Files
gtav-src/tools_ng/etc/processors/RSG.Pipeline.InstancePlacementProcessor.xml
T
2025-09-29 00:52:08 +02:00

351 lines
31 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<TextureMetadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Version="1">
<EnableAccurateBoundsRounding>false</EnableAccurateBoundsRounding>
<MaxAngle>-1</MaxAngle>
<EnableTexturePlacement>true</EnableTexturePlacement>
<GlobalTintTexture>$(core_metadata)/terrain/Ground_Tint.tif</GlobalTintTexture>
<EnableEntityPlacement>true</EnableEntityPlacement>
<Bounds TextureWidth="9150" TextureHeight="13050" PixelResolution="1">
<MinBounds X="-4050" Y="-4650" />
<MaxBounds X="5100" Y="8400" />
</Bounds>
<BoundsMaterialExclusion>
<ExclusionList Name="BASE" Parent="">
<Exclusions>
<Exclude>BREEZE_BLOCK</Exclude>
<Exclude>BRICK</Exclude>
<Exclude>BUSHES_NOINST</Exclude>
<Exclude>BRICK_PAVEMENT</Exclude>
<Exclude>CARDBOARD_BOX</Exclude>
<Exclude>CARDBOARD_SHEET</Exclude>
<Exclude>CAR_ENGINE</Exclude>
<Exclude>CAR_METAL</Exclude>
<Exclude>CAR_PLASTIC</Exclude>
<Exclude>CARPET_SOLID</Exclude>
<Exclude>CARPET_SOLID_DUSTY</Exclude>
<Exclude>CARPET_FLOORBOARD</Exclude>
<Exclude>CERAMIC</Exclude>
<Exclude>CLOTH</Exclude>
<Exclude>COBBLESTONE</Exclude>
<Exclude>CONCRETE</Exclude>
<Exclude>CONCRETE_DUSTY</Exclude>
<Exclude>CONCRETE_PAVEMENT</Exclude>
<Exclude>CONCRETE_POTHOLE</Exclude>
<Exclude>FEATHER_PILLOW</Exclude>
<Exclude>FIBREGLASS</Exclude>
<Exclude>FIBREGLASS_HOLLOW</Exclude>
<Exclude>FOAM</Exclude>
<Exclude>GLASS_BULLETPROOF</Exclude>
<Exclude>GLASS_OPAQUE</Exclude>
<Exclude>GLASS_SHOOT_THROUGH</Exclude>
<Exclude>GRAVEL_TRAIN_TRACK</Exclude>
<Exclude>HAY</Exclude>
<Exclude>ICE_TARMAC</Exclude>
<Exclude>LAMINATE</Exclude>
<Exclude>LEATHER</Exclude>
<Exclude>LINOLEUM</Exclude>
<Exclude>MARBLE</Exclude>
<Exclude>METAL_CHAINLINK_LARGE</Exclude>
<Exclude>METAL_CHAINLINK_SMALL</Exclude>
<Exclude>METAL_CORRUGATED_IRON</Exclude>
<Exclude>METAL_DUCT</Exclude>
<Exclude>METAL_GARAGE_DOOR</Exclude>
<Exclude>METAL_GRILLE</Exclude>
<Exclude>METAL_HOLLOW_LARGE</Exclude>
<Exclude>METAL_HOLLOW_MEDIUM</Exclude>
<Exclude>METAL_HOLLOW_SMALL</Exclude>
<Exclude>METAL_MANHOLE</Exclude>
<Exclude>METAL_RAILING</Exclude>
<Exclude>METAL_SOLID_LARGE</Exclude>
<Exclude>METAL_SOLID_MEDIUM</Exclude>
<Exclude>METAL_SOLID_SMALL</Exclude>
<Exclude>METAL_SOLID_ROAD_SURFACE</Exclude>
<Exclude>PAPER</Exclude>
<Exclude>PAVING_SLAB</Exclude>
<Exclude>PERSPEX</Exclude>
<Exclude>PHYS_NO_FRICTION</Exclude>
<Exclude>PLASTER_BRITTLE</Exclude>
<Exclude>PLASTER_SOLID</Exclude>
<Exclude>PLASTIC</Exclude>
<Exclude>PLASTIC_CLEAR</Exclude>
<Exclude>PLASTIC_HIGH_DENSITY</Exclude>
<Exclude>PLASTIC_HIGH_DENSITY_CLEAR</Exclude>
<Exclude>PLASTIC_HOLLOW</Exclude>
<Exclude>PLASTIC_HOLLOW_CLEAR</Exclude>
<Exclude>POLYSTYRENE</Exclude>
<Exclude>ROCK_NOINST</Exclude>
<Exclude>ROOF_FELT</Exclude>
<Exclude>ROOF_TILE</Exclude>
<Exclude>RUBBER</Exclude>
<Exclude>RUBBER_HOLLOW</Exclude>
<Exclude>RUMBLE_STRIP</Exclude>
<Exclude>SANDSTONE_SOLID</Exclude>
<Exclude>SAND_UNDERWATER</Exclude>
<Exclude>SLATTED_BLINDS</Exclude>
<Exclude>TARMAC</Exclude>
<Exclude>TARMAC_PAINTED</Exclude>
<Exclude>TARMAC_POTHOLE</Exclude>
<Exclude>TARPAULIN</Exclude>
<Exclude>TREE_BARK</Exclude>
<Exclude>TVSCREEN</Exclude>
<Exclude>WATER</Exclude>
<Exclude>WOOD_CHIPBOARD</Exclude>
<Exclude>WOOD_FLOOR_DUSTY</Exclude>
<Exclude>WOOD_HIGH_DENSITY</Exclude>
<Exclude>WOOD_HIGH_FRICTION</Exclude>
<Exclude>WOOD_HOLLOW_LARGE</Exclude>
<Exclude>WOOD_HOLLOW_MEDIUM</Exclude>
<Exclude>WOOD_HOLLOW_SMALL</Exclude>
<Exclude>WOOD_LATTICE</Exclude>
<Exclude>WOOD_OLD_CREAKY</Exclude>
<Exclude>WOOD_SOLID_LARGE</Exclude>
<Exclude>WOOD_SOLID_MEDIUM</Exclude>
<Exclude>WOOD_SOLID_POLISHED</Exclude>
<Exclude>WOOD_SOLID_SMALL</Exclude>
</Exclusions>
</ExclusionList>
</BoundsMaterialExclusion>
<Categories>
<Category Name="Grass" OptimalBatchSize="512" MaximumBoundLength="255" Randomize="true" RandomSeed="38120703" MaxSlope="80">
