Files
gtav-src/tools_ng/etc/config/anim/skeletons/a_c_westy.skel
T
2025-09-29 00:52:08 +02:00

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Version: 109
AuthoredOrientation 1
NumBones 61
bone0 SKEL_ROOT {
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 3.141592
orient 0.000000 -0.000000 3.141592
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 SKEL_Spine_Root {
boneid 57597
offset 0.000000 0.000000 0.000000
euler -0.000000 -0.000000 -0.000001
orient -0.000000 -0.000000 -0.000001
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone2 SKEL_Pelvis {
boneid 11816
offset 0.000000 -0.143404 0.077201
euler -1.570744 -0.029265 1.570793
orient -1.570744 -0.029265 1.570793
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone3 SKEL_R_Thigh {
boneid 51826
offset -0.030041 0.026135 -0.063559
euler 3.138511 0.143420 1.613151
orient 3.138511 0.143420 1.613151
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone4 SKEL_R_Calf {
boneid 36864
offset 0.117641 0.000000 -0.000000
euler -0.107094 0.194553 -0.524684
orient -0.107094 0.194553 -0.524684
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone5 SKEL_R_Foot {
boneid 52301
offset 0.109341 0.000000 0.000000
euler -0.021452 -0.174731 0.632634
orient -0.021452 -0.174731 0.632634
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone6 SKEL_R_Toe0 {
boneid 20781
offset 0.104227 0.000000 0.000000
euler -0.194815 -0.160306 0.788090
orient -0.194815 -0.160306 0.788090
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone7 SKEL_R_Toe1 {
boneid 45631
offset 0.031266 0.000000 0.000000
euler -2.792476 -0.001119 0.694908
orient -2.792476 -0.001119 0.694908
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone8 PH_R_Foot {
boneid 38142
offset 0.019646 -0.023548 -0.011170
euler -0.003271 1.221486 2.262632
orient -0.003271 1.221486 2.262632
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone9 IK_R_Foot {
boneid 35502
offset 0.019646 -0.023548 -0.011170
euler -0.003271 1.221486 2.262632
orient -0.003271 1.221486 2.262632
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
bone10 SKEL_L_Thigh {
boneid 58271
offset -0.030042 0.026142 0.063556
euler -3.138516 -0.143316 1.613151
orient -3.138516 -0.143316 1.613151
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone11 SKEL_L_Calf {
boneid 63931
offset 0.117641 0.000000 -0.000000
euler 0.107095 -0.194552 -0.524684
orient 0.107095 -0.194552 -0.524684
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone12 SKEL_L_Foot {
boneid 14201
offset 0.109341 0.000000 0.000000
euler 0.021451 0.174732 0.632634
orient 0.021451 0.174732 0.632634
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone13 SKEL_L_Toe0 {
boneid 2108
offset 0.104227 0.000000 -0.000000
euler 0.194815 0.160308 0.788091
orient 0.194815 0.160308 0.788091
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone14 SKEL_L_Toe1 {
boneid 7531
offset 0.031266 0.000000 0.000000
euler 2.792669 0.001118 0.694909
orient 2.792669 0.001118 0.694909
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone15 PH_L_Foot {
boneid 2718
offset 0.019646 -0.023548 0.011170
euler 3.138327 1.221483 -0.878956
orient 3.138327 1.221483 -0.878956
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone16 IK_L_Foot {
boneid 65245
offset 0.019646 -0.023548 0.011170
euler 3.138327 1.221483 -0.878956
orient 3.138327 1.221483 -0.878956
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
bone17 SKEL_Tail0 {
boneid 30992
offset -0.068485 0.004034 -0.000000
euler 0.000002 0.000000 -1.674536
orient 0.000002 0.000000 -1.674536
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone18 SKEL_Tail1 {
boneid 30993
offset 0.066301 0.001480 0.000001
euler -0.000001 0.000000 0.289904
orient -0.000001 0.000000 0.289904
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone19 SKEL_Tail2 {
boneid 30994
offset 0.055733 -0.000000 0.000000
euler -0.000000 0.000001 0.287805
orient -0.000000 0.000001 0.287805
