Files
gtav-src/tools_ng/etc/config/anim/skeletons/A_C_Humpback.skel
T
2025-09-29 00:52:08 +02:00

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Version: 109
AuthoredOrientation 1
NumBones 18
bone0 SKEL_ROOT {
offset 0.000000 1.037813 -0.233331
euler 0.000000 -0.000000 3.141593
orient 0.000000 -0.000000 3.141593
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 SKEL_Spine_Root {
boneid 57597
offset 0.000000 -0.000070 0.000000
euler 0.000000 -1.570796 0.000000
orient 0.000000 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone2 SKEL_Pelvis {
boneid 11816
offset 0.331352 1.928233 -0.000001
euler -0.000001 -0.000000 -1.459613
orient -0.000001 -0.000000 -1.459613
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone3 SKEL_Head {
boneid 31086
offset 0.000000 -0.000000 0.000000
euler -0.000000 0.000001 2.959418
orient -0.000000 0.000001 2.959418
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone4 SKEL_Jaw {
boneid 58559
offset 0.206872 0.417286 0.000000
euler -0.000000 -0.000000 -0.022044
orient -0.000000 -0.000000 -0.022044
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone5 SKEL_Tail0 {
boneid 30992
offset 1.736523 -0.000001 0.000000
euler 0.000000 0.000000 -0.111644
orient 0.000000 0.000000 -0.111644
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone6 SKEL_Tail1 {
boneid 30993
offset 1.819287 0.000001 0.000000
euler -0.000001 0.000001 -0.020762
orient -0.000001 0.000001 -0.020762
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone7 SKEL_Tail2 {
boneid 30994
offset 2.026069 -0.000001 0.000001
euler 0.000000 0.000001 -0.060276
orient 0.000000 0.000001 -0.060276
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone8 SKEL_Tail3 {
boneid 30995
offset 2.058890 -0.000002 0.000002
euler -0.000000 0.000000 -0.044508
orient -0.000000 0.000000 -0.044508
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone9 SKEL_Tail4 {
boneid 30996
offset 1.871329 -0.000004 0.000002
euler 0.000000 -0.000001 -0.175832
orient 0.000000 -0.000001 -0.175832
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone10 SKEL_L_TailFin_00 {
boneid 695
offset 0.737049 -0.059078 0.195728
euler -1.269481 -1.196380 -0.188701
orient -1.269481 -1.196380 -0.188701
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone11 SKEL_L_TailFin_01 {
boneid 696
offset 1.092294 0.000009 -0.000001
euler -2.759559 0.103684 0.497904
orient -2.759559 0.103684 0.497904
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone12 SKEL_R_TailFin_00 {
boneid 30438
offset 0.737072 -0.059076 -0.196000
euler -1.874439 1.198036 -0.190865
orient -1.874439 1.198036 -0.190865
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone13 SKEL_R_TailFin_01 {
boneid 30439
offset 1.092273 0.000021 0.000001
euler -0.380879 0.103685 -0.497916
orient -0.380879 0.103685 -0.497916
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
bone14 SKEL_Dorsal_01 {
boneid 3974
offset 0.402202 1.313779 -0.000000
euler -0.000002 -0.000000 0.936363
orient -0.000002 -0.000000 0.936363
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone15 SKEL_Dorsal_02 {
boneid 3975
offset 0.241904 0.000000 -0.000000
euler -0.000000 0.000000 -0.153456
orient -0.000000 0.000000 -0.153456
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
bone16 SKEL_L_Fin {
boneid 37046
offset 0.100820 -0.796453 1.727176
euler 2.454535 -0.792351 -0.719379
orient 2.454535 -0.792351 -0.719379
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone17 SKEL_R_Fin {
boneid 36308
offset 0.102379 -0.796401 -1.727000
euler -2.454223 0.792145 -0.718957
orient -2.454223 0.792145 -0.718957
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
}
}