1014 lines
53 KiB
XML
Executable File
1014 lines
53 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<ProjectSettings name="GTA 5">
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<PlatformSettings>
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<Platform name="Xbox 360">
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<Tag>XBOX360</Tag>
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<BigEndian>yes</BigEndian>
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<BuildOutput>\gta5\audio\dev\runtime\xbox360\</BuildOutput>
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<BuildInfo>\gta5\audio\dev\build\xbox360\</BuildInfo>
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<WaveMemory>34966412</WaveMemory>
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<BuildEnabled>yes</BuildEnabled>
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<GetLatestEnabled>yes</GetLatestEnabled>
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<AlignmentSamples>128</AlignmentSamples>
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<Encoder>XMAENCODER</Encoder>
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<StreamingPacketBytes>2048</StreamingPacketBytes>
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</Platform>
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<Platform name="PC">
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<Tag>PC</Tag>
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<BigEndian>no</BigEndian>
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<BuildOutput>\gta5\audio\dev\runtime\pc\</BuildOutput>
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<BuildInfo>\gta5\audio\dev\build\pc\</BuildInfo>
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<WaveMemory>268435456</WaveMemory>
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<BuildEnabled>yes</BuildEnabled>
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<GetLatestEnabled>yes</GetLatestEnabled>
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<Encoder>PCMENCODER</Encoder>
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<AlignmentSamples>128</AlignmentSamples>
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<StreamingPacketBytes>2048</StreamingPacketBytes>
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</Platform>
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<Platform name="Playstation 3">
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<Tag>PS3</Tag>
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<BigEndian>yes</BigEndian>
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<BuildOutput>\gta5\audio\dev\runtime\ps3\</BuildOutput>
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<BuildInfo>\gta5\audio\dev\build\ps3\</BuildInfo>
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<WaveMemory>33554432</WaveMemory>
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<BuildEnabled>yes</BuildEnabled>
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<GetLatestEnabled>yes</GetLatestEnabled>
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<Encoder>PS3ENCODER</Encoder>
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<AlignmentSamples>1152</AlignmentSamples>
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<StreamingPacketBytes>2048</StreamingPacketBytes>
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</Platform>
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<Platform name="Durango">
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<Tag>Durango</Tag>
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<BigEndian>no</BigEndian>
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<BuildOutput>\gta5\audio\dev\runtime\Durango\</BuildOutput>
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<BuildInfo>\gta5\audio\dev\build\Durango\</BuildInfo>
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<WaveMemory>33554432</WaveMemory>
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<IsActive>no</IsActive>
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<BuildEnabled>no</BuildEnabled>
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<GetLatestEnabled>yes</GetLatestEnabled>
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<Encoder>XMAENCODER</Encoder>
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<AlignmentSamples>128</AlignmentSamples>
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<StreamingPacketBytes>2048</StreamingPacketBytes>
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</Platform>
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<Platform name="PS4">
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<Tag>PS4</Tag>
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<BigEndian>no</BigEndian>
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<BuildOutput>\gta5\audio\dev\runtime\PS4\</BuildOutput>
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<BuildInfo>\gta5\audio\dev\build\PS4\</BuildInfo>
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<WaveMemory>33554432</WaveMemory>
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<IsActive>no</IsActive>
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<BuildEnabled>no</BuildEnabled>
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<GetLatestEnabled>yes</GetLatestEnabled>
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<Encoder>PS3ENCODER</Encoder>
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<AlignmentSamples>1152</AlignmentSamples>
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<StreamingPacketBytes>2048</StreamingPacketBytes>
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</Platform>
