76 lines
3.1 KiB
Plaintext
Executable File
76 lines
3.1 KiB
Plaintext
Executable File
--add3LateralJoystickLimits
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--Matt Rennie
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--Jan 2012
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--script to re-apply limits to 3Lateral off face controls
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----------------------------------------------------------------------------------------------------------------------------------------------------------
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----------------------------------------------------------------------------------------------------------------------------------------------------------
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threeLateraljsArray = #(
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--jsName, -x, +x, -y, +y
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#("mouth_CTRL", -1, 1, -1, 1 ),
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#("jaw_CTRL", -1, 1, -1, 0 ),
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#("tongueMove_CTRL", -1, 1, -1, 1 ),
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#("tongueRoll_CTRL", -1, 1, -1, 1 ),
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#("tongueInOut_CTRL", 0, 0, -1, 1 ),
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#("outerBrow_R_CTRL", 0, 0, -1, 1 ),
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#("innerBrow_L_CTRL", -1, 0, -1, 1 ),
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#("outerBrow_L_CTRL", 0, 0, -1, 1 ),
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#("innerBrow_R_CTRL", -1, 0, -1, 1 ),
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#("eye_C_CTRL", -1, 1, -1, 1 ),
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#("eye_L_CTRL", -1, 1, -1, 1 ),
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#("eye_R_CTRL", -1, 1, -1, 1 ),
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#("nose_L_CTRL", -1, 1, -1, 1 ),
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#("nose_R_CTRL", -1, 1, -1, 1 ),
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#("cheek_L_CTRL", 0, 0, 0, 1 ),
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#("cheek_R_CTRL", 0, 0, 0, 1 )
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)
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----------------------------------------------------------------------------------------------------------------------------------------------------------
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----------------------------------------------------------------------------------------------------------------------------------------------------------
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fn addFloatLimits =
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(
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for i = 1 to threeLateraljsArray.count do
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(
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jsName = threeLateraljsArray[i][1]
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jsMinX = threeLateraljsArray[i][2]
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jsMaxX = threeLateraljsArray[i][3]
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jsMinY = threeLateraljsArray[i][4]
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jsMaxY = threeLateraljsArray[i][5]
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jsMaxZ = 0.0
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jsMinZ = 0.0
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jsObj = getNodeByName jsName
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if jsObj != undeifned do
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(
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if (classof jsObj.pos.controller.Zero_Pos_XYZ.controller.X_Position.controller) != float_limit do
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(
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jsObj.pos.controller.Zero_Pos_XYZ.controller.X_Position.controller = float_limit ()
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--print ("Float Limit added to X on"+jsName)
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)
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jsObj.pos.controller.Zero_Pos_XYZ.controller.X_Position.controller.upper_limit = jsMaxX
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jsObj.pos.controller.Zero_Pos_XYZ.controller.X_Position.controller.lower_limit = jsMinX
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if (classof jsObj.pos.controller.Zero_Pos_XYZ.controller.Y_Position.controller) != float_limit do
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(
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jsObj.pos.controller.Zero_Pos_XYZ.controller.Y_Position.controller = float_limit ()
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--print ("Float Limit added to Y on"+jsName)
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)
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jsObj.pos.controller.Zero_Pos_XYZ.controller.Y_Position.controller.upper_limit = jsMaxY
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jsObj.pos.controller.Zero_Pos_XYZ.controller.Y_Position.controller.lower_limit = jsMinY
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if (classof jsObj.pos.controller.Zero_Pos_XYZ.controller.Z_Position.controller) != float_limit do
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(
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jsObj.pos.controller.Zero_Pos_XYZ.controller.Z_Position.controller = float_limit ()
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--print ("Float Limit added to Z on"+jsName)
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)
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jsObj.pos.controller.Zero_Pos_XYZ.controller.Z_Position.controller.upper_limit = jsMaxZ
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jsObj.pos.controller.Zero_Pos_XYZ.controller.Z_Position.controller.lower_limit = jsMinZ
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--print ("Float Limit configured on "+jsName)
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)
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)
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)
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addFloatLimits() |