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gtav-src/tools_ng/techart/dcc/motionbuilder2014/python/external/pydub/effects.py
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2025-09-29 00:52:08 +02:00

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Python
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from .utils import (
db_to_float,
ratio_to_db,
register_pydub_effect,
make_chunks,
)
from .exceptions import TooManyMissingFrames
@register_pydub_effect
def normalize(seg, headroom=0.1):
"""
headroom is how close to the maximum volume to boost the signal up to (specified in dB)
"""
peak_sample_val = seg.max
target_peak = seg.max_possible_amplitude * db_to_float(-headroom)
needed_boost = ratio_to_db(target_peak / peak_sample_val)
return seg.apply_gain(needed_boost)
@register_pydub_effect
def speedup(seg, playback_speed=1.5, chunk_size=150, crossfade=25):
# we will keep audio in 150ms chunks since one waveform at 20Hz is 50ms long
# (20 Hz is the lowest frequency audible to humans)
# portion of AUDIO TO KEEP. if playback speed is 1.25 we keep 80% (0.8) and
# discard 20% (0.2)
atk = 1.0 / playback_speed
if playback_speed < 2.0:
# throwing out more than half the audio - keep 50ms chunks
ms_to_remove_per_chunk = int(chunk_size * (1 - atk) / atk)
else:
# throwing out less than half the audio - throw out 50ms chunks
ms_to_remove_per_chunk = int(chunk_size)
chunk_size = int(atk * chunk_size / (1 - atk))
# the crossfade cannot be longer than the amount of audio we're removing
crossfade = min(crossfade, ms_to_remove_per_chunk - 1)
# DEBUG
#print("chunk: {0}, rm: {1}".format(chunk_size, ms_to_remove_per_chunk))
chunks = make_chunks(seg, chunk_size + ms_to_remove_per_chunk)
if len(chunks) < 2:
raise Exception("Could not speed up AudioSegment, it was too short {2:0.2f}s for the current settings:\n{0}ms chunks at {1:0.1f}x speedup".format(
chunk_size, playback_speed, seg.duration_seconds))
# we'll actually truncate a bit less than we calculated to make up for the
# crossfade between chunks
ms_to_remove_per_chunk -= crossfade
# we don't want to truncate the last chunk since it is not guaranteed to be
# the full chunk length
last_chunk = chunks[-1]
chunks = [chunk[:-ms_to_remove_per_chunk] for chunk in chunks[:-1]]
out = chunks[0]
for chunk in chunks[1:]:
out = out.append(chunk, crossfade=crossfade)
out += last_chunk
return out