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</PlatformSettings>
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<AssetPaths>
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<!-- all these paths are relative to the asset manager project root -->
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<SoundXml>\gta5\audio\dev\assets\Objects\</SoundXml>
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<WaveInput>\gta5\audio\dev\assets\Waves\</WaveInput>
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<WaveSlotSettings>\gta5\audio\dev\assets\Waves\waveSlotSettings.xml</WaveSlotSettings>
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</AssetPaths>
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<BuildServer>
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<Path>\gta5\tools\bin\audio\pipeline\audAssetBuilder.exe</Path>
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<BuildToolsPath>\gta5\tools\bin\audio\pipeline\</BuildToolsPath>
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</BuildServer>
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<WaveAttributes>
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<WaveAttribute>compression</WaveAttribute>
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<WaveAttribute>sampleRate</WaveAttribute>
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<WaveAttribute>voice</WaveAttribute>
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<WaveAttribute>pain</WaveAttribute>
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<WaveAttribute>streamingBlockBytes</WaveAttribute>
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<WaveAttribute>rename</WaveAttribute>
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<WaveAttribute>rebuild</WaveAttribute>
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<WaveAttribute>granular</WaveAttribute>
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<WaveAttribute>nongranular</WaveAttribute>
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<WaveAttribute>preserveTransient</WaveAttribute>
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<WaveAttribute>disableLooping</WaveAttribute>
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<WaveAttribute>ambientSlotType</WaveAttribute>
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<WaveAttribute>blockSize</WaveAttribute>
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<WaveAttribute>markSilence</WaveAttribute>
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<WaveAttribute>DoNotBuild</WaveAttribute>
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<WaveAttribute>cutsceneStrip</WaveAttribute>
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<WaveAttribute>compressionType</WaveAttribute>
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<WaveAttribute>noLipsync</WaveAttribute>
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<WaveAttribute>iterativeEncoding</WaveAttribute>
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<WaveAttribute>forceInternalEncoder</WaveAttribute>
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<PresetPath>\gta5\audio\dev\assets\Waves\Presets\</PresetPath>
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</WaveAttributes>
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<WaveSlotAttributes>
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<WaveAttribute>HeaderSize</WaveAttribute>
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<WaveAttribute>DataSize</WaveAttribute>
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<WaveAttribute>MetadataSize</WaveAttribute>
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</WaveSlotAttributes>
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<MetadataSettings>
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<MetadataCompilerPath>\gta5\tools\bin\audio\metadatacompiler\mc.exe</MetadataCompilerPath>
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<BackupWorkingPath>X:</BackupWorkingPath>
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<!-- JIT paths for the metadatacompiler -->
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<MetadataCompilerJitPaths>
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<MetadataCompilerJitPath>\gta5\tools\bin\audio\metadatacompiler\JIT\</MetadataCompilerJitPath>
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</MetadataCompilerJitPaths>
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<!-- Sounds -->
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<MetadataType>
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<Type>Sounds</Type>
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<!-- each ObjectDefinition section defines an object type definitions file. This allows you to use the
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RAGE base types while seperating any game specific types for this particular project -->
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<ObjectDefinition>
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<!-- filename containing, relative to ObjectData\ -->
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<DefinitionsFile>Definitions\RAGEAudio\GeneralSoundDefinitions.xml</DefinitionsFile>
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<!-- prefix that is added to object type names to generate their corresponding C++ class name -->
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<!-- e.g., RandomizedSound because audRandomizedSound -->
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<ClassPrefix>aud</ClassPrefix>
