34 lines
1.4 KiB
XML
Executable File
34 lines
1.4 KiB
XML
Executable File
<?xml version='1.0'?>
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<!--
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File: %RS_TOOLSCONFIG%/processors/RSG.Pipeline.Processor.InstancePlacement.PreProcess.xml
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Description: Instance Placement Processors Parameters
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Author: Luke Openshaw <luke.openshaw@rockstarnorth.com>
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Date: 3 October 2013
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-->
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<Parameters>
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<!--
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Parameter to tell map processors where to extract and store local source data.
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-->
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<Parameter name="Source Cache Directory" type="string" value="$(cache)\instance_placement\$(branch)" />
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<!--
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Parameter to tell map processors where to extract and store local processed data.
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-->
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<Parameter name="Processed Cache Directory" type="string" value="$(cache)\instance_placement\$(branch)" />
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<!--
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The list of objects to drop in the pipeline
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-->
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<Array name="Enabled Instance Placement Types" type="string">
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<!--<Parameter value="Trees" />-->
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<Parameter value="Grass" />
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</Array>
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<!-- This parameter declares a single global texture path for core game instance placement. -->
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<Parameter name="Global Instance Placement Texture" type="string" value="$(core_assets)\metadata\terrain\$(instance_category)_*.tif" />
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<!-- This parameter declares a single global texture path for DLC instance placement. -->
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<Parameter name="Global Instance Placement Texture DLC" type="string" value="$(assets)\metadata\terrain\$(instance_category)\" />
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</Parameters> |