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gtav-src/tools_ng/dcc/current/max2012/plugcfg/rsnorth.att
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2025-09-29 00:52:08 +02:00

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#att
#
# Attribute definition script file X:\gta5\tools_ng\dcc\current\max2012\plugcfg\rsnorth.att
# output by AttributeEdit. AttributeEdit was written by Adam Fowler.
#
startclass "Animation"
bool 635 "looped" 1
string 637 "groupName" "DEFAULT"
string 638 "animState" "None"
end
startclass "Clip Properties"
bool 677 "RandomiseStartPhase" 0
float 678 "MinPhase" 0
float 679 "MaxPhase" 0
bool 680 "RandomiseRate" 0
float 681 "MinRate" 0
float 682 "MaxRate" 0
end
startclass "Cutscene"
bool 894 "Use As Ped Light" 0
bool 896 "Use Intensity As Multiplier" 0
bool 925 "Only Affects Peds" 0
end
startclass "Episodic"
bool 601 "New Episodic" 0
bool 602 "Replaced Episodic" 0
bool 603 "TXD Episodic" 0
end
startclass "Glass"
bool 633 "Is Breakable Glass" 0
string 634 "Glass type" "Pane"
end
startclass "Gta AudioEmit"
string 407 "Effect" ""
end
startclass "Gta Billboard"
string 157 "Line1" ""
string 158 "Line2" ""
string 159 "Line3" ""
string 160 "Line4" ""
int 163 "Num Lines" 4
int 164 "Num Letters" 3
int 270 "Palette ID" 0
end
startclass "Gta Block"
string 311 "BlockID" "changeme"
string 607 "Owner" "R* North"
string 312 "Artist" "unknown"
string 313 "Date Edited" "unknown"
bool 608 "1st Pass" 0
bool 609 "2nd Pass Started" 0
bool 610 "2nd Pass Outsourced" 0
bool 612 "2nd Pass Complete" 0
bool 613 "3rd Pass Complete" 0
bool 320 "Complete" 0
int 347 "MemModel" 0
int 348 "MemCollision" 0
int 349 "MemTexture" 0
int 350 "NumModels" 0
int 351 "NumXrefs" 0
bool 368 "Freeze" 0
end
startclass "Gta Buoyancy"
end
startclass "Gta CarGen"
int 176 "Colour1" -1
int 177 "Colour2" -1
bool 178 "High Priority" 0
int 179 "Alarm Chance" 0
int 180 "Locked Chance" 0
int 181 "Min Delay" -1
int 182 "Max Delay" -1
bool 292 "Ignore Population Limit" 0
int 334 "Colour3" -1
int 335 "Colour4" -1
string 366 "Model" ""
bool 401 "Police" 0
bool 402 "Firetruck" 0
bool 403 "Ambulance" 0
bool 420 "Active During Day" 1
bool 421 "Active During Night" 1
bool 485 "Align Left" 0
bool 486 "Align Right" 0
int 529 "Creation Rule" 0
int 530 "Scenario" 0
bool 569 "Single Player" 1
bool 570 "Network" 1
string 852 "Model Set" ""
bool 899 "Low Priority" 1
string 924 "IPL Group" "undefined"
end
startclass "Gta Collision"
int 7 "Piece Type" 0
int 168 "Day Brightness" 11
int 169 "Night Brightness" 11
string 367 "Coll Type" "default"
string 409 "Audio Material" ""
bool 440 "Stairs" 0
bool 441 "Non Climable" 0
bool 442 "See Through" 0
bool 443 "Shoot Through" 0
bool 444 "Does Not Provide Cover" 0
bool 445 "Path" 0
bool 450 "Edited by Leeds" 0
int 483 "Room ID" 0
bool 528 "Non Camera Collidable" 0
bool 802 "Non Camera Collidable Allow Clipping" 0
bool 656 "BVH Bound" 0
bool 667 "Use Procedural Tint" 0
bool 668 "Is Cloth Collision" 0
bool 746 "No Decal" 0
bool 769 "Is Temporary" 0
int 782 "Composite Order" -1
bool 787 "Split On Material Limit" 0
bool 910 "No Network Spawn" 0
end
startclass "Gta Cover"
int 183 "Usage" 0
bool 212 "Enabled" 1
end
startclass "Gta Escalator"
bool 213 "Going Up" 1
end
startclass "Gta Explosion"
int 452 "Attach" 0
bool 453 "Attach to All" 0
int 492 "Trigger" 0
bool 544 "Ignore Damage Model" 0
bool 545 "Play On Parent" 0
bool 598 "Only on damage model" 0
string 745 "Explosion Name" ""
bool 827 "Allow Rubber Bullet Shot FX" 0
bool 828 "Allow Electric Bullet Shot FX" 0
end
startclass "Gta Group"
float 5 "LOD distance" 100
string 526 "TXD" "CHANGEME"
bool 531 "Milo Preview" 1
end
startclass "Gta Interior"
int 99 "type" 0
int 101 "seed" 0
int 104 "status" 50
int 107 "Group" -1
end
startclass "Gta Ladder FX"
bool 393 "Can Get Off At Top" 0
end
startclass "Gta TimeHours"
bool 455 "1" 1
bool 456 "2" 1
bool 457 "3" 1
bool 458 "4" 1
bool 459 "5" 1
bool 460 "6" 1
bool 461 "7" 0
bool 462 "8" 0
bool 463 "9" 0
bool 464 "10" 0
bool 465 "11" 0
bool 466 "12" 0
bool 467 "13" 0
bool 468 "14" 0
bool 469 "15" 0
bool 470 "16" 0
bool 471 "17" 0
bool 472 "18" 0
bool 473 "19" 0
bool 474 "20" 0
bool 475 "21" 1
bool 476 "22" 1
bool 477 "23" 1
bool 478 "24" 1
end
startclass "Gta Time"
include "Gta TimeHours"
bool 8 "Is time object" 0
bool 479 "Allow Vanish Whilst Viewed" 0
end
startclass "RsActive"
bool 882 "Active" 1
end
startclass "Gta Light"
include "Gta Time"
include "RsActive"
float 12 "Light size" 18
float 13 "Corona size" 0
int 15 "Flashiness" 0
float 23 "LOD distance" 100
string 25 "Corona name" "corona"
string 26 "Shadow name" "null"
bool 102 "Day" 0
bool 103 "Night" 1
bool 166 "Is Electric" 0
bool 255 "Only From Below" 0
bool 259 "Strobe" 0
bool 268 "Plane" 0
bool 362 "Cast Static Object Shadow" 0
bool 363 "Cast Dynamic Object Shadow" 0
bool 388 "Calc From Sunlight" 0
bool 630 "Calc From Exterior Ambient" 0
bool 405 "Enable Buzzing" 0
bool 406 "Force Buzzing" 0
bool 428 "Volume Drawing" 0
float 429 "Volume Intensity" 1
float 430 "Volume Size" 1
bool 446 "Fade Between Day and Night" 0
int 497 "Attach" 0
bool 502 "No Specular" 0
float 508 "Corona Intensity" 1
int 542 "Shadow Alpha" 0
bool 599 "Bounce Light" 0
bool 644 "Dont Export" 0
string 670 "GlobalHandle" "0"
bool 756 "INT and EXT" 0
bool 765 "Corona Only" 0
int 773 "Render In Reflection" 0
int 861 "Light Fade Distance" 0
int 862 "Shadow Fade Distance" 0
int 863 "Volume Fade Distance" 0
int 864 "Specular Fade Distance" 0
bool 878 "Force Medium Lod Light" 0
bool 879 "Corona Only Lod Light" 0
float 915 "Shadow Near Clip" 0.01
float 919 "Shadow Blur" 0
end
startclass "Gta LightPhoto"
include "Gta Time"
include "RsActive"
include "Cutscene"
float 131 "Light size" 30
float 132 "Corona size" 0
int 134 "Flashiness" 0
float 139 "LOD distance" 100
string 141 "Corona name" "corona"
string 142 "Shadow name" "shad_exp"
bool 147 "Day" 0
bool 148 "Night" 1
bool 167 "Is Electric" 0
bool 256 "Only From Below" 0
bool 260 "Strobe" 0
