116 lines
5.4 KiB
XML
Executable File
116 lines
5.4 KiB
XML
Executable File
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- ItemGroup -->
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<ItemGroup>
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<!-- Solution node specification
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Attributes
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- Include: The partial or full path to the solution file. The file extension Required.
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and "_2005" are optional.
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Nodes
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- config The configuration to compile. Required.
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- compileOnly Set to true to skip the copy step. Optional. Default is false.
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- copyOnly Set to true to skip the compile step. Optional. Default is false.
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- compileWithDevenv Set to true to NOT use a distributed build system to Optional. Default is false.
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compile the solution.
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- compileWithoutVSI Set to true so that a PS3 build will use devenv. Risky Optional. Default is false.
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because most PS3 configurations will not compile.
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- resultDir The directory under the solution where the .exe is Optional. Required if you have Tests.
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produced. Also part of the filename. Typically,
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this is based on the config.
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- copyDestDir The partial or full path to copy the solution's binaries Required if copyOnly is true, or if compileOnly is false.
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to.
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- copyDebugFiles Set to true to copy .map, .pdb, and simliar debug files Optional. Default is false.
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to the destination directory along with the main
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binaries.
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- renameDestFile Identifies the primary output file(s) of the build (.exe, Optional. Default is to not rename.
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.xex, .dll, .map, etc.) and renames it in the
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copyDestDir.
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- description Information about the solution to echo to the console Optional.
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before running the tests.
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- Test[1-8] The list of command line params to run the executable with. Optional. If you have one or more of these, you must also specify 'resultDir'.
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- buildCommand A pre-step to execute in a batch file that runs the sample. Optional.
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- runParams The arguments to run the sample with in the batch file. Optional. Without this, no batch file will be created.
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-->
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<!-- PreSolution node specification
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Same as Solution
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-->
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<!-- ShaderSolution node specification
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Same as Solution
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-->
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<!-- PreShaderSolution node specification
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Same as Solution
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-->
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<!-- Processor node specification
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Same as Solution, plus two more:
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- preTestCommand A command to execute before running the Test[1-8]s Optional.
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- preTestParams The parameters to go with 'preTestCommand'. Optional.
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-->
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<!-- CopyItem node specification
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Attributes
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- Include The partial or full path to copy Required.
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Nodes
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- copyDestFile The destination file. Required.
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-->
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<!-- ShaderSolution -->
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<ShaderSolution Include="base\src\shaders\shaders">
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<config>Debug|PS3SNC</config>
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<resultDir>psn_debug</resultDir>
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<compileOnly>true</compileOnly>
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<compileWithDevenv>false</compileWithDevenv>
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<compileWithoutVSI>true</compileWithoutVSI>
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</ShaderSolution>
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<ShaderSolution Include="suite\src\wildshaders\wildshaders">
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<config>Debug|PS3SNC</config>
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<resultDir>psn_debug</resultDir>
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<compileOnly>true</compileOnly>
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<compileWithDevenv>false</compileWithDevenv>
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<compileWithoutVSI>true</compileWithoutVSI>
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</ShaderSolution>
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<!-- qaitems -->
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<PreSolution Include="qa\src\unittest\qaitems">
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<config>Debug|PS3SNC</config>
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<resultDir>psn_debug</resultDir>
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<compileOnly>true</compileOnly>
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<compileWithDevenv>false</compileWithDevenv>
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</PreSolution>
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<PreSolution Include="qa\src\unittest\qaitems">
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<config>Release|PS3SNC</config>
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<resultDir>psn_beta_snc</resultDir>
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<compileOnly>true</compileOnly>
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<compileWithDevenv>false</compileWithDevenv>
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</PreSolution>
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<!-- rorc -->
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<Processor Include="base\tools\cli\rorc\rorc">
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<config>Beta|Rsc</config>
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<resultDir>win32_rscbeta</resultDir>
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<copyDestDir>framework\tools\bin</copyDestDir>
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<renameDestFile>rorc</renameDestFile>
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<copyDebugFiles>true</copyDebugFiles>
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<description>Resources assets from the base folder.</description>
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</Processor>
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<!-- srorc -->
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<Processor Include="suite\tools\deprecated\srorc\srorc">
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<config>Beta|Rsc</config>
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<resultDir>win32_rscbeta</resultDir>
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<copyDestDir>framework\tools\bin</copyDestDir>
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<renameDestFile>srorc</renameDestFile>
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<copyDebugFiles>true</copyDebugFiles>
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<description></description>
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<preTestCommand>$(RS_TOOLSBIN)\rage\FindPtxDeps.py</preTestCommand>
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<preTestParams>$(assetRootDir)\rage\assets\tune\rmptfx\fxlists\test.fxlist</preTestParams>
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</Processor>
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</ItemGroup>
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</Project>
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