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<!-- include directory for C++ class header files -->
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<ClassIncludePath>audiosoundtypes</ClassIncludePath>
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</ObjectDefinition>
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<!-- if this is not present the the factory function won't be generated -->
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<ClassFactoryFunctionName>gSoundClassFactory</ClassFactoryFunctionName>
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<ClassFactoryFunctionReturnType>audSound *</ClassFactoryFunctionReturnType>
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<!-- full path for the class factory code -->
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<ClassFactoryCodePath>\rage\base\src\audiosoundtypes\soundclassfactory.h</ClassFactoryCodePath>
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<!-- full path for generated defs header file -->
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<CodePath>\rage\base\src\audiosoundtypes\sounddefs.h</CodePath>
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<!-- Metadata is compiled on check in-->
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<BuildOnCheckIn>yes</BuildOnCheckIn>
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<SideBySideVersioning>yes</SideBySideVersioning>
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<UsesBucketAllocator>yes</UsesBucketAllocator>
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<CanAudition>yes</CanAudition>
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<CanViewHeirarchy>yes</CanViewHeirarchy>
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<Path>\Sounds</Path>
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<Guid>193ba743-84fe-49d1-8eec-0be498751774</Guid>
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<CanViewHeirarchy>yes</CanViewHeirarchy>
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<IconPath>icons/soundtypes/</IconPath>
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<TemplatePath>Templates\Sounds</TemplatePath>
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<SchemaPath>\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd</SchemaPath>
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<DisableAutoCheckOut>yes</DisableAutoCheckOut>
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</MetadataType>
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<MetadataFile>
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<!-- user friendly name for the UI -->
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<Name>CoreSounds</Name>
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<Type>Sounds</Type>
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\sounds.dat</OutputFile>
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<!-- Data directory, relative to Objectdata\ -->
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<DataPath>Core\Audio\Sounds</DataPath>
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<TransformedXmlPath>Core\Audio\Sounds\Transformed</TransformedXmlPath>
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<Episode>Base</Episode>
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<GenerateMetadata name="Radio Sounds" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\Radio_SoundGenerator.xsl$"}">
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<Input type="Waves" filemask="^radio.*.xml$"/>
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<Output>\gta5\audio\dev\assets\objects\Core\Audio\Sounds\Autogenerated\radio.xml</Output>
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</GenerateMetadata>
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<GenerateMetadata name="Cutscene Sounds" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\Cutscene_SoundGenerator.xsl$"}">
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<Input type="Waves" filemask="^cutscene.*.xml$"/>
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<Output>\gta5\audio\dev\assets\objects\Core\Audio\Sounds\Autogenerated\Cutscenes.xml</Output>
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</GenerateMetadata>
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<GenerateMetadata name="InteractiveMusic Sounds" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\InteractiveMusicSoundGenerator.xsl$"}">
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<Input type="Waves" filemask="^interactive_music.*.xml$"/>
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<Output>\gta5\audio\dev\assets\Objects\Core\Audio\Sounds\Autogenerated\InteractiveMusic.xml</Output>
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</GenerateMetadata>
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<GenerateMetadata name="Doors- Door soundset list" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\SoundsetListGenerator.xsl$"}">
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<Input type="Objects" metadataType="SoundSet" metadataNameFilter="DOOR_" metadataNameFilterCondition="StartsWith"/>
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<!--<Output>\gta5\audio\dev\assets\Objects\Core\Audio\Sounds\Autogenerated\DoorSoundSetList.xml</Output>-->
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</GenerateMetadata>
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<GenerateMetadata name="VariableRouterSounds" runOnEdit="true" target="{Type="rage.SoundTransformer.VariableRouterGenerator, SoundTransformer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"}">