bool 269 "Plane" 0
bool 364 "Cast Static Object Shadow" 0
bool 365 "Cast Dynamic Object Shadow" 0
bool 432 "Calc From Sunlight" 0
bool 433 "Enable Buzzing" 0
bool 434 "Force Buzzing" 0
bool 435 "Volume Drawing" 0
float 436 "Volume Intensity" 1
float 437 "Volume Size" 1
bool 447 "Fade Between Day and Night" 0
int 500 "Attach" 0
bool 503 "No Specular" 0
float 509 "Corona Intensity" 1
int 543 "Shadow Alpha" 0
bool 600 "Bounce Light" 0
bool 643 "Dont Export" 0
string 669 "GlobalHandle" "0"
bool 755 "INT and EXT" 0
bool 761 "Corona Only" 0
int 772 "Render In Reflection" 0
float 781 "Corona Z-Bias" 0.1
bool 784 "Disable in Cutscene" 0
bool 832 "Reflector" 0
bool 833 "Diffuser" 0
bool 845 "Add Ambient Light" 0
bool 846 "Cast Higher Res Shadow" 0
bool 847 "Cast Only Lower Res Shadows" 0
bool 848 "Add To Lod Lights" 0
bool 849 "Dont Light Alpha" 0
bool 850 "Shadows If Possible" 0
int 854 "Shadow Fade Distance" 0
int 855 "Light Fade Distance" 0
int 856 "Volume Fade Distance" 0
int 857 "Specular Fade Distance" 0
bool 865 "Add To VIP LOD Lights" 0
bool 881 "Force Medium Lod Light" 0
bool 880 "Corona Only Lod Light" 0
float 914 "Shadow Near Clip" 0.01
float 920 "Shadow Blur" 0
end
startclass "Gta LightShaft"
float 425 "Density" 1
float 426 "Length" 2
float 427 "Intensity" 1
float 646 "Direction X" 0
float 647 "Direction Y" 0
float 648 "Direction Z" 1
bool 649 "Use Sun Light Direction" 1
bool 650 "Use Sun Light Colour" 1
bool 651 "Shadowed" 0
bool 652 "Per Pixel Shadowed" 0
int 653 "R" 255
int 654 "G" 255
int 655 "B" 255
bool 815 "Scale By Sun Intensity" 1
bool 819 "Scale By Sun Colour" 0
int 816 "Density Type" 0
int 817 "Volume Type" 0
float 818 "Softness" 0
bool 820 "Draw In Front And Behind" 0
float 821 "Direction Amount" 0
float 834 "Fade In Time Start" 0
float 835 "Fade In Time End" 0
float 836 "Fade Out Time Start" 0
float 837 "Fade Out Time End" 0
float 838 "Fade Distance Start" 0
float 839 "Fade Distance End" 0
int 840 "Flashiness" 0
bool 841 "Squared Off Endcap" 0
end
startclass "Gta LodModifier"
bool 575 "Cull Water" 0
end
startclass "Gta Lookat"
int 37 "Type" 1
int 38 "Interest" 128
end
startclass "RsDLC"
bool 875 "New DLC" 0
bool 876 "Replaced DLC" 0
bool 877 "TXD DLC" 0
string 918 "Compatibility Pack" "None"
end
startclass "Gta MILO"
include "RsDLC"
bool 326 "In Progress" 0
bool 327 "First Pass" 0
bool 328 "Second Pass" 0
bool 329 "Polished" 0
bool 330 "Optimised" 0
bool 331 "Streaming Well" 0
bool 332 "Complete" 0
bool 385 "Don't Export Milo" 0
float 412 "Detail" -1
bool 516 "Propogate Instancing" 0
bool 552 "Office Population" 0
bool 555 "Prioritise Decals/Alphas" 0
bool 566 "Allow Sprinting" 0
bool 576 "Cutscene Only" 0
bool 577 "Lod When Locked" 0
bool 581 "No Water Reflection" 0
int 809 "Milo Group" 0
bool 904 "Turn On GPS" 0
bool 906 "Cap Alpha of Interior Contents" 0
bool 911 "Short Fade Distance" 0
end
startclass "Gta MILOTri"
string 324 "BlockID" "unknown"
bool 387 "Don't Export Milo Tri" 0
string 562 "IPL Group" "undefined"
string 629 "Prop Group" "undefined"
int 636 "Milo Group" 0
int 686 "Milo Floor" 0
end
startclass "Gta MloPortal"
bool 352 "One Way" 0
bool 355 "MLO Link" 0
int 397 "Red" 255
int 398 "Green" 255
int 399 "Blue" 255
bool 512 "Mirror" 0
bool 524 "Ignored by Modifier" 0
float 557 "Fade Distance" 1
bool 573 "Expensive Shaders" 0
bool 582 "Draw Low LOD Only" 0
bool 583 "Allow Closing" 1
bool 730 "Mirror Uses Directional Light" 0
bool 758 "Mirror Portal Traversal" 0
bool 759 "Mirror Floor" 0
float 788 "Opacity" 0
bool 810 "Mirror Can See Exterior View" 0
int 830 "Mirror Type" 0
int 873 "Mirror Priority" 0
bool 883 "Use Light Bleed" 0
end
startclass "Gta MloRoom"
string 396 "Timecycle" ""
float 400 "Blend" 1
bool 539 "Freeze Peds" 0
bool 541 "Freeze Cars" 0
bool 548 "No Directional Light" 0
bool 550 "No Exterior Light" 0
bool 578 "Force Freeze" 0
bool 579 "Reduce Peds" 1
bool 580 "Reduce Cars" 1
int 687 "Room Floor" 0
string 789 "Secondary Timecycle" ""
int 790 "Depth" 0
bool 851 "Force Directional Light" 0
bool 860 "Don't Render Exterior" 0
bool 909 "Mirror Potentially Visible" 0
end
startclass "Gta MultiBldg"
int 209 "Rule" 0
int 210 "Area Code" 0
end
startclass "Gta ProjMan"
int 185 "_Priority" 0
bool 186 "Level Design Required" 0
bool 187 "Model Needs Improvement" 0
bool 188 "Texturing Needs Improvement" 0
bool 189 "Geometry Needs Optimising" 0
bool 190 "Textures Needs Optimising" 0
bool 191 "LOD Needs Modelling" 0
bool 192 "LOD Needs Texturing" 0
bool 193 "Collision Needs Optimising" 0
bool 194 "Collision Needs Attributes" 0
bool 195 "Signed Off" 0
string 196 "Notes" ""
bool 197 "LDR Done" 0
bool 198 "MNI Done" 0
bool 199 "TNI Done" 0
bool 200 "GNO Done" 0
bool 201 "TNO Done" 0
bool 202 "LNM Done" 0
bool 203 "LNT Done" 0
bool 204 "CNO Done" 0
bool 205 "CNA Done" 0
end
startclass "Interior Instance"
int 803 "Group ID" 0
string 813 "Default Entity Sets" ""
bool 905 "Turn On GPS" 0
bool 907 "Cap Alpha of Interior Contents" 0
bool 912 "Short Fade Distance" 0
end
startclass "RS Mesh Render Flags"
bool 805 "Mesh" 1
bool 806 "Shadow" 1
bool 842 "Paraboloid Reflection" 1
bool 843 "Mirror" 1
bool 844 "Water" 1
end
startclass "RsArchtype"
bool 322 "Dont cast shadows" 0
bool 484 "Shadow Only" 0
bool 884 "Force 0 priority" 0
bool 887 "Critical" 0
bool 913 "Permanent Archetype" 0
end
startclass "RsEntitytype"
bool 715 "Dont Render In Shadows" 0
bool 716 "Only Render In Shadows" 0
bool 866 "Use Alternate Fade Distance" 0
end
startclass "Gta Object"
include "Gta Time"
include "Gta ProjMan"
include "Glass"
include "Animation"
include "Clip Properties"
include "Interior Instance"
include "RS Mesh Render Flags"
include "RsArchtype"
include "RsEntitytype"
include "RsDLC"
include "RsActive"
float 3 "LOD distance" 100
bool 4 "Light reflection" 0
string 28 "TXD" "CHANGEME"
bool 41 "Do not fade" 0
bool 42 "Draw last" 0
bool 54 "Is Subway" 0
bool 56 "Ignore Lighting" 0
bool 58 "No Zbuffer write" 0
int 61 "Area Code" 0
bool 62 "Level Design Object" 0