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone20 SKEL_Spine0 {
boneid 23553
offset 0.056000 -0.000000 0.000000
euler 3.141546 0.000002 0.145098
orient 3.141546 0.000002 0.145098
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone21 SKEL_Spine1 {
boneid 24816
offset 0.058816 0.000000 -0.000000
euler -3.141576 -0.000001 0.110125
orient -3.141576 -0.000001 0.110125
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone22 SKEL_Spine2 {
boneid 24817
offset 0.061449 0.000000 0.000000
euler 0.000007 -0.000000 -0.045313
orient 0.000007 -0.000000 -0.045313
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone23 SKEL_Spine3 {
boneid 24818
offset 0.062080 -0.000000 0.000000
euler 3.141569 0.000025 0.899215
orient 3.141569 0.000025 0.899215
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone24 SKEL_L_Clavicle {
boneid 64729
offset 0.005515 0.001973 -0.054084
euler 0.213591 0.280169 -0.082775
orient 0.213591 0.280169 -0.082775
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone25 SKEL_L_UpperArm {
boneid 45509
offset 0.102422 -0.000000 -0.000000
euler 0.105792 -0.331611 -0.950282
orient 0.105792 -0.331611 -0.950282
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone26 SKEL_L_Forearm {
boneid 61163
offset 0.089773 0.000000 0.000000
euler 0.000061 -0.003097 0.284530
orient 0.000061 -0.003097 0.284530
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone27 SKEL_L_Hand {
boneid 18905
offset 0.148047 0.000001 0.000000
euler 0.000002 -0.000006 0.389249
orient 0.000002 -0.000006 0.389249
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone28 SKEL_L_Finger00 {
boneid 26610
offset 0.035460 -0.000000 -0.000000
euler 0.465932 0.194504 0.862259
orient 0.465932 0.194504 0.862259
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone29 SKEL_L_Finger01 {
boneid 4089
offset 0.020760 -0.000000 0.000000
euler 0.328204 0.041083 0.294880
orient 0.328204 0.041083 0.294880
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone30 PH_L_Hand {
boneid 37709
offset 0.007472 -0.016926 0.010159
euler 3.139410 1.068660 -1.157554
orient 3.139410 1.068660 -1.157554
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone31 IK_L_Hand {
boneid 36029
offset 0.007472 -0.016926 0.010159
euler 3.139410 1.068660 -1.157554
orient 3.139410 1.068660 -1.157554
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
}
bone32 SKEL_R_Clavicle {
boneid 10706
offset 0.005515 0.001973 0.054083
euler -0.213587 -0.280165 -0.082777
orient -0.213587 -0.280165 -0.082777
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone33 SKEL_R_UpperArm {
boneid 40269
offset 0.102422 -0.000000 -0.000000
euler -0.105794 0.331610 -0.950282
orient -0.105794 0.331610 -0.950282
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone34 SKEL_R_Forearm {
boneid 28252
offset 0.089773 -0.000000 -0.000000
euler -0.000060 0.003098 0.284530
orient -0.000060 0.003098 0.284530
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone35 SKEL_R_Hand {
boneid 57005
offset 0.148047 0.000001 -0.000000
euler 0.000000 0.000005 0.389249
orient 0.000000 0.000005 0.389249
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone36 SKEL_R_Finger00 {
boneid 58866
offset 0.035460 -0.000000 0.000000
euler -0.465935 -0.194504 0.862261
orient -0.465935 -0.194504 0.862261
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone37 SKEL_R_Finger01 {
boneid 64016
offset 0.020760 -0.000000 0.000000
euler -0.328189 -0.041082 0.294878
orient -0.328189 -0.041082 0.294878
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone38 PH_R_Hand {
boneid 7966
offset 0.007472 -0.016926 -0.010159
euler -0.002182 1.068653 1.984040
orient -0.002182 1.068653 1.984040
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone39 IK_R_Hand {
boneid 6286
offset 0.007472 -0.016926 -0.010159
euler -0.002182 1.068653 1.984040
orient -0.002182 1.068653 1.984040
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
