Files
gtav-src/tools_ng/etc/config/anim/skeletons/a_c_chimp.skel
T
2025-09-29 00:52:08 +02:00

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Executable File

Version: 109
AuthoredOrientation 1
NumBones 92
bone0 SKEL_ROOT {
offset 0.000000 0.000000 0.000000
euler 0.000000 0.000000 -3.141593
orient 0.000000 0.000000 -3.141593
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 SKEL_Pelvis {
boneid 11816
offset 0.000000 0.000000 0.000000
euler -0.000000 1.570796 0.000000
orient -0.000000 1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone2 SKEL_L_Thigh {
boneid 58271
offset 0.106199 0.005397 -0.085106
euler -0.316080 0.201903 0.162002
orient -0.316080 0.201903 0.162002
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone3 SKEL_L_Calf {
boneid 63931
offset 0.313659 0.000000 -0.000000
euler 0.051189 -0.129120 -0.514085
orient 0.051189 -0.129120 -0.514085
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone4 SKEL_L_Foot {
boneid 14201
offset 0.263417 0.000000 0.000000
euler 0.054708 0.017365 1.453674
orient 0.054708 0.017365 1.453674
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone5 SKEL_L_Toe0 {
boneid 2108
offset 0.112234 -0.000000 -0.000000
euler -0.114223 -0.002894 0.385482
orient -0.114223 -0.002894 0.385482
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone6 IK_L_Foot {
boneid 65245
offset 0.060976 -0.036402 0.002491
euler -1.745328 1.235745 0.245697
orient -1.745328 1.235745 0.245697
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone7 PH_L_Foot {
boneid 57717
offset 0.060976 -0.036402 0.002491
euler -1.745328 1.235745 0.245697
orient -1.745328 1.235745 0.245697
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
bone8 SKEL_R_Thigh {
boneid 51826
offset 0.106199 0.005397 0.085107
euler 0.316081 -0.201903 0.162002
orient 0.316081 -0.201903 0.162002
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone9 SKEL_R_Calf {
boneid 36864
offset 0.313659 0.000000 0.000000
euler -0.051189 0.129119 -0.514085
orient -0.051189 0.129119 -0.514085
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone10 SKEL_R_Foot {
boneid 52301
offset 0.263417 0.000000 -0.000000
euler -0.054707 -0.017365 1.453674
orient -0.054707 -0.017365 1.453674
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone11 SKEL_R_Toe0 {
boneid 20781
offset 0.112234 0.000000 0.000000
euler 0.114223 0.002894 0.385482
orient 0.114223 0.002894 0.385482
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone12 IK_R_Foot {
boneid 35502
offset 0.060903 -0.036410 -0.002872
euler 1.396262 1.235744 -2.895897
orient 1.396262 1.235744 -2.895897
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone13 PH_R_Foot {
boneid 24806
offset 0.060903 -0.036410 -0.002872
euler 1.396262 1.235744 -2.895897
orient 1.396262 1.235744 -2.895897
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
bone14 RB_L_ThighRoll {
boneid 23639
offset 0.106199 0.005397 -0.085106
euler -0.306798 0.201904 0.249268
orient -0.306798 0.201904 0.249268
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone15 RB_R_ThighRoll {
boneid 6442
offset 0.106199 0.005397 0.085107
euler 0.306799 -0.201903 0.249268
orient 0.306799 -0.201903 0.249268
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone16 SKEL_Spine_Root {
boneid 57597
offset 0.000000 0.000000 0.000000
euler -0.000000 -1.570796 0.000000
orient -0.000000 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone17 SKEL_Spine0 {
boneid 23553
offset 0.037960 -0.006195 0.000000
euler 0.000000 -0.000000 -0.098199
orient 0.000000 -0.000000 -0.098199
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone18 SKEL_Spine1 {
boneid 24816
offset 0.130878 -0.000000 0.000000
euler -0.000000 -0.000000 -0.055436
orient -0.000000 -0.000000 -0.055436
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone19 SKEL_Spine2 {
boneid 24817
offset 0.136711 -0.000000 -0.000000
euler -0.000000 0.000000 0.145777
orient -0.000000 0.000000 0.145777
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone20 SKEL_Spine3 {
boneid 24818