bool 97 "Breakable" 0
string 110 "Collision Group" "undefined"
bool 112 "Export Vertex Colours" 1
bool 120 "Dont Collide With Flyer" 0
bool 122 "Dont Add To IPL" 0
bool 123 "Dont Export" 0
bool 124 "Dont Apply Radiosity" 0
string 149 "IPL Group" "undefined"
bool 152 "Is Dynamic" 0
bool 249 "Backface Cull" 1
bool 257 "Low Priority" 0
bool 262 "Use Full Matrix" 0
bool 271 "Non Streamed Instance" 0
bool 276 "Is Underwater" 0
bool 282 "Is Tunnel" 0
bool 283 "Is Tunnel Transition" 0
bool 284 "Does Not Provide AI Cover" 0
bool 289 "Break Use Pivot" 0
bool 302 "Milo Preview" 1
bool 305 "Is Fragment" 0
bool 309 "Instanced" 0
string 310 "BlockID" "unknown"
bool 323 "Cast texture shadows" 0
int 333 "Attribute" 0
bool 353 "Is Fixed" 0
bool 354 "Is FragProxy" 0
bool 356 "Is MLO LOD" 0
bool 361 "Is Door" 0
bool 369 "Is Ladder" 0
bool 370 "Is Fire Escape" 0
bool 373 "Has Door Physics" 0
bool 378 "Pack Textures" 0
bool 379 "Does Not Touch Water" 0
bool 381 "Is Fixed For Navigation" 0
string 382 "Anim" ""
bool 383 "Has Anim" 0
bool 384 "Has UvAnim" 0
bool 391 "Don't Avoid By Peds" 0
bool 394 "New Frag" 0
bool 395 "No TXD" 0
bool 411 "Hold for LOD" 0
bool 431 "Instance LOD distance" 0
bool 438 "Hand edited collision" 0
bool 439 "Enable Ambient Multiplier" 1
bool 448 "Always Loaded" 0
bool 449 "Edited by Leeds" 0
bool 501 "Disable Ped Spawning" 0
bool 504 "Static Shadows" 1
bool 505 "Dynamic Shadows" 1
bool 510 "On all day" 0
bool 525 "Temporary" 0
bool 532 "Superlod with Alpha" 0
bool 551 "Tough for Bullets" 0
bool 556 "Instance Collision" 0
bool 558 "Authored Orients" 0
bool 559 "Dont Add To IDE" 0
bool 560 "Reverse Cover For Player" 0
bool 561 "Day/Night Ambient" 0
int 565 "Priority" 0
bool 567 "Export Geometry" 1
bool 568 "Allow Any Lod Distance" 0
string 574 "REALTXD" ""
bool 596 "Is Cloth" 0
int 626 "AO Multiplier" 255
string 627 "Prop Group" "undefined"
bool 628 "Is Debug" 0
bool 639 "Is AnimProxy" 0
string 642 "LOD For Containers" ""
int 645 "Light Group" 0
bool 657 "Remove Degenerate Polys" 1
bool 658 "Keep Bone Rotations" 0
bool 663 "Adopt Me" 0
int 671 "Tint" 0
bool 684 "Weld Without Quantise" 0
string 685 "AnimatedBB" "0"
bool 700 "User Defined Palette" 0
bool 701 "Is Occlusion" 0
bool 814 "Is Water Only Occlusion" 0
bool 717 "Dont Render In Reflections" 0
bool 718 "Only Render In Reflections" 0
bool 725 "Bake Collision" 0
bool 731 "Climbable by AI" 0
bool 739 "Never Bake Collision" 0
bool 740 "Force Bake Collision" 0
bool 742 "Weld Mesh" 1
string 743 "Tags" ""
int 744 "Artificial AO Multiplier" 255
bool 747 "Dont Write to Z Buffer" 0
bool 754 "Allow Non-Uniform Scaled Instances" 0
bool 768 "Generate Collision From Mesh" 0
bool 757 "Pivot Reset To AABB Centre" 0
float 785 "Child LOD distance" 0
bool 783 "Is Tree" 0
float 800 "HD Textures Distance" 5
bool 801 "Suppress HD Textures" 0
bool 808 "Dont Render In Reflections On PC" 0
bool 810 "Override Physics Bounds" 0
bool 812 "Autostart Anim" 0
bool 821 "Dont Render In Water Reflections" 0
bool 822 "Only Render In Water Reflections" 0
bool 815 "Lock Presets" 0
bool 885 "Dont Render In Mirror" 0
bool 886 "Only Render In Mirror" 0
bool 890 "Generate Water Reflective LODs" 0
bool 891 "Is ComboLod" 0
bool 892 "Dont Render In Mirror Reflections" 0
bool 893 "Only Render In Mirror Reflections" 0
bool 898 "Should Have Combo Link" 0
bool 900 "Ignored By ComboLodder" 0
bool 903 "Has Pre-Reflected Water Proxy" 0
bool 908 "Has Drawable Proxy For Water Reflections" 0
bool 916 "Can ComboLod Animation" 0
bool 921 "Use Weighted Normals" 0
bool 922 "Has Alpha Shadow" 0
bool 923 "Ignore In Bound Calculation" 0
end
startclass "Gta Particle"
string 98 "Name" ""
int 321 "Trigger" 0
int 404 "Attach" 0
bool 454 "Attach to All" 0
float 488 "Scale" 1
int 493 "Probability" 100
bool 533 "Has Tint" 0
int 534 "R" 255
int 535 "G" 255
int 536 "B" 255
int 741 "A" 255
bool 546 "Ignore Damage Model" 0
bool 547 "Play On Parent" 0
bool 597 "Only on damage model" 0
bool 660 "Is Triggered" 0
end
startclass "Gta Pickup"
int 57 "Pickup type" 0
end
startclass "Gta ProcObj"
string 336 "Object" "0"
float 337 "Spacing" 2
float 338 "MinScale" 1
float 339 "MaxScale" 1
float 343 "MinScaleZ" 1
float 344 "MaxScaleZ" 1
float 342 "ZOffsetMin" 0
float 345 "ZOffsetMax" 0
bool 346 "IsAligned" 0
end
startclass "Gta Queue"
int 59 "Type" 0
string 235 "Script" ""
int 236 "Interest" 75
int 237 "Look At" 0
bool 275 "Enabled" 1
int 413 "Start Time" 0
int 414 "End Time" 23
end
startclass "Gta Script"
string 357 "Name" "none"
int 374 "Work Type" 0
int 375 "Home" 0
int 376 "Leisure Type" 0
int 377 "Food Type" 0
end
startclass "Gta Scrollbars"
end
startclass "Gta SoundZone"
string 252 "Name" ""
int 253 "Sound" 0
bool 254 "Active" 1
end
startclass "RsSpawnPointFlags"
bool 799 "Stationary Reactions" 0
bool 872 "No Spawn" 0
end
startclass "Gta SpawnPoint"
include "RsSpawnPointFlags"
string 489 "ped type" "any"
int 490 "time start override" 0
int 491 "time end override" 0
string 792 "Model Set" ""
float 794 "Radius" 0
int 795 "Availability" 0
float 793 "Time Till Ped Leaves" 0
end
startclass "Gta StuntJump"
int 184 "Score" 0
end
startclass "Gta Swayable"
int 519 "Attach" 0
float 520 "Low Wind Sway Speed" 4
float 521 "Low Wind Sway Amplitude" 0
float 522 "High Wind Sway Speed" 3
float 523 "High Wind Sway Amplitude" 0.32
end
startclass "Gta TC Sphere"
string 867 "Name" ""
float 868 "Range" 0.25
float 869 "Percentage" 100
int 870 "StartHour" 0
int 871 "EndHour" 23
end
startclass "Gta Texture"
bool 640 "optimised" 1
string 641 "filtering" "linear"
string 666 "Processing Template" ""
bool 831 "Map Scope Export" 0
end
startclass "Gta TimeCycle"
float 208 "Percentage" 0
float 211 "Range" 100
int 422 "StartHour" 0
int 423 "EndHour" 23
string 424 "IDString" ""
end
startclass "Gta TriggerPoint"
int 170 "Index" 0
end
startclass "Gta WalkDontWalk"
end
startclass "Gta Water"
float 214 "Point1 Flow X" 0
float 215 "Point1 Flow Y" 0
float 216 "Point1 Big Wave Strength" 0
float 217 "Point1 Small Wave Strength" 0