<Dependencies>
<Dependency>$(core_export)/levels/gta5/props/procedural/v_proc1.xml</Dependency>
<Dependency>$(core_export)/levels/gta5/props/procedural/v_proc2.xml</Dependency>
</Dependencies>
<Definitions>
<Definition Name="Proc_Grasses01" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.4" MaxScale="0.8" RandomScale="0.2" Density="3" Scale="0.7" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#00ff00" />
</Definition>
<Definition Name="Proc_Grasses01b" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.3" MaxScale="0.7" RandomScale="0.2" Density="3" Scale="0.7" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#ff0000" />
</Definition>
<Definition Name="Proc_GrassPlantMix_01" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.7" MaxScale="1.0" RandomScale="0.3" Density="3" Scale="0.9" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#00aac8" />
</Definition>
<Definition Name="Proc_GrassPlantMix_02" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.7" MaxScale="1.0" RandomScale="0.3" Density="3" Scale="0.9" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#b300e0" />
</Definition>
<Definition Name="PROC_GrassFronds01" LODDistance="30" LODFadeStartDistance="12" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.4" MaxScale="0.8" RandomScale="0.2" Density="3" Scale="0.7" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#ff9200" />
</Definition>
<Definition Name="Proc_DryGrasses01" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.4" MaxScale="0.6" RandomScale="0.2" Density="3" Scale="0.7" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#fee29e" />
</Definition>
<Definition Name="Proc_DryGrasses01b" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.4" MaxScale="0.6" RandomScale="0.2" Density="3" Scale="0.7" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#dcba89" />
</Definition>
<Definition Name="PROC_DryGrassFronds01" LODDistance="30" LODFadeStartDistance="12" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.4" MaxScale="0.7" RandomScale="0.2" Density="3" Scale="0.7" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#d3a180" />
</Definition>
<Definition Name="Proc_DryPlantsGrass_01" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.7" MaxScale="1.0" RandomScale="0.3" Density="3" Scale="1.0" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#914e00" />
</Definition>
<Definition Name="Proc_DryPlantsGrass_02" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.7" MaxScale="1.0" RandomScale="0.3" Density="3" Scale="1.0" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#e17a00" />
</Definition>
<Definition Name="PROC_GrassDandelion01" LODDistance="35" LODFadeStartDistance="15" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.6" MaxScale="0.9" RandomScale="0.2" Density="3" Scale="0.9" IntensityVariation="0.03" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#fafa00" />
</Definition>
<Definition Name="Proc_Lupins_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="0.75" MinScale="0.5" MaxScale="0.9" RandomScale="0.4" Density="2" Scale="0.8" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#ae00ff" />
</Definition>
<Definition Name="Proc_BrittleBush_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.6" MaxScale="1.0" RandomScale="0.2" Density="3" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#ffe500" />
</Definition>
<Definition Name="Proc_Desert_Sage_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.7" MaxScale="1.0" RandomScale="0.2" Density="2" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#d200ff" />
</Definition>
<Definition Name="Proc_Indian_Pbrush_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.6" MaxScale="1.0" RandomScale="0.2" Density="2" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#ff0048" />
</Definition>
<Definition Name="Proc_Scrub_Bush01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.7" MaxScale="0.9" RandomScale="0.3" Density="3" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#7f8465" />
