Files
gtav-src/tools_ng/etc/config/anim/skeletons/sp/vehicles/frogger2.skel
T
2025-09-29 00:52:08 +02:00

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Version: 109
AuthoredOrientation 1
NumBones 47
bone0 chassis {
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 dials {
boneid 16572
offset 0.000000 0.000001 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone2 petroltank {
boneid 23306
offset -0.000000 -0.650004 1.401056
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone3 extra_12 {
boneid 10844
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone4 rotor_main {
boneid 61947
offset -0.000000 0.000000 1.882775
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone5 rotor_main_fast {
boneid 56039
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone6 rotor_main_slow {
boneid 8987
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
}
bone7 door_pside_f {
boneid 35346
offset 0.925117 2.581450 0.287830
euler 0.354015 -0.163904 -0.060231
orient 0.354015 -0.163904 -0.060231
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 1.256637
bone8 window_rf {
boneid 28174
offset 0.021489 -0.429773 0.772677
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone9 turret_1base {
boneid 65015
offset 0.001414 3.163868 -0.325964
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit -3.141593 3.141593
bone10 weapon_1a {
boneid 42814
offset 0.000000 0.000000 0.000000
euler 0.005192 0.000000 0.000000
orient 0.005192 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone11 wheel_rf {
boneid 26418
offset 0.792108 2.363010 -0.610173
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone12 wheel_rr {
boneid 26398
offset 0.792109 -0.377918 -0.610173
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone13 wheel_lr {
boneid 27902
offset -0.789280 -0.377918 -0.610173
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone14 wheel_lf {
boneid 27922
offset -0.789280 2.363009 -0.610173
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone15 exhaust_2 {
boneid 50446
offset 0.421116 -1.415207 1.615331
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone16 engine {
boneid 30510
offset 0.001414 0.306246 1.627812
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone17 exhaust {
boneid 4944
offset -0.418288 -1.413548 1.615331
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone18 seat_dside_f {
boneid 20012
offset -0.412191 1.897626 0.436561
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone19 seat_pside_f {
boneid 59562
offset 0.413575 1.897626 0.436561
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone20 overheat {
boneid 15850
offset 0.526668 0.002945 1.620500
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone21 overheat_2 {
boneid 65271
offset -0.523840 0.002945 1.620500
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone22 interiorlight {
boneid 37995
offset 0.001414 1.920660 1.266671
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone23 seat_pside_r {
boneid 59446
offset 0.572324 0.853427 0.388499
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone24 seat_dside_r {
boneid 20120
offset -0.572324 0.853427 0.388499
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone25 siren4 {
boneid 25002
offset -0.000000 3.316810 0.001130
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone26 door_dside_f {
boneid 60963
offset -0.925117 2.581450 0.287830
euler 0.354015 0.163909 0.060234
orient 0.354015 0.163909 0.060234
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit -1.104324 0.060234
bone27 window_lf {
boneid 26734
offset -0.021493 -0.429774 0.772678
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone28 misc_b {
boneid 58615
offset 0.712013 2.872802 0.037084
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone29 misc_d {
boneid 58617
offset -0.712013 2.872801 0.037084
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone30 window_lr {
boneid 26746
offset -0.911071 0.029105 0.898575
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone31 window_rr {
boneid 28186
offset 0.911071 0.029105 0.898575
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone32 windscreen_l {
boneid 56439
offset 0.515063 2.677000 0.781942
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone33 windscreen {
boneid 39561
offset -0.515063 2.677000 0.781942
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone34 suspension_rf {
boneid 6505
offset 0.001414 1.148185 -0.074903
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone35 suspension_lf {
boneid 5577
offset 0.001414 1.148185 -0.074903
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone36 bodyshell {
boneid 60113
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone37 tail {
boneid 36481
offset -0.000005 -1.800603 0.688679
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone38 rotor_rear {
boneid 42489
offset 0.001437 -4.123241 0.517099
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone39 rotor_rear_slow {
boneid 41033
offset 0.000000 -0.000003 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone40 rotor_rear_fast {
boneid 58261
offset 0.000000 -0.000003 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone41 siren2 {
boneid 25000
offset -1.363530 -2.788101 0.880896
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone42 siren1 {
boneid 24999
offset 1.328566 -2.788103 0.880897
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone43 steeringwheel {
boneid 20285
offset -0.449167 2.514499 0.065270
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone44 hbgrip_r {
boneid 46530
offset -0.001536 -0.177141 0.627793
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone45 hbgrip_l {
boneid 46652
offset -0.001536 -0.182737 0.523645
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone46 chassis_dummy {
boneid 39433
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}