float 218 "Point2 Flow X" 0
float 219 "Point2 Flow Y" 0
float 220 "Point2 Big Wave Strength" 0
float 221 "Point2 Small Wave Strength" 0
float 222 "Point3 Flow X" 0
float 223 "Point3 Flow Y" 0
float 224 "Point3 Big Wave Strength" 0
float 225 "Point3 Small Wave Strength" 0
float 226 "Point4 Flow X" 0
float 227 "Point4 Flow Y" 0
float 228 "Point4 Big Wave Strength" 0
float 229 "Point4 Small Wave Strength" 0
bool 238 "Visible" 1
bool 272 "Limited Depth" 0
bool 513 "Standard" 1
bool 514 "Calming" 0
float 515 "Calmness" 0
bool 867 "Ignore in water occlusion rendering" 0
end
startclass "Gta WindowLedge"
end
startclass "Gta Zone"
int 11 "Zone type" 0
int 43 "Level" 0
string 165 "Zone name" "<null>"
end
startclass "GtaAnimHierarchy"
include "Gta ProjMan"
float 94 "LOD distance" 100
int 82 "Area Code" 0
string 83 "TXD" "CHANGEME"
bool 87 "Ignore Lighting" 0
bool 89 "Level Design Object" 0
bool 92 "Do not fade" 0
bool 93 "Draw last" 0
bool 95 "No Zbuffer write" 0
string 111 "Collision Group" "undefined"
bool 115 "Export Vertex Colours" 1
bool 125 "Dont Add To IPL" 0
bool 126 "Dont Export" 0
bool 127 "Dont Apply Radiosity" 0
string 150 "IPL Group" "undefined"
bool 250 "Backface Cull" 1
bool 258 "Low Priority" 0
bool 263 "Use Full Matrix" 0
bool 277 "Is Underwater" 0
end
startclass "GtaCullzone"
bool 30 "Enclosed" 0
bool 44 "Stairs" 0
bool 45 "1st Person" 0
int 47 "Wanted Drop Amount" 0
bool 48 "Stop Raining" 0
bool 49 "No Police" 0
bool 50 "Ignore" 0
bool 52 "Load Collision" 0
bool 69 "Police walk" 0
bool 70 "In room audio" 0
bool 71 "Water fudge" 0
bool 242 "Mirror" 0
bool 243 "Screens 1" 0
bool 244 "Screens 2" 0
bool 245 "Screens 3" 0
bool 246 "Screens 4" 0
bool 247 "Screens 5" 0
bool 248 "Screens 6" 0
bool 278 "Cull Dont Stream" 0
bool 280 "Tunnel" 0
bool 281 "Tunnel Transition" 0
bool 285 "Military Area" 0
bool 288 "Has Tunnel Colours" 0
bool 290 "Extra Air Resistance" 0
bool 291 "Fewer Cars" 0
bool 293 "Fewer Peds" 0
end
startclass "GtaEntryExit"
int 79 "Area Code" 0
string 105 "Title" ""
bool 106 "Rubbish" 0
int 128 "Extra Colour" 0
bool 153 "Shop Entrance" 0
bool 154 "Fade" 0
bool 155 "Linked" 0
bool 156 "Shop Exit" 0
bool 161 "Warp Cars" 0
bool 162 "Warp Bikes" 0
int 231 "Open Time" 0
int 232 "Close Time" 24
bool 233 "Warp Gang" 0
bool 234 "Do not warp" 0
int 251 "Num Random Peds" 2
bool 261 "Random Open Time" 0
bool 279 "Burglary House" 0
end
startclass "GtaGarageArea"
bool 76 "Rotate" 1
bool 77 "InvertRotation" 0
bool 78 "LeaveCamera" 0
int 108 "Type" 0
string 109 "Name" ""
end
startclass "GtaLadderFX"
bool 584 "Can Get Off At Top" 0
end
startclass "NetRestart"
bool 415 "Disabled" 0
bool 416 "Water" 0
bool 417 "Roadblock" 0
int 418 "Speed" 1
string 419 "Streetname" ""
int 553 "Special" 15
end
startclass "PatrolLink"
end
startclass "PatrolNode"
int 586 "Patrol Duration" -1
float 587 "Heading X" 0
float 590 "Heading Y" 0
float 589 "Heading Z" 0
string 591 "Associated Base" "0"
string 592 "Route Name" "0"
string 593 "Patrol Type" "0"
end
startclass "RAGE Particle"
string 98 "Name" ""
int 404 "Attach" 0
bool 454 "Attach to All" 0
float 488 "Scale" 1
int 493 "Probability" 100
bool 533 "Has Tint" 0
int 534 "R" 255
int 535 "G" 255
int 536 "B" 255
float 604 "Emitter Size X" 1
float 605 "Emitter Size Y" 1
float 606 "Emitter Size Z" 1
bool 546 "Ignore Damage Model" 0
bool 547 "Play On Parent" 0
bool 597 "Only on damage model" 0
bool 661 "Is Triggered" 0
int 702 "A" 255
bool 780 "Dont Export" 0
bool 825 "Allow Rubber Bullet Shot FX" 0
bool 826 "Allow Electric Bullet Shot FX" 0
end
startclass "RS Container"
string 614 "Owner" "R* North"
string 624 "Artist" "Unknown"
bool 617 "1st Pass" 0
bool 618 "2nd Pass Started" 0
bool 621 "2nd Pass Outsourced" 0
bool 619 "2nd Pass Complete" 0
bool 622 "3rd Pass Complete" 0
bool 732 "Polished" 0
bool 733 "Reworked" 0
bool 734 "Bug Fixed By Outsource" 0
bool 735 "Optimised Collision" 0
bool 736 "Optimised Object Count" 0
bool 737 "Optimised Polycount" 0
bool 738 "Optimised Shadercount" 0
bool 623 "Complete" 0
end
startclass "RS Door"
bool 748 "Enable Limit Angle" 1
bool 749 "Starts Locked" 0
bool 750 "Can Break" 0
float 751 "Limit Angle" 90
float 752 "Door Target Ratio" 0
end
startclass "RS Expression"
string 775 "Dictionary Name" ""
string 776 "Expression Name" ""
string 791 "Creature Metadata Name" ""
bool 874 "Initialise On Collision" 0
end
startclass "RS IMAP Group"
include "Animation"
end
startclass "RSLadder"
bool 688 "Can Get Off At Top" 1
bool 689 "Can Get Off At Bottom" 1
end
startclass "RSLedge"
end
startclass "RsDecal"
int 707 "Attach" 0
int 708 "Trigger" 0
bool 709 "Ignore Damage Model" 0
bool 710 "Play On Parent" 0
bool 711 "Only On Damage Model" 0
bool 713 "Attach To All" 0
string 714 "Decal Name" ""
float 720 "Scale" 1
int 721 "Probability" 100
bool 823 "Allow Rubber Bullet Shot FX" 0
bool 824 "Allow Electric Bullet Shot FX" 0
end
startclass "RsMapZone"
int 697 "Zone area" 0
string 698 "Zone name" "<null>"
end
startclass "RsPopZone"
int 695 "Zone type" 0
string 696 "Zone name" "<null>"
end
startclass "RsStatedAnim"
string 646 "Prop Group" "undefined"
string 760 "Compression" "Default"
int 778 "Animation Start" 0
int 779 "Animation End" 0
float 804 "LOD distance" 100
end
startclass "RsWindDisturbance"
int 722 "Disturbance Type" 0
int 723 "Attach" 0
float 724 "Strength" 1
bool 725 "Strength Multiplies Global Wind" 0
bool 726 "Attach To All" 0
end
startclass "VehicleLink"
int 299 "Lanes In" 1
int 300 "Lanes Out" 1
int 301 "Width" 0
bool 494 "Narrowroad" 0
bool 554 "GpsBothWays" 0
bool 674 "Shortcut" 0
bool 722 "Dont Use For Navigation" 0
bool 901 "Block If No Lanes" 0
end
startclass "VehicleNode"
bool 294 "Disabled" 0
bool 295 "Water" 0
bool 296 "Roadblock" 0
int 297 "Speed" 1
int 298 "Special" 0
string 380 "Streetname" ""
bool 511 "Highway" 0
bool 527 "NoGps" 0
bool 563 "LowBridge" 0
bool 564 "Tunnel" 0
bool 585 "OpenSpace" 0
int 673 "Density" 8
bool 723 "Cannot Go Left" 0
bool 724 "Left Turns Only" 0
