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gtav-src/tools_ng/etc/config/anim/skeletons/a_c_sharkhammer.skel
T
2025-09-29 00:52:08 +02:00

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Version: 109
AuthoredOrientation 1
NumBones 19
bone0 SKEL_ROOT {
offset 0.000000 0.000000 0.000001
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 SKEL_Spine_Root {
boneid 57597
offset -0.000000 -0.000000 -0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone2 SKEL_Spine0 {
boneid 23553
offset 0.000000 0.000000 0.000000
euler 0.000070 -0.032205 -1.572956
orient 0.000070 -0.032205 -1.572956
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone3 SKEL_Spine1 {
boneid 24816
offset 0.399517 -0.000862 0.000000
euler 0.000016 0.019418 0.002954
orient 0.000016 0.019418 0.002954
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone4 SKEL_Head {
boneid 31086
offset 0.409424 0.000326 0.000000
euler -0.000028 0.029187 -0.001744
orient -0.000028 0.029187 -0.001744
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone5 FB_Jaw_000 {
boneid 46240
offset 0.025744 0.000025 -0.160816
euler 0.000000 -0.058366 -0.000006
orient 0.000000 -0.058366 -0.000006
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone6 SKEL_L_Clavicle {
boneid 64729
offset 0.159563 0.417543 -0.398073
euler 0.032373 0.408705 1.982451
orient 0.032373 0.408705 1.982451
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone7 SKEL_R_Clavicle {
boneid 10706
offset 0.161363 -0.416653 -0.398073
euler -0.032373 0.408846 -1.978302
orient -0.032373 0.408846 -1.978302
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone8 SKEL_Pelvis {
boneid 11816
offset -0.000000 -0.000000 -0.000000
euler 3.141592 0.027842 1.570796
orient 3.141592 0.027842 1.570796
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone9 SKEL_Tail_01 {
boneid 839
offset 0.369776 -0.000000 0.000000
euler -0.000000 0.026645 0.000000
orient -0.000000 0.026645 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone10 SKEL_Tail_02 {
boneid 840
offset 0.525604 -0.000000 0.000000
euler 0.000000 -0.009565 -0.000000
orient 0.000000 -0.009565 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone11 SKEL_Tail_03 {
boneid 841
offset 0.463203 -0.000000 0.000000
euler 0.000000 0.005600 0.000000
orient 0.000000 0.005600 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone12 SKEL_Tail_04 {
boneid 842
offset 0.334264 0.000000 -0.001726
euler -0.000000 0.005162 0.000001
orient -0.000000 0.005162 0.000001
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone13 SKEL_Tail_05 {
boneid 843
offset 0.364117 -0.000000 -0.000000
euler -0.000000 0.000000 -0.000000
orient -0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone14 SKEL_Tail_06 {
boneid 844
offset 0.000000 0.000000 -0.000000
euler -3.141592 0.971757 0.000000
orient -3.141592 0.971757 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone15 SKEL_Tail_07 {
boneid 845
offset 0.368006 0.000000 0.000000
euler 0.000000 0.122520 0.000000
orient 0.000000 0.122520 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone16 SKEL_Tail_08 {
boneid 846
offset 0.000000 0.000000 -0.000000
euler -3.141592 -0.847326 -0.000000
orient -3.141592 -0.847326 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
bone17 SKEL_L_Thigh {
boneid 58271
offset 0.420931 0.199272 0.217529
euler -3.133251 -0.254100 0.846312
orient -3.133251 -0.254100 0.846312
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone18 SKEL_R_Thigh {
boneid 51826
offset 0.420932 -0.199500 0.217528
euler 3.133252 -0.254160 -0.846091
orient 3.133252 -0.254160 -0.846091
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
}