Files
gtav-src/tools_ng/etc/config/anim/skeletons/bird.skel
T
2025-09-29 00:52:08 +02:00

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Version: 109
AuthoredOrientation 1
NumBones 29
bone0 SKEL_ROOT {
offset 0.000000 -0.000000 0.000000
euler 0.000000 0.000000 -3.141593
orient 0.000000 0.000000 -3.141593
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 SKEL_Pelvis {
boneid 11816
offset -0.000000 0.000000 0.000000
euler -1.570796 -0.000000 -1.570796
orient -1.570796 -0.000000 -1.570796
sorient 0.000000 -0.000000 0.000000
rotX limit -0.349066 0.000000 rotY limit -0.523599 0.523599 rotZ limit 0.000000 0.000000
bone2 SKEL_tail_01 {
boneid 839
offset 0.056303 -0.000000 0.000000
euler -0.000001 0.000000 -0.257503
orient -0.000001 0.000000 -0.257503
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone3 SKEL_tail_02 {
boneid 840
offset 0.078227 0.000000 -0.000000
euler -0.000000 0.000000 0.242634
orient -0.000000 0.000000 0.242634
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone4 SKEL_L_Thigh {
boneid 58271
offset 0.037482 0.005426 -0.016593
euler -0.311307 0.037886 0.206982
orient -0.311307 0.037886 0.206982
sorient 0.000000 -0.000000 0.000000
rotX limit -1.745329 0.785398 rotY limit -1.396263 0.261799 rotZ limit 0.000000 0.000000
bone5 SKEL_L_Calf {
boneid 63931
offset 0.046328 0.000000 0.000000
euler -0.000000 -0.000000 -0.571362
orient -0.000000 -0.000000 -0.571362
sorient 0.000000 -0.000000 0.000000
rotX limit -2.443461 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 0.000000
bone6 SKEL_L_Foot {
boneid 14201
offset 0.039016 -0.000000 0.000000
euler -0.000000 0.000000 0.071351
orient -0.000000 0.000000 0.071351
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 0.000000
bone7 SKEL_L_Toe0 {
boneid 7530
offset 0.035670 -0.000000 -0.000000
euler -0.000000 0.000001 0.294741
orient -0.000000 0.000001 0.294741
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
bone8 SKEL_R_Thigh {
boneid 51826
offset 0.037482 0.005426 0.017000
euler 0.311307 -0.037886 0.206974
orient 0.311307 -0.037886 0.206974
sorient 0.000000 -0.000000 0.000000
rotX limit -1.745329 0.785398 rotY limit -0.261799 1.396263 rotZ limit 0.000000 0.000000
bone9 SKEL_R_Calf {
boneid 36864
offset 0.046328 0.000000 -0.000000
euler 0.000000 0.000000 -0.571368
orient 0.000000 0.000000 -0.571368
sorient 0.000000 -0.000000 0.000000
rotX limit -2.443461 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 0.000000
bone10 SKEL_R_Foot {
boneid 52301
offset 0.039016 0.000000 0.000000
euler 0.000000 -0.000000 0.071348
orient 0.000000 -0.000000 0.071348
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 0.000000
bone11 SKEL_R_Toe0 {
boneid 45630
offset 0.035670 -0.000000 0.000000
euler 0.000000 -0.000000 0.294738
orient 0.000000 -0.000000 0.294738
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
}
bone12 SKEL_Spine_Root {
boneid 57597
offset -0.000000 0.000000 0.000000
euler -0.000000 -1.570796 0.000000
orient -0.000000 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone13 SKEL_Spine0 {
boneid 23553
offset 0.010377 0.018586 0.000001
euler -3.141483 -0.000021 1.753570
orient -3.141483 -0.000021 1.753570
sorient 0.000000 -0.000000 0.000000
rotX limit -1.047198 0.000000 rotY limit 0.000000 0.000000 rotZ limit -0.349066 0.000000
bone14 SKEL_Spine1 {
boneid 24816
offset 0.020195 -0.000000 -0.000000
euler 0.001452 0.000094 0.117602
orient 0.001452 0.000094 0.117602
sorient 0.000000 -0.000000 0.000000