offset 0.118131 -0.000000 0.000000
euler 0.000000 0.000000 0.075911
orient 0.000000 0.000000 0.075911
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone21 SKEL_L_Clavicle {
boneid 64729
offset 0.010672 0.063286 0.046454
euler 1.916391 -0.970032 -1.927552
orient 1.916391 -0.970032 -1.927552
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone22 SKEL_L_UpperArm {
boneid 45509
offset 0.130385 0.000000 0.000000
euler 0.087250 -0.937493 0.464577
orient 0.087250 -0.937493 0.464577
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone23 SKEL_L_Forearm {
boneid 61163
offset 0.334630 -0.000000 -0.000000
euler 0.019698 0.169965 0.179838
orient 0.019698 0.169965 0.179838
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone24 SKEL_L_Hand {
boneid 18905
offset 0.321081 -0.000000 0.000000
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone25 SKEL_L_Finger00 {
boneid 26610
offset 0.010273 0.019971 -0.002949
euler -0.123944 -0.410184 0.371742
orient -0.123944 -0.410184 0.371742
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone26 SKEL_L_Finger01 {
boneid 4089
offset 0.051529 -0.000000 0.000000
euler -0.150776 -0.000000 -0.006937
orient -0.150776 -0.000000 -0.006937
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone27 SKEL_L_Finger02 {
boneid 4090
offset 0.033065 -0.000000 -0.000000
euler -0.011954 -0.072303 -0.254239
orient -0.011954 -0.072303 -0.254239
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone28 SKEL_L_Finger10 {
boneid 26611
offset 0.138144 0.008818 0.017090
euler -1.404103 -0.606587 -0.100519
orient -1.404103 -0.606587 -0.100519
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone29 SKEL_L_Finger11 {
boneid 4169
offset 0.039233 0.000000 0.000000
euler 0.031961 -0.111500 -0.680363
orient 0.031961 -0.111500 -0.680363
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone30 SKEL_L_Finger12 {
boneid 4170
offset 0.026965 0.000000 0.000000
euler -0.000226 -0.014096 -0.080262
orient -0.000226 -0.014096 -0.080262
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone31 SKEL_L_Finger20 {
boneid 26612
offset 0.132963 -0.014562 0.025905
euler -1.565077 -0.411866 -0.128556
orient -1.565077 -0.411866 -0.128556
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone32 SKEL_L_Finger21 {
boneid 4185
offset 0.040093 -0.000000 -0.000000
euler 0.010075 -0.067258 -0.876087
orient 0.010075 -0.067258 -0.876087
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone33 SKEL_L_Finger22 {
boneid 4186
offset 0.026668 0.000000 0.000000
euler -0.002967 0.015902 -0.050407
orient -0.002967 0.015902 -0.050407
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone34 SKEL_L_Finger30 {
boneid 26613
offset 0.122234 -0.037357 0.034173
euler -1.816081 -0.315603 -0.167433
orient -1.816081 -0.315603 -0.167433
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone35 SKEL_L_Finger31 {
boneid 4137
offset 0.039803 0.000000 -0.000000
euler -0.053431 0.100993 -0.863118
orient -0.053431 0.100993 -0.863118
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone36 SKEL_L_Finger32 {
boneid 4138
offset 0.020758 -0.000000 -0.000000
euler -0.016173 -0.107069 -0.226340
orient -0.016173 -0.107069 -0.226340
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone37 SKEL_L_Finger40 {
boneid 26614
offset 0.110422 -0.052624 0.042119
euler -1.943403 -0.435493 -0.264398
orient -1.943403 -0.435493 -0.264398
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone38 SKEL_L_Finger41 {
boneid 4153
offset 0.039465 -0.000000 -0.000000
euler -0.002671 0.085726 -0.620211
orient -0.002671 0.085726 -0.620211
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone39 SKEL_L_Finger42 {
boneid 4154
offset 0.019441 0.000000 0.000000
euler -0.027571 -0.104511 -0.329386
orient -0.027571 -0.104511 -0.329386
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone40 PH_L_Hand {
boneid 60309
offset 0.068122 0.000000 0.000000
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone41 IK_L_Hand {
boneid 36029
offset 0.048288 0.000000 0.000000
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone42 RB_L_ForeArmRoll {