bool 774 "Off Road" 0
bool 786 "Cannot Go Right" 0
bool 811 "No Big Vehicles" 0
bool 858 "Indicate Keep Left" 0
bool 859 "Indicate Keep Right" 0
bool 897 "Slip Lane" 0
end
startui "Animation properties" #editing "Animation"
checkbox 635
tlist 638 "Start,Animation,End"
end
startui "Clip Properties" #editing "Clip Properties"
checkbox 677
floatspin 678 0 1
floatspin 679 0 1
checkbox 680
floatspin 681 -10 10
floatspin 682 -10 10
end
startui "Corona" #editing "Gta Light"
floatspin 13 0 100
floatspin 508 0 10
checkbox 765
end
startui "CoronaPhoto" #editing "Gta LightPhoto"
floatspin 132 0 100
floatspin 509 0 10
checkbox 761
end
startui "Cutscene" #editing "Cutscene"
checkbox 894
checkbox 896
checkbox 925
end
startui "Dialog" #editing "Animation"
checkbox 635
end
startui "Glass" #editing "Glass"
checkbox 633
tlist 634 "Pane"
end
startui "Gta AudioEmit" #editing "Gta AudioEmit"
editbox 407
end
startui "Gta Billboard" #editing "Gta Billboard"
editbox 157
editbox 158
editbox 159
editbox 160
intspin 163 1 4
list 164 "2 chars,4 chars,8 chars,16 chars"
intspin 270 0 3
end
startui "Gta Block" #editing "Gta Block"
editbox 311
tlist 607 "R* North,R* San Diego"
editbox 312
editbox 313
checkbox 608
checkbox 609
checkbox 610
checkbox 612
checkbox 613
checkbox 320
intspin 347 0 1000000
intspin 348 0 1000000
intspin 349 0 1000000
intspin 350 0 1000000
intspin 351 0 1000000
checkbox 368
end
startui "Gta Buoyancy" #editing "Gta Buoyancy"
end
startui "Gta CarGen" #editing "Gta CarGen"
intspin 176 -1 255
intspin 177 -1 255
intspin 334 -1 255
intspin 335 -1 255
intspin 179 0 100
intspin 180 0 100
intspin 181 -1 100000
intspin 182 -1 100000
checkbox 178
checkbox 292
editbox 366
checkbox 401
checkbox 402
checkbox 403
checkbox 420
checkbox 421
checkbox 485
checkbox 486
list 529 "All,Only Sports,No Sports,Only Big,No Big,Only Bikes,No Bikes,Only Delivery,No Delivery,Boats,Only Poor,No Poor"
list 530 "None,Mechanic"
checkbox 569
checkbox 570
checkbox 899
editbox 852
editbox 924
end
startui "Gta Collision" #editing "Gta Collision"
list 7 "DEFAULT,BONNET,TRUNK,FRONTBUMPER,REARBUMPER,FRONTLEFTDOOR,FRONTRIGHTDOOR,REARLEFTDOOR,REARRIGHTDOOR,FRONTLEFTWING,FRONTRIGHTWING,REARLEFTWING,REARRIGHTWING,FRONTLEFTWHEEL,FRONTRIGHTWHEEL,REARLEFTWHEEL,REARRIGHTWHEEL,WINDSCREEN"
intspin 168 0 15
intspin 169 0 15
tlist 367 "DEFAULT,CONCRETE,CONCRETE_POTHOLE,CONCRETE_DUSTY,TARMAC,TARMAC_PAINTED,TARMAC_POTHOLE,RUMBLE_STRIP,BREEZE_BLOCK,ROCK,ROCK_MOSSY,STONE,COBBLESTONE,BRICK,MARBLE,PAVING_SLAB,SANDSTONE_SOLID,SANDSTONE_BRITTLE,SAND_LOOSE,SAND_COMPACT,SAND_WET,SAND_TRACK,ICE,SNOW_LOOSE,SNOW_COMPACT,SNOW_DEEP,SNOW_TARMAC,GRAVEL_SMALL,GRAVEL_LARGE,DIRT_TRACK,MUD_HARD,MUD_POTHOLE,MUD_SOFT,SOIL,CLAY_HARD,CLAY_SOFT,GRASS_LONG,GRASS,GRASS_SHORT,HAY,BUSHES,TWIGS,LEAVES,WOODCHIPS,TREE_BARK,METAL_SOLID_SMALL,METAL_SOLID_MEDIUM,METAL_SOLID_LARGE,METAL_HOLLOW_SMALL,METAL_HOLLOW_MEDIUM,METAL_HOLLOW_LARGE,METAL_CHAINLINK_SMALL,METAL_CHAINLINK_LARGE,METAL_CORRUGATED_IRON,METAL_GRILLE,METAL_RAILING,METAL_DUCT,METAL_GARAGE_DOOR,METAL_MANHOLE,WOOD_SOLID_SMALL,WOOD_SOLID_MEDIUM,WOOD_SOLID_LARGE,WOOD_SOLID_POLISHED,WOOD_FLOOR_DUSTY,WOOD_HOLLOW_SMALL,WOOD_HOLLOW_MEDIUM,WOOD_HOLLOW_LARGE,WOOD_CHIPBOARD,WOOD_OLD_CREAKY,WOOD_HIGH_DENSITY,CERAMIC,ROOF_TILE,ROOF_FELT,FIBREGLASS,PLASTIC,TARPAULIN,PLASTIC_HOLLOW,PLASTIC_HIGH_DENSITY,FIBREGLASS_HOLLOW,RUBBER,RUBBER_HOLLOW,LINOLEUM,LAMINATE,CARPET_SOLID,CARPET_SOLID_DUSTY,CARPET_FLOORBOARD,CLOTH,PLASTER_SOLID,PLASTER_BRITTLE,CARDBOARD_SHEET,CARDBOARD_BOX,PAPER,FOAM,FEATHER_PILLOW,POLYSTYRENE,LEATHER,TVSCREEN,SLATTED_BLINDS,GLASS_SHOOT_THROUGH,GLASS_BULLETPROOF,GLASS_OPAQUE,PERSPEX,CAR_METAL,CAR_PLASTIC,CAR_SOFTTOP,CAR_SOFTTOP_CLEAR,CAR_GLASS_WEAK,CAR_GLASS_MEDIUM,CAR_GLASS_STRONG,CAR_GLASS_BULLETPROOF,CAR_GLASS_OPAQUE,WATER,BLOOD,OIL,PETROL,FRESH_MEAT,DRIED_MEAT,EMISSIVE_GLASS,EMISSIVE_PLASTIC,VFX_METAL_ELECTRIFIED,VFX_METAL_WATER_TOWER,VFX_METAL_STEAM,PHYS_NO_FRICTION,PHYS_GOLF_BALL,PHYS_TENNIS_BALL,PHYS_CASTER,PHYS_CASTER_RUSTY,PHYS_CAR_VOID,PHYS_PED_CAPSULE,PHYS_DYNAMIC_COVER_BOUND,PHYS_ELECTRIC_FENCE,PHYS_ELECTRIC_METAL,PHYS_BARBED_WIRE,PHYS_POOLTABLE_SURFACE,PHYS_POOLTABLE_CUSHION,PHYS_POOLTABLE_BALL,BUTTOCKS,THIGH_LEFT,SHIN_LEFT,FOOT_LEFT,THIGH_RIGHT,SHIN_RIGHT,FOOT_RIGHT,SPINE0,SPINE1,SPINE2,SPINE3,CLAVICLE_LEFT,UPPER_ARM_LEFT,LOWER_ARM_LEFT,HAND_LEFT,CLAVICLE_RIGHT,UPPER_ARM_RIGHT,LOWER_ARM_RIGHT,HAND_RIGHT,NECK,HEAD,TEMP_01,TEMP_02,TEMP_03,TEMP_04,TEMP_05,TEMP_06,TEMP_07,TEMP_08,TEMP_09,TEMP_10,TEMP_11,TEMP_12,TEMP_13,TEMP_14,TEMP_15,TEMP_16,TEMP_17,TEMP_18,TEMP_19,TEMP_20,TEMP_21,TEMP_22,TEMP_23,TEMP_24,TEMP_25,TEMP_26,TEMP_27,TEMP_28,TEMP_29,TEMP_30"
editbox 409
checkbox 440
checkbox 441
checkbox 442
checkbox 443
checkbox 444
checkbox 445
checkbox 450
intspin 483 0 1000
checkbox 528
checkbox 802
checkbox 656
checkbox 667
checkbox 668
checkbox 746
intspin 782 -1 65535
checkbox 787
checkbox 910
end
startui "Gta Cover" #editing "Gta Cover"
list 183 "Low Cover,Wall To Left,Wall To Right"
checkbox 212
end
startui "Gta Escalator" #editing "Gta Escalator"
checkbox 213
end
startui "Gta Explosion" #editing "Gta Explosion"
checkbox 453
list 492 "Shot Point,Break,Destroy,Shot Generic"
checkbox 544
checkbox 545
checkbox 598
editbox 745
checkbox 827
checkbox 828
end
startui "Gta Group" #editing "Gta Group"
floatspin 5 0 5000
editbox 526
checkbox 531
end
startui "Gta Interior" #editing "Gta Interior"
intspin 101 0 255
intspin 104 0 100
list 99 "Shop,Office,Lounge,Bedroom,Kitchen,Bathroom,Off License,Hotel Room"
intspin 107 -1 100
end
startui "Gta Ladder FX" #editing "Gta Ladder FX"
checkbox 393
end
startui "Gta TimeHours" #editing "Gta TimeHours"
checkbox 455
checkbox 456
checkbox 457
checkbox 458
checkbox 459
checkbox 460
checkbox 461
checkbox 462
checkbox 463
checkbox 464
checkbox 465
checkbox 466
checkbox 467
checkbox 468
checkbox 469
checkbox 470
checkbox 471
checkbox 472
checkbox 473
checkbox 474
checkbox 475
checkbox 476
checkbox 477
checkbox 478
end
startui "Gta Time" #editing "Gta Time"
