Files
gtav-src/tools_ng/wildwest/script/3dsMax/UI/VertexChannelProjector.xaml
T
2025-09-29 00:52:08 +02:00

25 lines
1.2 KiB
XML
Executable File

<Grid Name="Root" Width="Auto" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:system="clr-namespace:System;assembly=mscorlib"
SnapsToDevicePixels="True" Background="{DynamicResource BackgroundBrush}"
DataContext="{Binding}"
>
<Grid.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="X:\gta5\tools_ng\wildwest\script\3dsMax\UI\Resources\Base.xaml"></ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Grid.Resources>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" Foreground="White" Margin="4" Text="Vertex Channel Projector"/>
</Grid>