boneid 61007
offset 0.160540 -0.000000 -0.000000
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone43 RB_L_ArmRoll {
boneid 5232
offset 0.130385 0.000000 0.000000
euler 0.087250 -0.937493 0.464577
orient 0.087250 -0.937493 0.464577
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone44 SKEL_R_Clavicle {
boneid 10706
offset 0.010672 0.063286 -0.046454
euler -1.916391 0.970032 -1.927553
orient -1.916391 0.970032 -1.927553
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone45 SKEL_R_UpperArm {
boneid 40269
offset 0.130385 -0.000000 -0.000000
euler -0.087251 0.937493 0.464577
orient -0.087251 0.937493 0.464577
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone46 SKEL_R_Forearm {
boneid 28252
offset 0.334630 -0.000000 -0.000000
euler -0.019698 -0.169965 0.179839
orient -0.019698 -0.169965 0.179839
sorient 0.000000 -0.000000 0.000000
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bone47 SKEL_R_Hand {
boneid 57005
offset 0.321081 -0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone48 SKEL_R_Finger00 {
boneid 58866
offset 0.010273 0.019971 0.002950
euler 0.123943 0.410184 0.371742
orient 0.123943 0.410184 0.371742
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone49 SKEL_R_Finger01 {
boneid 64016
offset 0.051529 -0.000000 0.000000
euler 0.150776 -0.000000 -0.006938
orient 0.150776 -0.000000 -0.006938
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone50 SKEL_R_Finger02 {
boneid 64017
offset 0.033065 -0.000000 0.000000
euler 0.011954 0.072304 -0.254240
orient 0.011954 0.072304 -0.254240
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone51 SKEL_R_Finger10 {
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offset 0.138144 0.008818 -0.017090
euler -1.737495 0.606586 -0.100519
orient -1.737495 0.606586 -0.100519
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone52 SKEL_R_Finger11 {
boneid 64096
offset 0.039233 0.000000 -0.000000
euler -0.031957 -0.111502 0.680362
orient -0.031957 -0.111502 0.680362
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone53 SKEL_R_Finger12 {
boneid 64097
offset 0.026965 0.000000 0.000000
euler 0.000226 -0.014096 0.080262
orient 0.000226 -0.014096 0.080262
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone54 SKEL_R_Finger20 {
boneid 58868
offset 0.132963 -0.014562 -0.025905
euler -1.576516 0.411866 -0.128556
orient -1.576516 0.411866 -0.128556
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone55 SKEL_R_Finger21 {
boneid 64112
offset 0.040093 -0.000000 -0.000000
euler -0.010075 -0.067258 0.876088
orient -0.010075 -0.067258 0.876088
sorient 0.000000 -0.000000 0.000000
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bone56 SKEL_R_Finger22 {
boneid 64113
offset 0.026668 0.000000 0.000000
euler 0.002968 0.015902 0.050407
orient 0.002968 0.015902 0.050407
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone57 SKEL_R_Finger30 {
boneid 58869
offset 0.122234 -0.037357 -0.034173
euler -1.325512 0.315602 -0.167433
orient -1.325512 0.315602 -0.167433
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone58 SKEL_R_Finger31 {
boneid 64064
offset 0.039803 0.000000 0.000000
euler 0.053431 0.100993 0.863117
orient 0.053431 0.100993 0.863117
sorient 0.000000 -0.000000 0.000000
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bone59 SKEL_R_Finger32 {
boneid 64065
offset 0.020758 0.000000 -0.000000
euler 0.016174 -0.107069 0.226341
orient 0.016174 -0.107069 0.226341
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone60 SKEL_R_Finger40 {
boneid 58870
offset 0.110421 -0.052624 -0.042119
euler -1.198191 0.435492 -0.264398
orient -1.198191 0.435492 -0.264398
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone61 SKEL_R_Finger41 {
boneid 64080
offset 0.039466 0.000000 0.000000
euler 0.002671 0.085726 0.620211
orient 0.002671 0.085726 0.620211
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone62 SKEL_R_Finger42 {
boneid 64081
offset 0.019441 0.000000 -0.000000
euler 0.027571 -0.104511 0.329385
orient 0.027571 -0.104511 0.329385