</Definition>
<Definition Name="Proc_Forest_Grass01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="0.9" RandomScale="0.2" Density="2" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#006f17" />
</Definition>
<Definition Name="Proc_Forest_Ivy_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="1.0" RandomScale="0.2" Density="2" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#01551e" />
</Definition>
<Definition Name="Proc_LeafyBush_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.5" MaxScale="0.9" RandomScale="0.3" Density="2" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#85a601" />
</Definition>
<Definition Name="Proc_LeafyPlant_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.4" MaxScale="0.9" RandomScale="0.3" Density="2" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#7dc400" />
</Definition>
<Definition Name="Proc_LizardTail_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.4" MaxScale="0.7" RandomScale="0.3" Density="2" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#fdca00" />
</Definition>
<Definition Name="Proc_MeadowMix_01" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.5" MaxScale="1.2" RandomScale="0.3" Density="4" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#ff46f0" />
</Definition>
<Definition Name="Proc_MeadowPoppy_01" LODDistance="100" LODFadeStartDistance="18" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.5" MaxScale="1.2" RandomScale="0.3" Density="4" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#fe740e" />
</Definition>
<Definition Name="Proc_Dry_Plants_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="1.0" RandomScale="0.3" Density="2" Scale="0.8" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#016e5d" />
</Definition>
<Definition Name="Proc_Sage_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.5" MaxScale="0.9" RandomScale="0.3" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#cafce5" />
</Definition>
<Definition Name="Proc_Sml_Reeds_01" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="1.0" RandomScale="0.35" Density="1" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#0054ff" />
</Definition>
<Definition Name="Proc_Sml_Reeds_01b" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.5" MaxScale="0.9" RandomScale="0.35" Density="1" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false">
<Color Value="#0024ff" />
</Definition>
<Definition Name="Proc_Sml_Reeds_01c" LODDistance="75" LODFadeStartDistance="35" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="0.9" RandomScale="0.35" Density="1" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#007eff" />
</Definition>
<Definition Name="Proc_Tall_Reeds_01" LODDistance="220" LODFadeStartDistance="150" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="1.0" RandomScale="0.2" Density="2" Scale="1.0" IntensityVariation="0.40" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#137300" />
</Definition>
<Definition Name="Proc_Tall_Reeds_01b" LODDistance="150" LODFadeStartDistance="80" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="1.0" RandomScale="0.2" Density="1" Scale="1.0" IntensityVariation="0.40" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#199700" />
</Definition>
<Definition Name="Proc_Bush_Weeds_01" LODDistance="60" LODFadeStartDistance="30" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="0.8" RandomScale="0.3" Density="3" Scale="0.9" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#70002c" />
</Definition>
<Definition Name="Proc_WildQuinine" LODDistance="100" LODFadeStartDistance="45" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.5" MaxScale="0.9" RandomScale="0.2" Density="2" Scale="0.8" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#fffcdc" />
</Definition>
<Definition Name="UrbanGrnGrass_01" LODDistance="50" LODFadeStartDistance="15" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.6" MaxScale="1.2" RandomScale="0.3" Density="3" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#4c0082" />
