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gtav-src/tools_ng/lib/util/Assetbuilder/Assetbuilder.rb
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2025-09-29 00:52:08 +02:00

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Ruby
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#
# File:: AssetBuilder.rb
# Description:: Monitors project's Perforce repositories
#
# Author:: David Muir <david.muir@rockstarnorth.com>
# Date:: 24 July 2008
#
# A development thing to switch the directory where we 'require' files from - for the purposes of development.
# developed in tools release since this is the usual much easier way when developing a Cruise Control project.
#-----------------------------------------------------------------------------
# Uses
#-----------------------------------------------------------------------------
require 'pipeline/config/projects'
require 'pipeline/config/project'
require 'pipeline/os/getopt'
require 'pipeline/os/path'
include Pipeline
require 'source/config'
require 'source/engine'
#-----------------------------------------------------------------------------
# Constants
#-----------------------------------------------------------------------------
OPTIONS = [
[ '--help', '-h', OS::Getopt::BOOLEAN, 'show usage information' ],
[ '--project', '-p', OS::Getopt::REQUIRED, 'specify project key (e.g. gta4, jimmy)' ],
[ '--branch', '-b', OS::Getopt::REQUIRED, 'specify project branch (e.g. dev, dev_migrate)' ]
]
begin
#-------------------------------------------------------------------------
# Entry-Point
#-------------------------------------------------------------------------
g_AppName = File::basename( __FILE__, '.rb' )
g_ProjectName = ''
g_BranchName = ''
g_Project = nil
g_Config = Pipeline::Config.instance()
#-------------------------------------------------------------------------
# Parse Command Line
#-------------------------------------------------------------------------
opts, trailing = OS::Getopt.getopts( OPTIONS )
if ( opts['help'] ) then
puts OS::Getopt.usage( OPTIONS )
exit( 1 )
end
g_ProjectName = opts['project'].nil? ? ENV['RS_PROJECT'] : opts['project']
project_exists = ( g_Config.projects.has_key?( g_ProjectName ) )
if ( not project_exists ) then
puts OS::Getopt.usage( OPTIONS )
puts "\nError project: #{g_ProjectName} does not exist or its configuration is unreadable."
exit( 2 )
end
g_Project = g_Config.projects[ g_ProjectName ]
g_Project.load_config( )
g_Project.load_content( )
if ( not g_Project.enabled ) then
puts "\nError project: #{g_ProjectName} is not enabled on this machine. Re-run installer."
exit( 3 )
end
g_BranchName = ( nil == opts['branch'] ) ? g_Project.default_branch : opts['branch']
if ( not g_Project.branches.has_key?( g_BranchName ) ) then
puts "\nError project: #{g_ProjectName} does not have branch #{g_BranchName} defined."
exit( 4 )
end
g_Branch = g_Project.branches[g_BranchName]
g_BuildConfig = AssetBuild::Configuration.new( g_Project, g_Branch )
#-------------------------------------------------------------------------
# Build Engine
#-------------------------------------------------------------------------
puts "#{g_AppName}"
puts "Project: #{g_ProjectName}"
puts "Branch: #{g_BranchName}"
builder = AssetBuild::Engine.new( g_Project, g_Branch, g_BuildConfig )
builder.start( )
rescue Exception => ex
puts "#{g_AppName} unhandled exception: #{ex.message}"
puts "Call stack:"
puts ex.backtrace.join( "\n\t" )
end
# End of AssetBuild.rb