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<Input type="Objects" metadataType="*" metadataNameFilter="*"/>
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</GenerateMetadata>
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</MetadataFile>
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<MetadataFile>
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<!-- user friendly name for the UI -->
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<Name>TestSounds</Name>
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<Type>Sounds</Type>
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<!-- output data file name, this is stored in PlatformData\<Platform>\BuildData\Config\ -->
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\test_sounds.dat</OutputFile>
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<!-- Data directory, relative to Objectdata\ -->
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<DataPath>Test\Sounds</DataPath>
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<TransformedXmlPath>Test\Sounds\Transformed</TransformedXmlPath>
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<Episode>Test</Episode>
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</MetadataFile>
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<!-- Curves -->
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<MetadataType>
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<Type>Curves</Type>
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<ObjectDefinition>
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<DefinitionsFile>Definitions\RAGEAudio\CurveDefinitions.xml</DefinitionsFile>
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</ObjectDefinition>
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<CodePath>\rage\base\src\audioengine\curvedefs.h</CodePath>
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<BuildOnCheckIn>yes</BuildOnCheckIn>
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<SideBySideVersioning>yes</SideBySideVersioning>
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<Path>\Curves</Path>
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<Guid>b74e96d5-aefe-45cf-b319-1a9899d6ddef</Guid>
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<IconPath>icons/curvetypes/</IconPath>
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<SchemaPath>\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd</SchemaPath>
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<DisableAutoCheckOut>yes</DisableAutoCheckOut>
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</MetadataType>
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<MetadataFile>
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<Name>Curves</Name>
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<Type>Curves</Type>
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\curves.dat</OutputFile>
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<DataPath>Core\Audio\Curves</DataPath>
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<TransformedXmlPath>Core\Audio\Curves\Transformed</TransformedXmlPath>
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<Episode>Base</Episode>
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</MetadataFile>
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<MetadataFile>
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<Name>TestCurves</Name>
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<Type>Curves</Type>
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\test_curves.dat</OutputFile>
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<DataPath>Test\Curves</DataPath>
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<TransformedXmlPath>Test\Curves\Transformed</TransformedXmlPath>
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<Episode>Test</Episode>
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</MetadataFile>
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<!-- Dynamic Mixer -->
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<MetadataType>
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<Type>DynamicMixer</Type>
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<ObjectDefinition>
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<DefinitionsFile>Definitions\RAGEAudio\DynaMixDefinitions.xml</DefinitionsFile>
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</ObjectDefinition>
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<CodePath>\rage\base\src\audioengine\dynamixdefs.h</CodePath>
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<BuildOnCheckIn>yes</BuildOnCheckIn>
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<SideBySideVersioning>yes</SideBySideVersioning>
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<Path>\Dynamix</Path>
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<Guid>EF635678-3CE1-4852-A551-B0846E81A960</Guid>
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<IconPath>icons/dynamixtypes/</IconPath>
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<SchemaPath>\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd</SchemaPath>
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<DisableAutoCheckOut>yes</DisableAutoCheckOut>
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<CanViewHeirarchy>yes</CanViewHeirarchy>
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</MetadataType>
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<MetadataFile>
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<Name>DynamicMixer</Name>
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<Type>DynamicMixer</Type>