</Definition>
<Definition Name="UrbanGrnFrnds_01" LODDistance="30" LODFadeStartDistance="12" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.5" MaxScale="1.0" RandomScale="0.3" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#87009f" />
</Definition>
<Definition Name="UrbanDryGrass_01" LODDistance="50" LODFadeStartDistance="15" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.6" MaxScale="1.2" RandomScale="0.3" Density="3" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#d80089" />
</Definition>
<Definition Name="UrbanDryFrnds_01" LODDistance="30" LODFadeStartDistance="12" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.5" MaxScale="1.0" RandomScale="0.3" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#fb00db" />
</Definition>
<Definition Name="UrbanWeeds01" LODDistance="45" LODFadeStartDistance="15" LODInstFadeRange="0.75" Radius="0.25" MinScale="0.5" MaxScale="1.2" RandomScale="0.3" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#00a8d8" />
</Definition>
<Definition Name="UrbanWeeds02" LODDistance="30" LODFadeStartDistance="12" LODInstFadeRange="0.75" Radius="0.25" MinScale="0.5" MaxScale="1.2" RandomScale="0.3" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#0070d8" />
</Definition>
<Definition Name="Proc_Stones_01" LODDistance="40" LODFadeStartDistance="20" LODInstFadeRange="0.75" Radius="0.05" MinScale="0.6" MaxScale="1.3" RandomScale="0.2" Density="3" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="55" UseLocalTint="true" ExclusionType="Base">
<Color Value="#00bff3" />
</Definition>
<Definition Name="Proc_Stones_02" LODDistance="40" LODFadeStartDistance="20" LODInstFadeRange="0.75" Radius="0.25" MinScale="0.6" MaxScale="1.3" RandomScale="0.2" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="55" UseLocalTint="true" ExclusionType="Base">
<Color Value="#448ccb" />
</Definition>
<Definition Name="Proc_Stones_03" LODDistance="40" LODFadeStartDistance="20" LODInstFadeRange="0.75" Radius="0.5" MinScale="0.6" MaxScale="1.3" RandomScale="0.2" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="55" UseLocalTint="true" ExclusionType="Base">
<Color Value="#5674b9" />
</Definition>
<Definition Name="Proc_Stones_04" LODDistance="40" LODFadeStartDistance="20" LODInstFadeRange="0.75" Radius="0.75" MinScale="0.6" MaxScale="1.3" RandomScale="0.2" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="55" UseLocalTint="true" ExclusionType="Base">
<Color Value="#605ca9" />
</Definition>
<Definition Name="Proc_Stones_05" LODDistance="40" LODFadeStartDistance="20" LODInstFadeRange="0.75" Radius="1.0" MinScale="0.6" MaxScale="1.3" RandomScale="0.2" Density="2" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="1" MaxSlope="55" UseLocalTint="true" ExclusionType="Base">
<Color Value="#8560a9" />
</Definition>
<Definition Name="prop_saplin_002_B" LODDistance="80" LODFadeStartDistance="35" LODInstFadeRange="0.75" Radius="0.55" MinScale="0.6" MaxScale="1.2" RandomScale="0.25" Density="1" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="0" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
<Color Value="#96ff00" />
</Definition>
<Definition Name="prop_saplin_002_C" LODDistance="50" LODFadeStartDistance="20" LODInstFadeRange="0.75" Radius="0.85" MinScale="0.7" MaxScale="1.2" RandomScale="0.25" Density="3" Scale="1.0" IntensityVariation="0.02" HeightCompensation="0.0" OrientToTerrain="0" MaxSlope="45" UseLocalTint="false" ExclusionType="Base">
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<Dependency>$(core_export)/levels/gta5/props/vegetation/v_ext_veg.xml</Dependency>
<Dependency>$(core_export)/levels/gta5/props/vegetation/v_trees.xml</Dependency>
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<Shader>trees_lod.sps</Shader>
<Shader>trees_lod.mpt</Shader>
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