checkbox 8
checkbox 479
group "Gta TimeHours" "Hours"
end
startui "RsActive" #editing "RsActive"
checkbox 882
end
startui "Gta Light" #editing "Gta Light"
floatspin 23 1 1000
group "Gta Time" "Time properties"
group "Corona" "Corona"
list 15 "Constant,Random,Random - On If Wet,One a second,Two a second,Five a second,Random flashiness,Off (Traffic Light),UNDEFINED,Alarm,On When Raining,Cycle 1,Cycle 2,Cycle 3,Disco,Candle,Plane,Fire,Threshold,Electric,Strobe"
checkbox 362
checkbox 363
checkbox 388
checkbox 405
checkbox 406
floatspin 429 0 100
floatspin 430 0 100
checkbox 428
checkbox 502
intspin 542 0 255
checkbox 644
checkbox 756
list 773 "On,Off,Only"
intspin 861 0 255
intspin 862 0 255
intspin 863 0 255
intspin 864 0 255
checkbox 878
checkbox 879
group "RsActive" "Active"
floatspin 915 0.001 512
floatspin 919 0 1
end
startui "Gta LightPhoto" #editing "Gta LightPhoto"
floatspin 139 1 1000
group "Gta Time" "Time Properties"
group "CoronaPhoto" "CoronaPhoto"
list 134 "Constant,Random,Random - On If Wet,One a second,Two a second,Five a second,Random flashiness,Off (Traffic Light),UNDEFINED,Alarm,On When Raining,Cycle 1,Cycle 2,Cycle 3,Disco,Candle,Plane,Fire,Threshold,Electric,Strobe"
checkbox 256
checkbox 364
checkbox 365
checkbox 432
checkbox 433
checkbox 434
floatspin 436 0 10
floatspin 437 0 10
checkbox 435
checkbox 447
checkbox 503
intspin 543 0 255
checkbox 600
checkbox 643
editbox 142
checkbox 755
list 772 "On,Off,Only"
checkbox 784
checkbox 832
checkbox 833
checkbox 845
checkbox 846
checkbox 847
checkbox 849
checkbox 850
intspin 855 0 255
intspin 856 0 255
intspin 854 0 255
intspin 857 0 255
checkbox 865
checkbox 881
checkbox 880
group "RsActive" "Active"
group "Cutscene" "Cutscene"
floatspin 914 0.001 512
floatspin 920 0 1
end
startui "Gta LightShaft" #editing "Gta LightShaft"
floatspin 426 0 100
floatspin 427 0 100
floatspin 646 0 1
floatspin 647 0 1
floatspin 648 0 1
intspin 653 0 255
intspin 654 0 255
intspin 655 0 255
floatspin 821 0 1
list 816 "CONSTANT,SOFT,SOFT_SHADOW,SOFT_SHADOW_HD,LINEAR,LINEAR_GRADIENT,QUADRATIC,QUADRATIC_GRADIENT"
list 817 "SHAFT,CYLINDER"
checkbox 650
checkbox 815
checkbox 819
checkbox 820
floatspin 818 0 1
floatspin 834 0 24
floatspin 835 0 24
floatspin 836 0 24
floatspin 837 0 24
floatspin 838 0 999
floatspin 839 0 999
list 840 "Constant,Random,Random - On If Wet,One a second,Two a second,Five a second,Random flashiness,Off (Traffic Light),UNDEFINED,Alarm,On When Raining,Cycle 1,Cycle 2,Cycle 3,Disco,Candle,Plane,Fire,Threshold,Electric,Strobe"
checkbox 841
end
startui "Gta LodModifier" #editing "Gta LodModifier"
checkbox 575
end
startui "Gta Lookat" #editing "Gta Lookat"
intspin 38 0 255
list 37 "ATM,Shopwindow,Shopstall,Icecream"
end
startui "RsDLC" #editing "RsDLC"
checkbox 875
checkbox 877
tlist 918 "None,Release: Business,Release: Business2,Release: Heists,Release: Sports,Release: Relationships,Release: Clifford,Release: CnC,Release: Job Pack,Release: Apartments2,Release: Intel and Surveillance,NG: Day 1 Patch,NG: Day 2 Patch,NG: Day 3 Patch,NG: Day 4 Patch,NG: Day 5 Patch,16,17,18,19,20,21,22,23,24"
end
startui "Gta MILO" #editing "Gta MILO"
checkbox 326
checkbox 327
checkbox 328
checkbox 329
checkbox 330
checkbox 331
checkbox 332
checkbox 385
floatspin 412 -1 500
checkbox 516
checkbox 552
checkbox 555
checkbox 566
checkbox 576
checkbox 577
checkbox 581
group "RsDLC" "DLC"
intspin 809 0 31
checkbox 904
checkbox 906
checkbox 911
end
startui "Gta MILOTri" #editing "Gta MILOTri"
editbox 324
checkbox 387
editbox 562
list 636 "None,Group 1,Group 2,Group 3,Group 4,Group 5,Group 6,Group 7,Group 8,Group 9,Group 10,Group 11,Group 12,Group 13,Group 14,Group 15,Group 16,Group 17,Group 18,Group 19,Group 20,Group 21,Group 22,Group 23,Group 24,Group 25,Group 26,Group 27,Group 28,Group 29,Group 30,Group 31"
intspin 686 -100 100
end
startui "Gta MloPortal" #editing "Gta MloPortal"
checkbox 352
checkbox 355
checkbox 524
checkbox 582
checkbox 583
floatspin 557 -100 100
floatspin 788 0 100
intspin 397 0 255
intspin 398 0 255
intspin 399 0 255
list 830 "None,Mirror,Mirror Floor,Water Surface,Water Surface Extend To Horizon"
checkbox 758
checkbox 730
checkbox 810
checkbox 573
intspin 873 0 3
checkbox 883
end
startui "Gta MloRoom" #editing "Gta MloRoom"
editbox 396
editbox 789
floatspin 400 0 1
checkbox 539
checkbox 541
checkbox 548
checkbox 550
checkbox 579
checkbox 580
intspin 687 -100 100
intspin 790 0 100
checkbox 851
checkbox 860
checkbox 909
end
startui "Gta MultiBldg" #editing "Gta MultiBldg"
list 209 "No Rule,Property,Random,Area Based"
list 210 "Main map,Interior1,Interior2,Interior3,Interior4,Interior5,Interior6,Interior7,Interior8,Interior9,Interior10,Interior11,Interior12,Always drawn,Interior13,Interior14,Interior15,Interior16,Interior17"
end
startui "RsArchtype" #editing "RsArchtype"
checkbox 322
checkbox 484
checkbox 884
checkbox 887
checkbox 913
end
startui "RsEntitytype" #editing "RsEntitytype"
checkbox 715
checkbox 716
checkbox 866
end
startui "Interior Instance" #editing "Interior Instance"
intspin 803 0 1000
editbox 813
checkbox 905
checkbox 907
checkbox 912
end
startui "RS Mesh Render Flags" #editing "RS Mesh Render Flags"
checkbox 805
checkbox 806
checkbox 842
checkbox 843
checkbox 844
end
startui "Gta Object" #editing "Gta Object"
floatspin 3 0 65000
floatspin 785 0 65000
group "Gta Time" "Time properties"
group "RsArchtype" "Arch Types"
group "RsEntitytype" "Entity Types"
editbox 28
editbox 110
editbox 149
list 61 "Main map,Interior1,Interior2,Interior3,Interior4,Interior5,Interior6,Interior7,Interior8,Interior9,Interior10,Interior11,Interior12,Always drawn,Interior13,Interior14,Interior15,Interior16,Interior17"
checkbox 42
checkbox 112
checkbox 62
checkbox 97
checkbox 120
checkbox 122
checkbox 123
checkbox 353
checkbox 152
checkbox 249
checkbox 257
checkbox 262
checkbox 271
checkbox 754
checkbox 282
checkbox 283
checkbox 284
checkbox 289
checkbox 302
checkbox 305
checkbox 747
checkbox 323
editbox 310