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\dynamix.dat</OutputFile>
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<DataPath>Core\Audio\DynaMix</DataPath>
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<Episode>Base</Episode>
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<GenerateMetadata name="DynamicMixer - CarRecordingScenes" runOnEdit="false" target="{Type="rage.DynamicMixer.CarRecordingSceneGenerator, DynamicMixer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Core\Audio\GameObjects\Vehicles\Script\$"}">
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<Input type="Objects" metadataType="*" metadataNameFilter="*"/>
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</GenerateMetadata>
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<GenerateMetadata name="DynamicMixer - MixGroupCategoryMap" runOnEdit="false" target="{Type="rage.DynamicMixer.MixGroupCategoryGenerator, DynamicMixer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Core\Audio\Categories\Categories.xml$"}">
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<Input type="Objects" metadataType="*" metadataNameFilter="*"/>
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<Output>\gta5\audio\dev\assets\objects\Core\Audio\DynaMix\Autogenerated\MixGroupCategoryMap.xml</Output>
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</GenerateMetadata>
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<GenerateMetadata name="DynamicMixer - MixGroupList" runOnEdit="false" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\MixGroupList_Generator.xsl$"}">
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<Input type="Objects" metadataType="MixGroup" metadataNameFilter="*"/>
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</GenerateMetadata>
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</MetadataFile>
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<!-- Categories -->
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<MetadataType>
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<Type>Categories</Type>
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<SideBySideVersioning>yes</SideBySideVersioning>
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<ObjectDefinition>
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<DefinitionsFile>Definitions\RAGEAudio\CategoryDefinitions.xml</DefinitionsFile>
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</ObjectDefinition>
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<CodePath>\rage\base\src\audioengine\categorydefs.h</CodePath>
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<BuildOnCheckIn>yes</BuildOnCheckIn>
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<Path>\Categories</Path>
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<UseHeirarchy>yes</UseHeirarchy>
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<Guid>647df1ba-b0e0-420e-921c-cdad82387851</Guid>
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<IconPath>icons/categorytypes/</IconPath>
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<SchemaPath>\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd</SchemaPath>
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<DisableAutoCheckOut>yes</DisableAutoCheckOut>
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</MetadataType>
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<MetadataFile>
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<Name>Categories</Name>
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<Type>Categories</Type>
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\categories.dat</OutputFile>
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<DataPath>Core\Audio\Categories</DataPath>
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<TransformedXmlPath>Core\Audio\Categories\Transformed</TransformedXmlPath>
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<Episode>Base</Episode>
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</MetadataFile>
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<!-- Speech -->
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<MetadataType>
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<Type>Speech</Type>
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<SideBySideVersioning>yes</SideBySideVersioning>
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<ObjectDefinition>
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<DefinitionsFile>Definitions\RAGEAudio\SpeechDefinitions.xml</DefinitionsFile>
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</ObjectDefinition>
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<CodePath>\rage\base\src\audioengine\speechdefs.h</CodePath>
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<BuildOnCheckIn>yes</BuildOnCheckIn>
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<Path>\Speech</Path>
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<Guid>f622db36-cdfa-463a-bf9a-5dbaf5108203</Guid>
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<CanViewHeirarchy>yes</CanViewHeirarchy>
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<IconPath>icons/soundtypes/</IconPath>
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<SchemaPath>\gta5\tools\bin\audio\rave\XSL\DefinitionsSchema.xsd</SchemaPath>
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<DisableAutoCheckOut>yes</DisableAutoCheckOut>
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</MetadataType>
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<MetadataFile>
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<Name>Speech</Name>
