have been promoted in the GTXD Hierarchy. -->
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<Parameter name="Enable Map GTXD Pipeline Process" type="bool" value="false" />
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<!-- Semi-colon delimited string of which branch has the MAP GTXD Activated -->
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<Parameter name="Enable Map GTXD Pipeline Process Per Branch" type="string" value="dev_ng" />
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<!-- Semi-colon delimited string of which project has the MAP GTXD Activated -->
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<Parameter name="Enable Map GTXD Pipeline Process Per Project" type="string" value="mpHeist4" />
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<!-- This parameter declares a single global texture path for instance placement. -->
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<Parameter name="Global Instance Placement Texture" type="string" value="$(assets)\metadata\terrain\$(instance_category)_*.tif" />
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</Parameters> |