544 lines
26 KiB
XML
Executable File
544 lines
26 KiB
XML
Executable File
<?xml version="1.0" encoding="UTF-8"?>
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<cb:scope xmlns:cb="urn:ccnet.config.builder">
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<cb:scope subvariant="_auto_textures" wildcard="<textures\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_models" wildcard="<models\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_models_cdimages" wildcard="<models/cdimages\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_models_cdimages_streamedpeds" wildcard="<models/cdimages/streamedpeds\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_models_cdimages_componentpeds" wildcard="<models/cdimages/componentpeds\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_waterbed" wildcard="<levels/waterbed\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_vfx_test" wildcard="<levels/vfx_test\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_tools_test" wildcard="<levels/tools_test\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_testbed" wildcard="<levels/testbed\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_testbed_script" wildcard="<levels/testbed/script\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_testbed_scenario" wildcard="<levels/testbed/scenario\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_testbed_props" wildcard="<levels/testbed/props\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_testbed_interiors" wildcard="<levels/testbed/interiors\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_nm_test" wildcard="<levels/nm_test\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_nm_test_script" wildcard="<levels/nm_test/script\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_nm_test_nm_build_script" wildcard="<levels/nm_test/nm_build/script\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_nettestbed" wildcard="<levels/nettestbed\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__prologue" wildcard="<levels/gta5/_prologue\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills" wildcard="<levels/gta5/_hills\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_country_06" wildcard="<levels/gta5/_hills/country_06\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_country_05" wildcard="<levels/gta5/_hills/country_05\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_country_04" wildcard="<levels/gta5/_hills/country_04\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_country_03" wildcard="<levels/gta5/_hills/country_03\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_country_02" wildcard="<levels/gta5/_hills/country_02\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_country_01" wildcard="<levels/gta5/_hills/country_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_cityhills_03" wildcard="<levels/gta5/_hills/cityhills_03\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_cityhills_02" wildcard="<levels/gta5/_hills/cityhills_02\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__hills_cityhills_01" wildcard="<levels/gta5/_hills/cityhills_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__cityw_venice_01" wildcard="<levels/gta5/_cityw/venice_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__cityw_santamon_01" wildcard="<levels/gta5/_cityw/santamon_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__cityw_sanpedro_01" wildcard="<levels/gta5/_cityw/sanpedro_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__cityw" wildcard="<levels/gta5/_cityw\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__cityw_koreatown_01" wildcard="<levels/gta5/_cityw/koreatown_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__cityw_beverly_01" wildcard="<levels/gta5/_cityw/beverly_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__cityw_airport_01" wildcard="<levels/gta5/_cityw/airport_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye_sunset" wildcard="<levels/gta5/_citye/sunset\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye_scentral_01" wildcard="<levels/gta5/_citye/scentral_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye" wildcard="<levels/gta5/_citye\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye_port_01" wildcard="<levels/gta5/_citye/port_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye_indust_02" wildcard="<levels/gta5/_citye/indust_02\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye_indust_01" wildcard="<levels/gta5/_citye/indust_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye_hollywood_01" wildcard="<levels/gta5/_citye/hollywood_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5__citye_downtown_01" wildcard="<levels/gta5/_citye/downtown_01\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5" wildcard="<levels/gta5\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_vehicles" wildcard="<levels/gta5/vehicles\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_vehiclemods" wildcard="<levels/gta5/vehiclemods\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_script" wildcard="<levels/gta5/script\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_scenario" wildcard="<levels/gta5/scenario\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_vegetation" wildcard="<levels/gta5/props/vegetation\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_rural" wildcard="<levels/gta5/props/rural\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_rt_bink" wildcard="<levels/gta5/props/rt_bink\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_roadside" wildcard="<levels/gta5/props/roadside\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_residential" wildcard="<levels/gta5/props/residential\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_recreational" wildcard="<levels/gta5/props/recreational\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props" wildcard="<levels/gta5/props\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_lev_des" wildcard="<levels/gta5/props/lev_des\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_industrial" wildcard="<levels/gta5/props/industrial