list 333 "None,UNUSED_01,Is Ladder,Is Traffic Light,Bendy Plant,Is Garage Door,Water Level,Is Normal Door,Is Sliding Door,Is Barrier,Is Sliding Door Vertical,Noisy Bush,Is Railway Barrier Door,Deformable Bush,Single Axis Rotation,Has Dynamic Cover Bound,Rumble On Light Collision With Vehicle,Is Railway Crossing Light,UNUSED_18,UNUSED_19,UNUSED_20,UNUSED_21,UNUSED_22,UNUSED_23,UNUSED_24,UNUSED_25,UNUSED_26,UNUSED_27,Rubbish,Rubbish Only On Bin Day,Clock,Tree,Street Light"
checkbox 783
checkbox 373
checkbox 378
checkbox 379
checkbox 381
checkbox 383
checkbox 384
checkbox 812
checkbox 391
checkbox 394
checkbox 411
checkbox 431
checkbox 438
checkbox 768
checkbox 439
checkbox 448
checkbox 449
checkbox 501
checkbox 504
checkbox 505
checkbox 510
checkbox 532
checkbox 551
checkbox 558
checkbox 559
checkbox 560
checkbox 561
intspin 565 0 3
checkbox 567
checkbox 568
checkbox 596
checkbox 124
intspin 626 0 255
intspin 744 0 255
group "RsDLC" "DLC"
checkbox 628
group "Glass" "Glass properties"
group "Animation properties" "Animation properties"
intspin 645 0 15
checkbox 657
checkbox 658
checkbox 663
intspin 671 0 31
checkbox 684
checkbox 700
checkbox 701
checkbox 814
checkbox 903
checkbox 908
group "Clip Properties" "Clip Properties"
checkbox 717
checkbox 718
checkbox 808
checkbox 821
checkbox 822
checkbox 731
checkbox 740
checkbox 739
checkbox 742
floatspin 800 0 5000
checkbox 801
group "Interior Instance" "Interior Instance"
group "RS Mesh Render Flags" "Mesh Render Flags"
checkbox 810
checkbox 815
group "RsActive" "Active"
checkbox 890
checkbox 891
checkbox 892
checkbox 893
checkbox 898
checkbox 900
checkbox 916
checkbox 921
checkbox 922
checkbox 923
end
startui "Gta Particle" #editing "Gta Particle"
editbox 98
list 321 "AMBIENT FX,COLLISION FX,SHOT FX,BREAK FX,DESTROY FX,ANIM FX,RAYFIRE FX"
checkbox 454
floatspin 488 0 5
intspin 493 0 100
checkbox 533
intspin 534 0 255
intspin 535 0 255
intspin 536 0 255
checkbox 546
checkbox 547
checkbox 597
end
startui "Gta Pickup" #editing "Gta Pickup"
list 57 "Cash generator,Stash point,Health,Armour,Knuckles,Night Stick,Knife,Hammer,Screwdriver,Golf Club,Baseball Bat,Shovel,Pool Cue,Katana,Chainsaw,Molotov,Grenade,Satchel Charge,Semi Pistol,Silenced,Desert Eagle,Shotgun,Sawn Off,Tec 9,Mac 10,MP5,AK47,M4,Country Rifle,Sniper Rifle,RPG,Flamethrower,Minigun,Dildo 1,Dildo 2,Vibe 1,Vibe 2,Flowers,Cane,Box Wee,Box Big,Cellphone,Skateboard,Teargas,Missile,Spaz Shotgun,Rocket LA,Heatseek,Bomb,Spraycan,Fire Ex,Camera,NV Goggles,IR Goggles,Jetpack,Parachute"
end
startui "Gta ProcObj" #editing "Gta ProcObj"
editbox 336
floatspin 337 0 100
floatspin 338 0 100
floatspin 339 0 100
floatspin 343 0 100
floatspin 344 0 100
floatspin 342 0 100
floatspin 345 0 100
checkbox 346
end
startui "Gta Queue" #editing "Gta Queue"
list 59 "SEAT,BUS_STOP"
intspin 236 0 100
intspin 237 0 100
checkbox 275
intspin 413 0 23
intspin 414 0 23
end
startui "Gta Script" #editing "Gta Script"
editbox 357
list 374 "None,Bank Worker,Bar Worker,Bike Courier,Bouncer,Bus Driver,Chef,Cleaner,Shopper,Construction Worker,Criminal,Doctor,Factory Worker,Fireman,Gang Member,Garbage Collector,Airport Worker,Generic Worker,Hair Dresser,Homeless,Hotel Worker,House Wife,Lawyer,Lay About,Life Guard,Mechanic,Nurse,Paramedic,Pensioner,Pilot,Police,Priest,Business Worker,Prostitute,Receptionist,Security Guard,Shop Sales Assistant,Socialite,Stripper,Student,Taxi Driver,Telephone Engineer,Tourist,Truck Driver UPS,Unemployed Lay About,Waiter,Postman,Security Truck Driver,Train Driver,FBI CSI"
list 375 "None,Home"
list 376 "None,Basketball,Table Tennis,Pool,Pub,Clubbing,Shopping,Video Games,Watch TV,Walk In Park"
list 377 "None,Eat At Home,Crap,Average,Good"
end
startui "Gta Scrollbars" #editing "Gta Scrollbars"
end
startui "Gta SoundZone" #editing "Gta SoundZone"
editbox 252
list 253 "Desert,GrassLand,Forest,City,Bistro,BeachParty,HouseParty,SfHub,Refinery,Airport,AwardCeremony,Musak,ShipDeck,Loud,Room,RadioRoom,CrackLab,Casino,Hospital,Area69,Abattoir,Seven11,AirportInterior,DamGenerators,OfftrackBetting,Office,House,Gym,Bar,Club,Radio,Hi Fi,Motel,Cell Block,Pleasure Dome,Store,Jet Int,Country Bar,Trailer Int,Police Station,Bondage,Stadium,Hip Hop Store,Cool Store,Fast Food,Diner,Radio Store,Sex Shop,Ammunation,Garage,Warehouse,Cargo Jet Int,RadioClassicHipHop,RadioCountry,RadioClassicRock,RadioDiscoFunkSoul,RadioHouseClassics,RadioModernHipHop,RadioModernRock,RadioNewJackSwing,RadioReggae,RadioRareGroove,RadioTalk,RadioPolice,Electrical Store,Videogame,StripClub,StripClub2"
checkbox 254
end
startui "RsSpawnPointFlags" #editing "RsSpawnPointFlags"
checkbox 799
checkbox 872
end
startui "Gta SpawnPoint" #editing "Gta SpawnPoint"
intspin 490 0 24
intspin 491 0 24
editbox 792
list 795 "Both,Single Player Only,Multiplater Only"
floatspin 794 0 100
floatspin 793 -1 9999
group "RsSpawnPointFlags" "Flags"
end
startui "Gta StuntJump" #editing "Gta StuntJump"
intspin 184 0 10000
end
startui "Gta Swayable" #editing "Gta Swayable"
floatspin 520 0 20
floatspin 521 0 1
floatspin 522 0 20
floatspin 523 0 1
end
startui "Gta TC Sphere" #editing "Gta TC Sphere"
editbox 867
floatspin 868 0 10000
floatspin 869 0 100
intspin 870 0 23
intspin 871 0 23
end
startui "Gta Texture" #editing "Gta Texture"
checkbox 640
tlist 641 "linear,cubic,bicubic"
checkbox 831
end
startui "Gta TimeCycle" #editing "Gta TimeCycle"
floatspin 208 0 100
floatspin 211 0 10000
intspin 422 0 23
intspin 423 0 23
editbox 424
end
startui "Gta TriggerPoint" #editing "Gta TriggerPoint"
intspin 170 -1000 1000
end
startui "Gta WalkDontWalk" #editing "Gta WalkDontWalk"
end
startui "Gta Water" #editing "Gta Water"
floatspin 214 -1 1
floatspin 215 -1 1
floatspin 216 0 2
floatspin 217 0 2
floatspin 218 -1 1
floatspin 219 -1 1
floatspin 220 0 2
floatspin 221 0 2
floatspin 222 -1 1
floatspin 223 -1 1
floatspin 224 0 2
floatspin 225 0 2
floatspin 226 -1 1
floatspin 227 -1 1
floatspin 228 0 2
floatspin 229 0 2
checkbox 238
checkbox 272
