75 lines
3.0 KiB
Plaintext
Executable File
75 lines
3.0 KiB
Plaintext
Executable File
#------------------------------------------------------------------------------------------------
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#
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# Meshes_GTA5.lst
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#
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#
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#
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# This file lists specific navmesh files which need extra parameters to control their
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# compilation. This might be requied for example to increase the sampling resolution on
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# a specific navmesh section where there are narrow doors which are not generating
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# navmesh on the deafult resoslution.
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#
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# If this file is left blank, then all navmeshes will be compiled with default settings.
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#
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# The format of the entries are as follows:
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#
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# navmesh[X][Y] [options]
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#
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# eg.
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#
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# navmesh[86][112] -numsamples 120 -nocullbehindwalls
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#
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# The X and Y indexing are from 0..200 and are in steps of 2. The reason is that these
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# numbers match the "world sectors" in-game, and each navmesh is 2x2 world sectors.
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#
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#------------------------------------------------------------------------------------------------
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#
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# -res FLOAT
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#
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# This allows us to override the sampling resolution per-navmesh.
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# The default is to perform collision-mesh samples at 1m resolution, but for complex
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# areas with narrow entrances it may be necessary to use a finer resolution (smaller value)
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#
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# -maxheightchange FLOAT
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#
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# This allows us to override the maximum allowable height change that may occur under
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# any navmesh triangle edge during mesh construction. This value defaults to 0.3m which
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# is enough to allow the navmesh to go up stairs (remember the maximum allowable step
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# height is 0.25m) but not to ride up onto most low walls & other features.
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# In certain areas of the map it may be desirable to increase this per navmesh.
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#
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# -nocullbehindwalls
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#
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# By default navmesh polys try to identify whether they are behind the reverse side of
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# any collision geometry by doing a series of line-tests. Usually this means that they
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# are enclosed in inaccessible areas. However, occasionally this can go wrong and
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# falsely remove navmesh polygons. If this is happening in a particular navmesh and
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# the art assets cannot be fixed, then this command can be used to turn off this
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# feature per-navmesh.
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#
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#------------------------------------------------------------------------------------------------
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navmesh[126][63] -nocullbehindwalls
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navmesh[99][66] -nocullbehindwalls
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navmesh[114][72] -nocullbehindwalls
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navmesh[117][72] -nocullbehindwalls
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navmesh[138][75] -nocullbehindwalls
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navmesh[141][75] -nocullbehindwalls
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navmesh[141][78] -nocullbehindwalls
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navmesh[105][87] -nocullbehindwalls
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navmesh[84][96] -nocullbehindwalls
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navmesh[87][96] -nocullbehindwalls
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navmesh[84][99] -nocullbehindwalls
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navmesh[87][99] -nocullbehindwalls
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navmesh[120][102] -nocullbehindwalls
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navmesh[93][105] -nocullbehindwalls
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navmesh[96][105] -nocullbehindwalls
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navmesh[120][105] -nocullbehindwalls
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navmesh[105][114] -nocullbehindwalls
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navmesh[123][123] -nocullbehindwalls
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navmesh[174][150] -nocullbehindwalls
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navmesh[189][192] -nocullbehindwalls
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navmesh[192][192] -nocullbehindwalls
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navmesh[117][243] -nocullbehindwalls
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