\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_commercial" wildcard="<levels/gta5/props/commercial\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_props_building" wildcard="<levels/gta5/props/building\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_outsource" wildcard="<levels/gta5/outsource\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_interiors" wildcard="<levels/gta5/interiors\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_interiors_int_props" wildcard="<levels/gta5/interiors/int_props\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_generic" wildcard="<levels/gta5/generic\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_generic_cutspeds" wildcard="<levels/gta5/generic/cutspeds\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_destruction_interior" wildcard="<levels/gta5/destruction/interior\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_destruction_exterior" wildcard="<levels/gta5/destruction/exterior\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gta5_cloudhats" wildcard="<levels/gta5/cloudhats\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_gfx_test" wildcard="<levels/gfx_test\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_generic" wildcard="<levels/generic\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_cptestbed_interior" wildcard="<levels/cptestbed/interior\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_cptestbed" wildcard="<levels/cptestbed\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_levels_anim_test" wildcard="<levels/anim_test\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_data_metadata" wildcard="<data/metadata\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_data_effects" wildcard="<data/effects\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_data_dw_test" wildcard="<data/dw_test\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_data_cdimages" wildcard="<data/cdimages\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim" wildcard="<anim\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_xtools_test@" wildcard="<anim/ingame/xtools_test@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_weapons@" wildcard="<anim/ingame/weapons@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_weapon@" wildcard="<anim/ingame/weapon@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_veh@" wildcard="<anim/ingame/veh@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_truck_hold" wildcard="<anim/ingame/truck_hold\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_trailer@" wildcard="<anim/ingame/trailer@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_timetable@" wildcard="<anim/ingame/timetable@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_throw_grenade" wildcard="<anim/ingame/throw_grenade\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_taxi_hail" wildcard="<anim/ingame/taxi_hail\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_switch@" wildcard="<anim/ingame/switch@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_swimming@" wildcard="<anim/ingame/swimming@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_swat" wildcard="<anim/ingame/swat\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_stungun@" wildcard="<anim/ingame/stungun@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_sticky_cam" wildcard="<anim/ingame/sticky_cam\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_stealth" wildcard="<anim/ingame/stealth\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_special_ped@" wildcard="<anim/ingame/special_ped@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_skydive" wildcard="<anim/ingame/skydive\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_skinning" wildcard="<anim/ingame/skinning\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_sit" wildcard="<anim/ingame/sit\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_save" wildcard="<anim/ingame/save\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_r_guard" wildcard="<anim/ingame/r_guard\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_r_civi" wildcard="<anim/ingame/r_civi\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_reaction_" wildcard="<anim/ingame/reaction_\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_reaction@" wildcard="<anim/ingame/reaction@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_re@" wildcard="<anim/ingame/re@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_rc_handset" wildcard="<anim/ingame/rc_handset\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_rcm" wildcard="<anim/ingame/rcm\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_random@" wildcard="<anim/ingame/random@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_ragdoll_trans_back" wildcard="<anim/ingame/ragdoll_trans_back\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_ragdoll_trans" wildcard="<anim/ingame/ragdoll_trans\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_ragdoll@" wildcard="<anim/ingame/ragdoll@\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_p_stinger_s" wildcard="<anim/ingame/p_stinger_s\*.*">
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<cb:include href="$(base_file)"/>
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</cb:scope>