}
bone40 SKEL_Neck0 {
boneid 24530
offset 0.066564 0.000000 0.000000
euler 0.000000 -0.000002 2.048500
orient 0.000000 -0.000002 2.048500
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone41 SKEL_Neck1 {
boneid 39317
offset 0.055646 0.000000 0.000000
euler -0.000001 -0.000004 0.064862
orient -0.000001 -0.000004 0.064862
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone42 SKEL_Neck2 {
boneid 24532
offset 0.051887 -0.000001 0.000000
euler -0.000000 0.000012 -0.311426
orient -0.000000 0.000012 -0.311426
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone43 SKEL_Head {
boneid 31086
offset 0.039210 0.000000 -0.000000
euler -0.000041 -0.000009 -1.074651
orient -0.000041 -0.000009 -1.074651
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone44 FACIAL_facialRoot {
boneid 65068
offset 0.000000 0.000000 0.000000
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone45 FB_L_Lid_Upper_000 {
boneid 45750
offset 0.077332 0.013432 -0.028899
euler -1.570744 0.520161 0.132354
orient -1.570744 0.520161 0.132354
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone46 FB_L_Eye_000 {
boneid 25260
offset 0.077332 0.013432 -0.028898
euler -1.570727 0.520164 0.132361
orient -1.570727 0.520164 0.132361
sorient 0.000000 -0.000000 0.000000
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}
bone47 FB_R_Lid_Upper_000 {
boneid 43536
offset 0.077333 0.013429 0.028898
euler -1.572158 -0.520167 0.135122
orient -1.572158 -0.520167 0.135122
sorient 0.000000 -0.000000 0.000000
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}
bone48 FB_R_Eye_000 {
boneid 27474
offset 0.077333 0.013429 0.028898
euler -1.572125 -0.520167 0.135118
orient -1.572125 -0.520167 0.135118
sorient 0.000000 -0.000000 0.000000
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}
bone49 FB_R_Ear_000 {
boneid 27871
offset 0.002075 0.062982 0.065293
euler -1.589764 -0.643677 1.379180
orient -1.589764 -0.643677 1.379180
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone50 SPR_R_Ear {
boneid 25526
offset 0.000000 0.000000 -0.000002
euler 0.000031 -0.000011 -0.000018
orient 0.000031 -0.000011 -0.000018
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone51 FB_L_Ear_000 {
boneid 25657
offset 0.002074 0.062988 -0.065291
euler -1.550004 0.643532 1.382174
orient -1.550004 0.643532 1.382174
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone52 SPR_L_Ear {
boneid 23312
offset 0.000000 0.000000 -0.000001
euler -0.000005 0.000007 -0.000005
orient -0.000005 0.000007 -0.000005
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone53 FB_Jaw_000 {
boneid 46240
offset 0.060338 -0.083191 -0.000005
euler -1.570796 0.000008 -0.069468
orient -1.570796 0.000008 -0.069468
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone54 FB_TongueA_000 {
boneid 16902
offset 0.015874 0.000000 0.024584
euler -0.000003 0.105594 -0.000004
orient -0.000003 0.105594 -0.000004
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone55 FB_TongueB_000 {
boneid 16903
offset 0.025914 0.000000 0.002327
euler 0.000001 0.032131 -0.000003
orient 0.000001 0.032131 -0.000003
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone56 FB_TongueC_000 {
boneid 16904
offset 0.019210 0.000000 0.000142
euler 0.000000 -0.122461 -0.000003
orient 0.000000 -0.122461 -0.000003
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
bone57 SPR_R_ChinFur {
boneid 64542
offset 0.108943 -0.104798 0.002924
euler 0.000050 -0.000002 0.132327
orient 0.000050 -0.000002 0.132327
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone58 IK_Head {
boneid 12844
offset 0.000000 0.000000 0.000000
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
}
}
}
bone59 SPR_BellyFur {
boneid 2394
offset 0.083631 -0.227721 0.000001
euler -1.683994 1.570796 0.000000
orient -1.683994 1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
bone60 IK_Root {
boneid 56604
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}