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gtav-src/tools_ng/wildwest/etc/config/characters/max_shader_settings.dat
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2025-09-29 00:52:08 +02:00

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-- Shader setup details
-- This is loaded by the material creation scripts
-- Component informatation
componentnames =#("Head", "Upper", "Lower", "Accs", "Task", "Hands", "Feet", "Hair 0", "Hair 1", "Hair 2", "Pal-Dec", "Pal-Dec", "Pal-Dec","Pal-Dec","Teeth")
textureprefix = #("head","uppr", "lowr", "accs", "task", "hand", "feet","hair","hair","hair","hair","hair","hair","decl", "teef")
componenttypes = #("HEAD","UPPR","LOWR","ACCS","TASK","HAND","FEET","HAIR","DECL","TEEF")
componenttypeSLOT = #(1,2,3,4,5,6,7,8,14,15)
-- Default Material settings
maxshaderslot =1
RageShaderslot = 13
shadernameprefix = "Rage00" -- What's the base name for the shader?
shadernamevalue=0 -- Whats the base number for shader numbering?
-- Default shader settings
shadertype = "ped.sps"
alphashadertype = "ped_alpha.sps"
normStrnVal = 0.6
FresStrnVal = 0.95
hairFresStrnVal = 1.0
specFallVal = 300
specStrnVal = 1.0
stubVal = 2
detailVal = [0.1,0.75,24]
EnvEff_FatVal = [10,30]
WindVal = [0,0,7,7]
pGlassFresStrnVal = 0.7
pGlassspecFallVal = 400
pGlassspecStrnVal = 0.9