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<cb:scope subvariant="_auto_anim_ingame_p_parachute_s" wildcard="<anim/ingame/p_parachute_s\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_pm_" wildcard="<anim/ingame/pm_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_plead" wildcard="<anim/ingame/plead\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_playidles_" wildcard="<anim/ingame/playidles_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_platform_shim_wall" wildcard="<anim/ingame/platform_shim_wall\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_platform_shim_hang" wildcard="<anim/ingame/platform_shim_hang\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_platform_melee" wildcard="<anim/ingame/platform_melee\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_platform_jump" wildcard="<anim/ingame/platform_jump\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_platform_idles" wildcard="<anim/ingame/platform_idles\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_platform_gun" wildcard="<anim/ingame/platform_gun\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_platform" wildcard="<anim/ingame/platform\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_pickup_object" wildcard="<anim/ingame/pickup_object\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_ped" wildcard="<anim/ingame/ped\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_parachute" wildcard="<anim/ingame/parachute\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_oddjobs@" wildcard="<anim/ingame/oddjobs@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_nm@" wildcard="<anim/ingame/nm@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_nm" wildcard="<anim/ingame/nm\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_multi_" wildcard="<anim/ingame/multi_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_mp_" wildcard="<anim/ingame/mp_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_move_" wildcard="<anim/ingame/move_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_miss" wildcard="<anim/ingame/miss\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_mini@" wildcard="<anim/ingame/mini@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_melee_" wildcard="<anim/ingame/melee_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_melee@" wildcard="<anim/ingame/melee@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_medic" wildcard="<anim/ingame/medic\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_map_objects" wildcard="<anim/ingame/map_objects\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_ladders" wildcard="<anim/ingame/ladders\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_injured" wildcard="<anim/ingame/injured\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_gunlocker" wildcard="<anim/ingame/gunlocker\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_guard_reactions" wildcard="<anim/ingame/guard_reactions\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_guard" wildcard="<anim/ingame/guard\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_get_up_dir@" wildcard="<anim/ingame/get_up_dir@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_get_up_back" wildcard="<anim/ingame/get_up_back\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_get_up@" wildcard="<anim/ingame/get_up@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_get_up" wildcard="<anim/ingame/get_up\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_gestures@" wildcard="<anim/ingame/gestures@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_friends@" wildcard="<anim/ingame/friends@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_food" wildcard="<anim/ingame/food\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_facials@" wildcard="<anim/ingame/facials@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_explosions" wildcard="<anim/ingame/explosions\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_exhausted" wildcard="<anim/ingame/exhausted\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_ev_dives" wildcard="<anim/ingame/ev_dives\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_doors@" wildcard="<anim/ingame/doors@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_doors" wildcard="<anim/ingame/doors\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_defend@" wildcard="<anim/ingame/defend@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_dead" wildcard="<anim/ingame/dead\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_dam_ad_cuffed" wildcard="<anim/ingame/dam_ad_cuffed\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_dam_ad" wildcard="<anim/ingame/dam_ad\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_dam_" wildcard="<anim/ingame/dam_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_creatures@" wildcard="<anim/ingame/creatures@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_cover@" wildcard="<anim/ingame/cover@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_cop_" wildcard="<anim/ingame/cop_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_cop" wildcard="<anim/ingame/cop\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_config_screen_" wildcard="<anim/ingame/config_screen_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_combat@" wildcard="<anim/ingame/combat@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_clothing" wildcard="<anim/ingame/clothing\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_climbing" wildcard="<anim/ingame/climbing\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_cellphone@" wildcard="<anim/ingame/cellphone@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_cellphone" wildcard="<anim/ingame/cellphone\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_car_bomb" wildcard="<anim/ingame/car_bomb\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_busted" wildcard="<anim/ingame/busted\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_avoids" wildcard="<anim/ingame/avoids\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_auto_drop" wildcard="<anim/ingame/auto_drop\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_auto_climb" wildcard="<anim/ingame/auto_climb\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_arrest" wildcard="<anim/ingame/arrest\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_animals@" wildcard="<anim/ingame/animals@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_animals" wildcard="<anim/ingame/animals\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_amb_sit_" wildcard="<anim/ingame/amb_sit_\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_amb@" wildcard="<anim/ingame/amb@\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_ingame_ak_test" wildcard="<anim/ingame/ak_test\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
<cb:scope subvariant="_auto_anim_expressions" wildcard="<anim/expressions\*.*">
|
|
<cb:include href="$(base_file)"/>
|
|
</cb:scope>
|
|
</cb:scope>
|