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone63 PH_R_Hand {
boneid 28422
offset 0.068122 -0.000000 0.000000
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone64 IK_R_Hand {
boneid 6286
offset 0.048288 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone65 RB_R_ForeArmRoll {
boneid 43810
offset 0.160540 -0.000000 0.000000
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone66 RB_R_ArmRoll {
boneid 37119
offset 0.130385 -0.000000 -0.000000
euler -0.087251 0.937493 0.464577
orient -0.087251 0.937493 0.464577
sorient 0.000000 -0.000000 0.000000
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}
}
bone67 SKEL_Neck_1 {
boneid 39317
offset 0.045189 -0.000000 0.000000
euler -0.000000 -0.000000 0.753774
orient -0.000000 -0.000000 0.753774
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone68 SKEL_Head {
boneid 31086
offset 0.091311 0.000000 -0.000000
euler -0.000000 0.000000 -0.410491
orient -0.000000 0.000000 -0.410491
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone69 FACIAL_facialRoot {
boneid 65068
offset -0.000000 0.000000 0.000000
euler -0.000000 -0.000000 0.000000
orient -0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone70 FB_L_Brow_Out_000 {
boneid 58331
offset 0.091615 0.031207 0.014982
euler 1.275558 -0.560354 1.159458
orient 1.275558 -0.560354 1.159458
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone71 FB_L_Lid_Upper_000 {
boneid 45750
offset 0.091601 0.079443 0.031358
euler 1.570805 -0.123317 1.159459
orient 1.570805 -0.123317 1.159459
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone72 FB_L_Eye_000 {
boneid 25260
offset 0.091601 0.079443 0.031358
euler 1.570802 -0.123317 1.159463
orient 1.570802 -0.123317 1.159463
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone73 FB_L_CheekBone_000 {
boneid 21550
offset 0.078241 0.103416 0.035463
euler -0.709651 -1.135044 -2.747304
orient -0.709651 -1.135044 -2.747304
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone74 FB_L_Lip_Corner_000 {
boneid 29868
offset 0.023659 0.131097 0.030018
euler 1.677527 -0.337573 1.123994
orient 1.677527 -0.337573 1.123994
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone75 FB_R_Lid_Upper_000 {
boneid 43536
offset 0.091674 0.079415 -0.026821
euler 1.571071 0.123170 1.161674
orient 1.571071 0.123170 1.161674
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone76 FB_R_Eye_000 {
boneid 27474
offset 0.091676 0.079415 -0.026821
euler 1.571068 0.123170 1.161673
orient 1.571068 0.123170 1.161673
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone77 FB_R_CheekBone_000 {
boneid 19336
offset 0.078246 0.103417 -0.030749
euler -2.426824 1.138055 -2.741620
orient -2.426824 1.138055 -2.741620
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone78 FB_R_Brow_Out_000 {
boneid 1356
offset 0.090299 0.031784 -0.011176
euler 1.866055 0.560208 1.159477
orient 1.866055 0.560208 1.159477
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone79 FB_R_Lip_Corner_000 {
boneid 11174
offset 0.023664 0.131098 -0.025529
euler 1.465791 0.337985 1.129199
orient 1.465791 0.337985 1.129199
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone80 FB_Brow_Centre_000 {
boneid 37193
offset 0.078168 0.023496 0.002245
euler 1.570813 -0.000062 0.939760
orient 1.570813 -0.000062 0.939760
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone81 FB_UpperLipRoot_000 {
boneid 20178
offset 0.029432 0.111293 0.002253
euler 1.570809 -0.000066 1.151000
orient 1.570809 -0.000066 1.151000
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
bone82 FB_UpperLip_000 {
boneid 61839
offset 0.061753 0.000000 0.007949
euler -0.000002 1.155756 -0.000007
orient -0.000002 1.155756 -0.000007
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone83 FB_L_Lip_Top_000 {
boneid 20279
offset 0.011465 0.012001 0.002275
euler -1.189867 0.680840 1.534086
orient -1.189867 0.680840 1.534086
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone84 FB_R_Lip_Top_000 {
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