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<Type>Speech</Type>
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\speech2.dat</OutputFile>
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<DataPath>Core\Audio\Speech</DataPath>
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<TransformedXmlPath>Core\Audio\Speech\Transformed</TransformedXmlPath>
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<Episode>Base</Episode>
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<GenerateMetadata name="Speech" target="{Type="rage.SpeechGenerator, SpeechGenerator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\tools\bin\audio\pipeline\XSL\Radio_SpeechMetadataGenerator.xsl$"}">
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<!-- Use the version below to dump out the parsed xml file that will be compiled -->
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<!--<GenerateMetadata name="Speech" target="{Type="rage.SpeechGenerator, SpeechGenerator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\tools\bin\audio\pipeline\XSL\Radio_SpeechGenerator.xsl$ $c:\speech.xml$"}"> -->
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<Input type="Waves"/>
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</GenerateMetadata>
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</MetadataFile>
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<!-- Game Objects -->
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<MetadataType>
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<Type>GameObjects</Type>
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<SideBySideVersioning>yes</SideBySideVersioning>
|
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<ObjectDefinition>
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<DefinitionsFile>Definitions\AudioDefinitions.xml</DefinitionsFile>
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</ObjectDefinition>
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<CodePath>\game\audio\gameobjects.h</CodePath>
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<BuildOnCheckIn>yes</BuildOnCheckIn>
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<Guid>96bc7039-ea5e-4e5d-9d1d-06ddc2277c1a</Guid>
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<CanViewHeirarchy>yes</CanViewHeirarchy>
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<IconPath>icons/gameobjecttypes/</IconPath>
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<SchemaPath>\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd</SchemaPath>
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<DisableAutoCheckOut>yes</DisableAutoCheckOut>
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</MetadataType>
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<MetadataFile>
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<Name>GameObjects</Name>
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<Type>GameObjects</Type>
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<DataPath>Core\Audio\GameObjects</DataPath>
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<TransformedXmlPath>Core\Audio\GameObjects\Transformed</TransformedXmlPath>
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<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\game.dat</OutputFile>
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<Episode>Base</Episode>
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<GenerateMetadata name="Radio GameObjects" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\Radio_GameObjectGenerator.xsl$"}">
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<Input type="Waves" filemask="^radio.*.xml$"/>
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<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\radio.xml</Output>
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</GenerateMetadata>
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<GenerateMetadata name="Ambient Zones - AmbientBankList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\AmbientBankMap_Generator.xsl$"}">
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<Input type="Waves" filemask="^.*ambience.*.xml$"/>
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<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\ambientbankmap.xml</Output>
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</GenerateMetadata>
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<GenerateMetadata name="Doors - DoorList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\DoorListGenerator.xsl$"}">
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<Input type="Objects" metadataType="DoorAudioSettings" metadataNameFilter="*"/>
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<!--<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\doorList.xml</Output>-->
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</GenerateMetadata>
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<GenerateMetadata name="Shoes - ShoeList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\ShoeTypeGenerator.xsl$"}">
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<Input type="Objects" metadataType="ShoeAudioSettings" metadataNameFilter="*"/>
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<!--<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\shoeTypeList.xml</Output>-->
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</GenerateMetadata>
|
|
<GenerateMetadata name="ShoreLines - ShoreLineList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\ShoreLineListGenerator.xsl$"}">
|
|