checkbox 513
checkbox 514
floatspin 515 0 1
checkbox 867
end
startui "Gta WindowLedge" #editing "Gta WindowLedge"
end
startui "Gta Zone" #editing "Gta Zone"
list 11 "Navigation,Local Navigation,Information,Map"
list 43 "Los Angeles,San Francisco,Las Vegas"
editbox 165
end
startui "GtaAnimHierarchy" #editing "GtaAnimHierarchy"
floatspin 94 0 5000
list 82 "Main map,Interior1,Interior2,Interior3,Interior4,Interior5,Interior6,Interior7,Interior8,Interior9,Interior10,Interior11,Interior12,Always drawn,Interior13,Interior14,Interior15,Interior16,Interior17"
editbox 83
editbox 111
editbox 150
checkbox 87
checkbox 89
checkbox 92
checkbox 93
checkbox 95
checkbox 115
checkbox 125
checkbox 126
checkbox 127
checkbox 250
checkbox 258
checkbox 263
checkbox 277
end
startui "GtaCullzone" #editing "GtaCullzone"
checkbox 30
checkbox 44
checkbox 45
checkbox 48
checkbox 49
checkbox 50
intspin 47 -127 127
checkbox 52
checkbox 69
checkbox 70
checkbox 71
checkbox 242
checkbox 243
checkbox 244
checkbox 245
checkbox 246
checkbox 247
checkbox 248
checkbox 278
checkbox 280
checkbox 281
checkbox 285
checkbox 288
checkbox 290
checkbox 291
checkbox 293
end
startui "GtaEntryExit" #editing "GtaEntryExit"
list 79 "Main map,Interior1,Interior2,Interior3,Interior4,Interior5,Interior6,Interior7,Interior8,Interior9,Interior10,Interior11,Interior12,Always drawn,Interior13,Interior14,Interior15,Interior16,Interior17"
editbox 105
intspin 128 0 24
intspin 231 0 24
intspin 232 0 24
checkbox 154
checkbox 155
checkbox 153
checkbox 156
checkbox 106
checkbox 161
checkbox 162
checkbox 233
checkbox 234
intspin 251 0 1000
checkbox 261
checkbox 279
end
startui "GtaGarageArea" #editing "GtaGarageArea"
checkbox 76
checkbox 77
checkbox 78
list 108 "None,Mission,Respray,For Script,Ambient Parking,Safehouse"
editbox 109
end
startui "GtaLadderFX" #editing "GtaLadderFX"
checkbox 584
end
startui "NetRestart" #editing "NetRestart"
checkbox 415
checkbox 416
checkbox 417
intspin 418 0 100
editbox 419
list 553 "None,Parallel,Perpendicular,Drop Off Goods,Drive Thru,Drive Thru Window,Drop Off Goods unload,Hiding Node,Small Work Vehicles,Petrol Station,Ped Crossing,Dropoff Passengers,Dropoff Passengers Unload,[DONT USE] Open Space,Ped Assisted Movement,Restart 0,Restart 1,Restart 2,Restart 3,Restart 4,Restart 5,Restart 6,Restart 7,Restart 8,Restart 9,Restart 10,Restart 11,Restart 12,Restart 13,Restart 14,Restart 15,Restart 16,Restart 17,Restart 18,Restart 19,Restart 20,Restart 21,Restart 22,Restart 23,Restart 24,Restart 25,Restart 26,Restart 27,Restart 28,Restart 29,Restart 30,Restart 31"
end
startui "PatrolLink" #editing "PatrolLink"
end
startui "PatrolNode" #editing "PatrolNode"
intspin 586 -1 255
tlist 591 "Alpine Base 1,Alpine Base 2,Alpine Base 3,Alpine Base 4,Desert Base 1,Desert Base 2,Desert Base 3,Desert Base 4,Island Base 1,Island Base 2,Island Base 3,Island Base 4"
tlist 592 "Route 1,Route 2,Route 3,Route 4,Route 5,Route 6,Route 7,Route 8,Route 9,Route 10,Route 11,Route 12,Route 13,Route 14,Route 15,Route 16,Route 17,Route 18,Route 19,Route 20,Route 21,Route 22,Route 23,Route 24,Route 25,Route 26,Route 27,Route 28,Route 29,Route 30"
tlist 593 "START_SKIING,SKIING,FINISH_SKIING,START_WALKING,WALKING,FINISH_WALKING,START_GET_ON_CABLE_CAR,FINISH_GET_ON_CABLE_CAR,START_SMOKING,START_WANDER,START_SITTING,StandGuard,StandSmoking,Ski_Start_Node,Skiing,Take_Off_Skis,Get_On_Cable_Car,Get_Off_Cable_Car"
floatspin 587 0 1
floatspin 590 0 1
floatspin 589 0 1
end
startui "RAGE Particle" #editing "RAGE Particle"
editbox 98
checkbox 454
floatspin 488 0 5
intspin 493 0 100
checkbox 533
intspin 534 0 255
intspin 535 0 255
intspin 536 0 255
intspin 702 0 255
floatspin 604 0 100
floatspin 605 0 100
floatspin 606 0 100
checkbox 546
checkbox 547
checkbox 597
checkbox 780
checkbox 825
checkbox 826
end
startui "RS Container" #editing "RS Container"
tlist 614 "R* North,R* San Diego"
editbox 624
checkbox 617
checkbox 618
checkbox 621
checkbox 619
checkbox 622
checkbox 732
checkbox 733
checkbox 734
checkbox 735
checkbox 736
checkbox 737
checkbox 738
checkbox 623
end
startui "RS Door" #editing "RS Door"
checkbox 748
checkbox 749
checkbox 750
floatspin 751 0 180
floatspin 752 -1 1
end
startui "RS Expression" #editing "RS Expression"
editbox 775
editbox 776
editbox 791
checkbox 874
end
startui "RS IMAP Group" #editing "RS IMAP Group"
end
startui "RSLadder" #editing "RSLadder"
checkbox 688
checkbox 689
end
startui "RSLedge" #editing "RSLedge"
end
startui "RsDecal" #editing "RsDecal"
checkbox 713
list 708 "BREAK,COLLISION,DESTROY,SHOT"
checkbox 709
checkbox 710
checkbox 711
editbox 714
floatspin 720 0.1 1
intspin 721 0 100
checkbox 823
checkbox 824
end
startui "RsMapZone" #editing "RsMapZone"
list 697 "City,Countryside"
editbox 698
end
startui "RsPopZone" #editing "RsPopZone"
list 695 "Navigation,Local Navigation,Information,Map,Network"
editbox 696
end
startui "RsStatedAnim" #editing "RsStatedAnim"
editbox 760
intspin 778 0 10000
intspin 779 0 10000
floatspin 804 0 5000
end
startui "RsWindDisturbance" #editing "RsWindDisturbance"
list 722 "Hemisphere"
floatspin 724 0 12
checkbox 725
checkbox 726
end
startui "VehicleLink" #editing "VehicleLink"
intspin 299 0 7
intspin 300 0 7
intspin 301 -1 14
checkbox 494
checkbox 554
checkbox 674
checkbox 722
checkbox 901
end
startui "VehicleNode" #editing "VehicleNode"
list 297 "Slow,Medium,Fast,Extra Fast"
list 298 "None,Parallel,Perpendicular,Drop Off Goods,Drive Thru,Drive Thru Window,Drop Off Goods unload,Hiding Node,Small Work Vehicles,Petrol Station,Ped Crossing,Dropoff Passengers,Dropoff Passengers Unload,[DONT USE] Open Space,Ped Assisted Movement,Traffic Light,Give Way,Force Junction,Ped Driveway Crossing,Restricted Area"
list 673 "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15"
editbox 380
checkbox 294
checkbox 295
checkbox 511
checkbox 527
checkbox 563
checkbox 564
checkbox 585
checkbox 723
checkbox 724
checkbox 774
checkbox 786
checkbox 811
checkbox 858
checkbox 859
checkbox 897
end