66 lines
1.9 KiB
INI
Executable File
66 lines
1.9 KiB
INI
Executable File
; Readonly. By default, everything is editable (value = false)
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[Readonly]
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; Cutscene Export Window
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backupCutFile=false
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importCutFile=false
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reloadCutTune=false
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range=false
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editSceneProperties=false
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disableInGameAmbientLights=false
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disableInGameVehicleLights=false
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useOneAudio=false
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interpolateCamera=false
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fadeOutGame=false
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fadeOutGameSeconds=false
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fadeOutGameColor=false
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fadeInCutscene=false
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fadeInCutsceneSeconds=false
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fadeOutCutscene=false
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fadeOutCutsceneSeconds=false
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fadeOutCutsceneColor=false
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fadeInGame=false
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fadeInGameSeconds=false
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splitAnimationsIntoSections=false
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splitAnimationsIntoSectionsSeconds=false
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config=false
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buildAnimDictionaries=false
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patchAnimDictionaries=false
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buildAllAnimDictionaries=false
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patchAllAnimDictionaries=false
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useParentScale=false
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useOneSceneOrientation=false
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; Edit Scene Events Popup
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displayAllEvents=true ; typically, we don't want an artist to be able to view the auto-generated events
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; Edit Scene Properties Popup
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sceneOrientation=false ; covers both position and rotation
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extraRoom=false
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extraRoomPosition=false
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; Default values. These allow you to specify a default value, even though an item may be invisible or readonly
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[Defaults]
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disableInGameAmbientLights=false
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disableInGameVehicleLights=false
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useOneAudio=false
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interpolateCamera=false
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fadeOutGame=true
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fadeOutGameSeconds=1.0
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fadeOutGameColor=0, 0, 0 ; RGB value, 0-255
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fadeInCutscene=true
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fadeInCutsceneSeconds=1.0
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fadeOutCutscene=true
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fadeOutCutsceneSeconds=1.0
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fadeOutCutsceneColor=0, 0, 0 ; RGB value, 0-255
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fadeInGame=true
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fadeInGameSeconds=1.0
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splitAnimationsIntoSections=1 ; 0=None, 1=Time Slice, 2=Camera Cuts, 3=Section Splits
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splitAnimationsIntoSectionsSeconds=8.0 ; only used when splitAnimationsIntoSections=1 (Time Slice)
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useParentScale=false
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useOneSceneOrientation=false
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; Edit Scene Events Popup
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displayAllEvents=false ; typically, we only want to view the Custom Events
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