<Input type="Objects" metadataType="ShoreLinePoolAudioSettings,ShoreLineRiverAudioSettings,ShoreLineOceanAudioSettings,ShoreLineLakeAudioSettings" metadataNameFilter="*"/>
|
|
<!--<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\shoreLineList.xml</Output>-->
|
|
</GenerateMetadata>
|
|
<GenerateMetadata name="Cloth - ClothList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\ClothListGenerator.xsl$"}">
|
|
<Input type="Objects" metadataType="ClothAudioSettings" metadataNameFilter="*"/>
|
|
<!--<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\clothList.xml</Output>-->
|
|
</GenerateMetadata>
|
|
<GenerateMetadata name="Car Recordings - CarRecordingList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\CarRecordingGenerator.xsl$"}">
|
|
<Input type="Objects" metadataType="CarRecordingAudioSettings" metadataNameFilter="*"/>
|
|
<!--<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\carRecording.xml</Output>-->
|
|
</GenerateMetadata>
|
|
<GenerateMetadata name="Weather types - WeatherTypeList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\WeatherTypeGenerator.xsl$"}">
|
|
<Input type="Objects" metadataType="WeatherAudioSettings" metadataNameFilter="*"/>
|
|
<!--<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\weatherTypes.xml</Output>-->
|
|
</GenerateMetadata>
|
|
<GenerateMetadata name="Ambient Zones - AmbientZoneList" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\AmbientZoneList_Generator.xsl$"}">
|
|
<Input type="Objects" metadataType="AmbientZone" metadataNameFilter="*"/>
|
|
<Output>\gta5\audio\dev\assets\objects\Core\Audio\GameObjects\Autogenerated\ambientzonelist.xml</Output>
|
|
</GenerateMetadata>
|
|
</MetadataFile>
|
|
<MetadataFile>
|
|
<Name>TestGameObjects</Name>
|
|
<Type>GameObjects</Type>
|
|
<DataPath>Test\GameObjects</DataPath>
|
|
<TransformedXmlPath>Test\GameObjects\Transformed</TransformedXmlPath>
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\test_game.dat</OutputFile>
|
|
<Episode>Test</Episode>
|
|
</MetadataFile>
|
|
|
|
<!-- Modular Synth -->
|
|
<MetadataType>
|
|
<Type>ModularSynth</Type>
|
|
<ObjectDefinition>
|
|
<DefinitionsFile>Definitions\RAGEAudio\ModularSynthDefinitions.xml</DefinitionsFile>
|
|
</ObjectDefinition>
|
|
<CodePath>\rage\base\src\audiosynth\synthobjects.h</CodePath>
|
|
<BuildOnCheckIn>yes</BuildOnCheckIn>
|
|
<SideBySideVersioning>yes</SideBySideVersioning>
|
|
<Guid>7FA0AAAA-8960-4774-BA6C-629C7AA3F7DD</Guid>
|
|
<IconPath>icons/curvetypes/</IconPath>
|
|
<SchemaPath>\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd</SchemaPath>
|
|
</MetadataType>
|
|
<MetadataFile>
|
|
<Name>ModularSynth</Name>
|
|
<Type>ModularSynth</Type>
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\modsynth.dat</OutputFile>
|
|
<DataPath>Core\Audio\ModularSynth</DataPath>
|
|
<ShouldTransform>false</ShouldTransform>
|
|
<Episode>Base</Episode>
|
|
</MetadataFile>
|
|
<MetadataFile>
|
|
<Name>ModularSynth</Name>
|
|
<Type>ModularSynth</Type>
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\optamp.dat</OutputFile>
|
|
<DataPath>Core\Audio\ModularSynth</DataPath>
|
|
<Episode>Optimised</Episode>
|
|
<TransformedXmlPath>Optimised\AMP\Autogenerated</TransformedXmlPath>
|
|
<ShowInBrowser>false</ShowInBrowser>
|
|
</MetadataFile>
|
|
|
|
<!-- Audio Config -->
|
|
<MetadataType>
|
|
<Type>AudioConfig</Type>
|
|
<SideBySideVersioning>yes</SideBySideVersioning>
|
|
<ObjectDefinition>
|
|
<DefinitionsFile>Definitions\RAGEAudio\SimpleTypes.xml</DefinitionsFile>
|
|
</ObjectDefinition>
|
|
<CodePath>\rage\base\src\audiodata\simpletypes.h</CodePath>
|
|
<NameSpace>ravesimpletypes</NameSpace>
|
|
<BuildOnCheckIn>yes</BuildOnCheckIn>
|
|
<Guid>B443FD4D-A1F0-4dbb-B104-F409460AA184</Guid>
|
|
<CanViewHeirarchy>yes</CanViewHeirarchy>
|
|
<IconPath>icons/soundtypes/</IconPath>
|
|
<SchemaPath>\gta5\tools\bin\audio\RaveTest\XSL\DefinitionsSchema.xsd</SchemaPath>
|
|
</MetadataType>
|
|
<MetadataFile>
|
|
<Name>AudioConfig</Name>
|
|
<Type>AudioConfig</Type>
|
|
<DataPath>Core\Audio\Config</DataPath>
|
|
<TransformedXmlPath>Core\Audio\Config\Transformed</TransformedXmlPath>
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\audioconfig.dat</OutputFile>
|
|
<Episode>Base</Episode>
|
|
<GenerateMetadata name="WaveSlots" target="{Type="rage.WaveSlotGenerator, WaveSlotGenerator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"}">
|
|
<Input type="Waves"/>
|
|
</GenerateMetadata>
|
|
<GenerateMetadata name="WaveSlots List" target="{Type="rage.Generator.XslGenerator, MetadataCompilerLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\audio\dev\assets\Objects\Definitions\RAGEAudio\xsl\WaveSlotsList_Generator.xsl$"}">
|
|
<Input type="Objects" metadataType="Slot" metadataNameFilter="*"/>
|
|
</GenerateMetadata>
|
|
</MetadataFile>
|
|
|
|
<!-- DLC metadata -->
|
|
<MetadataFile>
|
|
<Name>DLC1_Sounds</Name>
|
|
<Type>Sounds</Type>
|
|
<!-- output data file name, this is stored in PlatformData\<Platform>\BuildData\Config\ -->
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\dlc1_sounds.dat</OutputFile>
|
|
<!-- Data directory, relative to Objectdata\ -->
|
|
<DataPath>DLC1\Sounds</DataPath>
|
|
<Episode>DLC1</Episode>
|
|
</MetadataFile>
|
|
|
|
<MetadataFile>
|
|
<Name>DLC1_GameObjects</Name>
|
|
<Type>GameObjects</Type>
|
|
<!-- output data file name, this is stored in PlatformData\<Platform>\BuildData\Config\ -->
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\dlc1_game.dat</OutputFile>
|
|
<!-- Data directory, relative to Objectdata\ -->
|
|
<DataPath>DLC1\GameObjects</DataPath>
|
|
<Episode>DLC1</Episode>
|
|
</MetadataFile>
|
|
|
|
<MetadataFile>
|
|
<Name>DLC1_Curves</Name>
|
|
<Type>Curves</Type>
|