rotX limit -0.349066 0.349066 rotY limit -0.261799 0.261799 rotZ limit 0.000000 0.000000
bone15 SKEL_Spine2 {
boneid 24817
offset 0.018484 0.000000 -0.000000
euler -3.077661 -0.025872 0.449204
orient -3.077661 -0.025872 0.449204
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 0.000000
bone16 SKEL_Spine3 {
boneid 24818
offset 0.013987 0.000000 -0.000000
euler -0.054125 -0.004278 0.306059
orient -0.054125 -0.004278 0.306059
sorient 0.000000 -0.000000 0.000000
rotX limit -1.047198 0.000000 rotY limit 0.000000 0.000000 rotZ limit -0.349066 0.000000
bone17 SKEL_Neck_1 {
boneid 39317
offset 0.017895 -0.000000 0.000000
euler -0.048709 -0.007309 -0.140729
orient -0.048709 -0.007309 -0.140729
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 0.000000
bone18 SKEL_Head {
boneid 31086
offset 0.068726 -0.000000 0.000000
euler -3.074106 -0.005533 0.250042
orient -3.074106 -0.005533 0.250042
sorient 0.000000 -0.000000 0.000000
rotX limit -0.785398 0.785398 rotY limit 0.000000 0.000000 rotZ limit -0.785398 0.785398
}
}
bone19 SKEL_R_Clavicle {
boneid 10706
offset -0.058911 -0.031852 -0.013797
euler -3.134989 0.564800 0.144500
orient -3.134989 0.564800 0.144500
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 0.000000 rotZ limit 0.000000 0.000000
bone20 SKEL_R_UpperArm {
boneid 40269
offset 0.079934 0.000000 -0.000000
euler 1.794451 -1.121141 3.075431
orient 1.794451 -1.121141 3.075431
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit 0.000000 3.141593 rotZ limit -3.141593 1.047198
bone21 SKEL_R_Forearm {
boneid 28252
offset 0.172106 0.000000 0.000000
euler -0.119054 -0.145573 1.966023
orient -0.119054 -0.145573 1.966023
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX limit 0.000000 0.000000 rotY limit 0.000000 2.443461 rotZ limit 0.000000 0.000000
bone22 SKEL_R_Hand {
boneid 57005
offset 0.152400 0.000000 0.000000
euler -0.117784 0.101803 -1.669602
orient -0.117784 0.101803 -1.669602
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX limit -0.785398 0.785398 rotY limit -0.349066 0.349066 rotZ limit 0.000000 0.000000
bone23 SKEL_R_Finger00 {
boneid 64015
offset 0.088055 -0.000000 0.000000
euler -0.072588 0.065084 0.034397
orient -0.072588 0.065084 0.034397
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
}
bone24 SKEL_L_Clavicle {
boneid 64729
offset -0.058948 -0.031380 0.015402
euler 3.096685 -0.562340 0.164962
orient 3.096685 -0.562340 0.164962
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone25 SKEL_L_UpperArm {
boneid 45509
offset 0.079934 -0.000000 0.000000
euler -1.794451 1.121144 3.075432
orient -1.794451 1.121144 3.075432
sorient 0.000000 -0.000000 0.000000
rotX limit 0.000000 0.000000 rotY limit -3.141593 0.000000 rotZ limit -1.047198 3.141593
bone26 SKEL_L_Forearm {
boneid 61163
offset 0.172106 -0.000000 -0.000000
euler 0.119056 0.145575 1.966022
orient 0.119056 0.145575 1.966022
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX limit 0.000000 0.000000 rotY limit -2.443461 0.000000 rotZ limit 0.000000 0.000000
bone27 SKEL_L_Hand {
boneid 18905
offset 0.152401 0.000000 0.000000
euler 0.117786 -0.101806 -1.669600
orient 0.117786 -0.101806 -1.669600
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX limit -0.785398 0.785398 rotY limit -0.349066 0.349066 rotZ limit 0.000000 0.000000
bone28 SKEL_L_Finger00 {
boneid 4088
offset 0.088055 -0.000000 -0.000000
euler 0.072587 -0.065083 0.034395
orient 0.072587 -0.065083 0.034395
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
}
}
}
}
}
}
}