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gtav-src/tools_ng/etc/processors/RSG.Pipeline.Processor.Map.InstancePlacement.PreProcess.xml
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2025-09-29 00:52:08 +02:00

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<?xml version='1.0'?>
<!--
File: %RS_TOOLSCONFIG%/processors/RSG.Pipeline.Processor.InstancePlacement.PreProcess.xml
Description: Instance Placement Processors Parameters
Author: Luke Openshaw <luke.openshaw@rockstarnorth.com>
Date: 3 October 2013
-->
<Parameters>
<!--
Parameter to tell map processors where to extract and store local source data.
-->
<Parameter name="Source Cache Directory" type="string" value="$(cache)\instance_placement\$(branch)" />
<!--
Parameter to tell map processors where to extract and store local processed data.
-->
<Parameter name="Processed Cache Directory" type="string" value="$(cache)\instance_placement\$(branch)" />
<!--
The list of objects to drop in the pipeline
-->
<Array name="Enabled Instance Placement Types" type="string">
<!--<Parameter value="Trees" />-->
<Parameter value="Grass" />
</Array>
<!-- This parameter declares a single global texture path for core game instance placement. -->
<Parameter name="Global Instance Placement Texture" type="string" value="$(core_assets)\metadata\terrain\$(instance_category)_*.tif" />
<!-- This parameter declares a single global texture path for DLC instance placement. -->
<Parameter name="Global Instance Placement Texture DLC" type="string" value="$(assets)\metadata\terrain\$(instance_category)\" />
</Parameters>