Files
2025-09-29 00:52:08 +02:00

90 lines
3.0 KiB
XML
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<?xml version="1.0"?>
<rage__cutfEventDefs>
<cHeaderFilename>X:\gta5\src\dev\game\Cutscene\CutSceneCustomEvents.h</cHeaderFilename>
<cHeaderNamespace>CutSceneCustomEvents</cHeaderNamespace>
<eventArgsDefList>
<Item type="rage__cutfEventArgsDef">
<iEventArgsTypeOffset value="1" />
<cName>Generic</cName>
<attributeList />
</Item>
<Item type="rage__cutfEventArgsDef">
<iEventArgsTypeOffset value="2" />
<cName>TestGeneric</cName>
<attributeList />
</Item>
<Item type="rage__cutfEventArgsDef">
<iEventArgsTypeOffset value="3" />
<cName>Custom</cName>
<attributeList>
<EventType value="0" type="1" />
<CapsuleLength value="-1.0" type="2" />
<CapsuleRadius value="-1.0" type="2" />
<PositionX value="-1.0" type="2" />
<PositionY value="-1.0" type="2" />
<PositionZ value="-1.0" type="2" />
<RotationX value="-1.0" type="2" />
<RotationY value="-1.0" type="2" />
<RotationZ value="-1.0" type="2" />
</attributeList>
</Item>
</eventArgsDefList>
<eventDefList>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="0" />
<cName>Set Overlay Properties</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="0" />
</Item>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="1" />
<cName>Set Overlay Method</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="1" />
</Item>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="2" />
<cName>Set Vehicle Damage</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="0" />
</Item>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="3" />
<cName>Set Water Refract Index</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="0" />
</Item>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="4" />
<cName>Set Cascade Shadow Bounds</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="0" />
</Item>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="5" />
<cName>Set Cascade Shadow Bounds Properties</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="0" />
</Item>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="6" />
<cName>Custom cloth</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="2" />
</Item>
<Item type="rage__cutfEventDef">
<iEventIdOffset value="7" />
<cName>Load Interior</cName>
<iRank value="256" />
<iOppositeEventIdOffset value="-2" />
<pEventArgsDef ref="1" />
</Item>
</eventDefList>
</rage__cutfEventDefs>