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gtav-src/tools_ng/etc/rag/layouts/QA_Art.xml
T
2025-09-29 00:52:08 +02:00

129 lines
9.2 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-16"?>
<rag><LockThisView>False</LockThisView><DisplayPath>False</DisplayPath><ViewName>Art Outsource</ViewName>
<Widget>
<WidgetName>Block</WidgetName>
<GroupName>Blocks</GroupName></Widget>
<Widget>
<WidgetName>Warp to Selected</WidgetName>
<GroupName>Blocks</GroupName></Widget>
<Widget>
<WidgetName>Isolate Block</WidgetName>
<GroupName>Blocks</GroupName></Widget>
<Widget>
<WidgetName>Enable picking</WidgetName>
<GroupName>Picker Options</GroupName>
<GroupName>Picker</GroupName></Widget>
<Widget>
<WidgetName>Show/hide mode</WidgetName>
<GroupName>Picker Options</GroupName>
<GroupName>Picker</GroupName></Widget>
<Widget>
<WidgetName>Warp Player x y z h vx vy vz</WidgetName>
<GroupName>Debug</GroupName></Widget>
<Widget>
<WidgetName>Create vehicle widgets</WidgetName>
<GroupName>Vehicles</GroupName></Widget>
<Widget>
<WidgetName>Fire Player Ragdoll from Debug Cam</WidgetName>
<GroupName>Fire Vehicle</GroupName>
<GroupName>Debug Options</GroupName>
<GroupName>Vehicles</GroupName></Widget>
<Widget>
<WidgetName>Vel</WidgetName>
<GroupName>Fire Vehicle</GroupName>
<GroupName>Debug Options</GroupName>
<GroupName>Vehicles</GroupName></Widget>
<Widget>
<WidgetName>Create Timecycle Widgets</WidgetName>
<GroupName>TimeCycle</GroupName></Widget>
<Widget>
<WidgetName>Time Speed Mult</WidgetName>
<GroupName>Weather and Time Overrides</GroupName>
<GroupName>Game</GroupName>
<GroupName>TimeCycle</GroupName></Widget>
<Widget>
<WidgetName>Create physics widgets</WidgetName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>Entity Colour Mode</WidgetName>
<GroupName>How to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Polys</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>Solid</WidgetName>
<GroupName>How to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Composite Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All BVH Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Geometry Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Box Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Sphere Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Capsule Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Weapon Map Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Mover Map Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>All Camera Map Bounds</WidgetName>
<GroupName>What to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>Vertex Shift</WidgetName>
<GroupName>How to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>Range</WidgetName>
<GroupName>How to Render</GroupName>
<GroupName>GTA Materials</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>Enable gun</WidgetName>
<GroupName>Point and click gun</GroupName>
<GroupName>Physics debug tools</GroupName>
<GroupName>Physics</GroupName></Widget>
<Widget>
<WidgetName>Display primary intermediate screen quads</WidgetName>
<GroupName>Portal debug draw</GroupName>
<GroupName>Scan</GroupName>
<GroupName>World Scan &amp; Search</GroupName></Widget>
<Widget>
<WidgetName>Direct</WidgetName>
<GroupName>Lighting</GroupName></Widget></rag>