35 lines
1.0 KiB
Plaintext
Executable File
35 lines
1.0 KiB
Plaintext
Executable File
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-- Shader setup details
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-- This is loaded by the material creation scripts
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-- Component informatation
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componentnames =#("Head", "Upper", "Lower", "Accs", "Task", "Hands", "Feet", "Hair 0", "Hair 1", "Hair 2", "Pal-Dec", "Pal-Dec", "Pal-Dec","Pal-Dec","Teeth")
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textureprefix = #("head","uppr", "lowr", "accs", "task", "hand", "feet","hair","hair","hair","hair","hair","hair","decl", "teef")
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componenttypes = #("HEAD","UPPR","LOWR","ACCS","TASK","HAND","FEET","HAIR","DECL","TEEF")
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componenttypeSLOT = #(1,2,3,4,5,6,7,8,14,15)
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-- Default Material settings
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maxshaderslot =1
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RageShaderslot = 13
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shadernameprefix = "Rage00" -- What's the base name for the shader?
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shadernamevalue=0 -- Whats the base number for shader numbering?
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-- Default shader settings
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shadertype = "ped.sps"
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alphashadertype = "ped_alpha.sps"
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normStrnVal = 0.75
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FresStrnVal = 0.9
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specFallVal = 300
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specStrnVal = 1.0
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EnvEff_FatVal = [10,30]
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WindVal = [0,0,7,7]
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pGlassFresStrnVal = 0.2
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pGlassspecFallVal = 400
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pGlassspecStrnVal = 0.9 |