-- Shader setup details -- This is loaded by the material creation scripts -- Component informatation componentnames =#("Head", "Upper", "Lower", "Accs", "Task", "Hands", "Feet", "Hair 0", "Hair 1", "Hair 2", "Pal-Dec", "Pal-Dec", "Pal-Dec","Pal-Dec","Teeth") textureprefix = #("head","uppr", "lowr", "accs", "task", "hand", "feet","hair","hair","hair","hair","hair","hair","decl", "teef") componenttypes = #("HEAD","UPPR","LOWR","ACCS","TASK","HAND","FEET","HAIR","DECL","TEEF") componenttypeSLOT = #(1,2,3,4,5,6,7,8,14,15) -- Default Material settings maxshaderslot =1 RageShaderslot = 13 shadernameprefix = "Rage00" -- What's the base name for the shader? shadernamevalue=0 -- Whats the base number for shader numbering? -- Default shader settings shadertype = "ped.sps" alphashadertype = "ped_alpha.sps" normStrnVal = 0.75 FresStrnVal = 0.9 specFallVal = 300 specStrnVal = 1.0 EnvEff_FatVal = [10,30] WindVal = [0,0,7,7] pGlassFresStrnVal = 0.2 pGlassspecFallVal = 400 pGlassspecStrnVal = 0.9