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gtav-src/tools_ng/etc/processors/RSG.Pipeline.Processor.Map.xml
2025-09-29 00:52:08 +02:00

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<?xml version='1.0'?>
<!--
File: %RS_TOOLSCONFIG%/processors/RSG.Pipeline.Processor.Map.xml
Description: Map Processors Parameters
Author: David Muir <david.muir@rockstarnorth.com>
Date: 8 August 2012
-->
<Parameters>
<!--
Parameter to tell map processors where to extract and store local source data.
-->
<Parameter name="Source Map Cache Directory" type="string" value="$(cache)\maps\$(branch)" />
<!--
Parameter to tell map processors where to extract and store local processed data.
-->
<Parameter name="Processed Map Cache Directory" type="string" value="$(cache)\maps\$(branch)" />
<!--
Parameter to define default skeleton
-->
<Parameter name="Default Skeleton" type="string" value="$(toolsroot)\etc\config\anim\skeletons\player.skel" />
<!--
Pa2rameter to force the creation of processed map data zips
-->
<Parameter name="Force Processed Map Zip Creation" type="bool" value="true" />
<!--
The list of objects to drop in the pipeline
-->
<Array name="Enabled Instance Placement Types" type="string">
<!--<Parameter value="Trees" />-->
<!--<Parameter value="Grass" />-->
</Array>
<!-- This parameter will turn off checking for the Instance Placement Processor edge in the content system
and instead drop instances on all objects marked as map_container.
-->
<Parameter name="Place Instances on All Map Containers" type="bool" value="true" />
<!-- Activate or deactivate the stripping or textures that have been promoted in the GTXD Hierarchy. -->
<Parameter name="Enable Map GTXD Pipeline Process" type="bool" value="false" />
<!-- Semi-colon delimited string of which branch has the MAP GTXD Activated -->
<Parameter name="Enable Map GTXD Pipeline Process Per Branch" type="string" value="dev_ng" />
<!-- Semi-colon delimited string of which project has the MAP GTXD Activated -->
<Parameter name="Enable Map GTXD Pipeline Process Per Project" type="string" value="mpHeist4" />
<!-- This parameter declares a single global texture path for instance placement. -->
<Parameter name="Global Instance Placement Texture" type="string" value="$(assets)\metadata\terrain\$(instance_category)_*.tif" />
</Parameters>