|
<!-- output data file name, this is stored in PlatformData\<Platform>\BuildData\Config\ -->
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\dlc1_curves.dat</OutputFile>
|
|
<!-- Data directory, relative to Objectdata\ -->
|
|
<DataPath>DLC1\Curves</DataPath>
|
|
<Episode>DLC1</Episode>
|
|
</MetadataFile>
|
|
|
|
<MetadataFile>
|
|
<Name>DLC_1_Speech</Name>
|
|
<Type>Speech</Type>
|
|
<OutputFile>\gta5\audio\dev\runtime\{Platform}\Config\dlc1_speech2.dat</OutputFile>
|
|
<DataPath>Core\Audio\Speech</DataPath>
|
|
<Episode>DLC_1</Episode>
|
|
<GenerateMetadata name="Speech" target="{Type="rage.SpeechGenerator, SpeechGenerator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\tools\bin\audio\pipeline\XSL\DLC_1_SpeechMetadataGenerator.xsl$"}">
|
|
<!-- Use the version below to dump out the parsed xml file that will be compiled -->
|
|
<!--<GenerateMetadata name="Speech" target="{Type="rage.SpeechGenerator, SpeechGenerator, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" Args="$\gta5\tools\bin\audio\pipeline\XSL\DLC_1_SpeechMetadataGenerator.xsl$ $c:\dlc_1_speech.xml$"}"> -->
|
|
<Input type="Waves"/>
|
|
</GenerateMetadata>
|
|
</MetadataFile>
|
|
|
|
</MetadataSettings>
|
|
|
|
<GlobalVariablesList>\gta5\audio\dev\assets\Objects\CORE\Audio\Config\Variables.xml</GlobalVariablesList>
|
|
|
|
<!--
|
|
<FailBuildAtStage>audStreamBuilder,TEST_SONG_01</FailBuildAtStage>
|
|
-->
|
|
|
|
<!-- Settings for audPlaceholderSpeechGenerator2 -->
|
|
<PlaceholderSpeechGenerationSettings>
|
|
<DialoguePath>\gta5\assets\Dialogue\American\</DialoguePath>
|
|
<CharacterVoiceConfig>\gta5\assets\Dialogue\Config\Configurations.xml</CharacterVoiceConfig>
|
|
</PlaceholderSpeechGenerationSettings>
|
|
|
|
<RAVEPlugins>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.SpeechImport.dll">
|
|
<Name>Speech Import</Name>
|
|
<VoiceTag>yes</VoiceTag>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.ScriptedSpeechImport.dll">
|
|
<Name>Scripted Speech Import</Name>
|
|
<BuiltPackFiles>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_AC_PACK_FILE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_DE_PACK_FILE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_FF_PACK_FILE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_GM_PACK_FILE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_NP_PACK_FILE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_QR_PACK_FILE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_ST_PACK_FILE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/BuiltWaves/SS_UZ_PACK_FILE.XML</PackFilePath>
|
|
</BuiltPackFiles>
|
|
<PendingPackFiles>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_AC.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_DE.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_FF.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_GM.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_NP.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_QR.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_ST.XML</PackFilePath>
|
|
<PackFilePath>//depot/gta5/audio/dev/build/{platform}/PendingWaves/SS_UZ.XML</PackFilePath>
|
|
</PendingPackFiles>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.ReaperExport.dll">
|
|
<Name>Reaper Export</Name>
|
|
<x86>C:\Program Files (x86)\REAPER\reaper.exe</x86>
|
|
<x64>C:\Program Files\REAPER (x64)\reaper.exe</x64>
|
|
<SkipCustomMetadata>false</SkipCustomMetadata>
|
|
<RemoveVisemes>true</RemoveVisemes>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.ReaperSpeechExport.dll">
|
|
<Name>Reaper Export (.processed)</Name>
|
|
<x86>C:\Program Files (x86)\REAPER\reaper.exe</x86>
|
|
<x64>C:\Program Files\REAPER (x64)\reaper.exe</x64>
|
|
<SkipCustomMetadata>false</SkipCustomMetadata>
|
|
<RemoveVisemes>true</RemoveVisemes>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.SpeechExport.dll">
|
|
<Name>Speech Export</Name>
|
|
<Command>"c:\program files\Sony\Sound Forge 8.0\Forge80.exe"</Command>
|
|
<Parameters>"/Script:x:\gta5\tools\bin\audio\RaveTest\SpeechImportTool.dll?SpeechFileList:"</Parameters>
|
|
<Delimiter>,</Delimiter>
|
|
<WriteToFile>yes</WriteToFile>
|
|
<RemoveVisemes>yes</RemoveVisemes>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.GestureExport.dll">
|
|
<Name>Gesture Tool</Name>
|
|
<Command>x:\gta5\tools\bin\audio\gestures\GestureTool.bat</Command>
|
|
<Parameters></Parameters>
|
|
<Delimiter></Delimiter>
|
|
<WriteToFile>False</WriteToFile>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.SpeechExport.dll">
|
|
<Name>Gesture Tool - Skip Gestured Waves</Name>
|
|
<Command>x:\gta5\tools\bin\audio\gestures\GestureTool.bat</Command>
|
|
<Parameters></Parameters>
|
|
<Delimiter></Delimiter>
|
|
<WriteToFile>False</WriteToFile>
|
|
<SkipCustomMetadata>yes</SkipCustomMetadata>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.RadioImport.dll">
|
|
<Name>Radio Import Tool</Name>
|
|
<streamingBlockBytes>
|
|
<XENON>509952</XENON>
|
|
<PS3>509952</PS3>
|
|
</streamingBlockBytes>
|
|
<compression>
|
|
<XENON>50</XENON>
|
|
<PS3>50</PS3>
|
|
</compression>
|
|
<sampleRate>
|
|
<XENON>32000</XENON>
|
|
<PS3>32000</PS3>
|
|
</sampleRate>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.CreateStereoWave.dll">
|
|
<Name>Stereo Wave Audition</Name>
|
|
<Command>"c:\program files\Sony\Sound Forge 8.0\Forge80.exe"</Command>
|
|
<Parameters>"/Script:x:\gta5\tools\bin\audio\RaveTest\CreateStereoWave.dll?FileList:"</Parameters>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.CutsceneImport.dll">
|
|
<Name>Cutscene Import</Name>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.OrphanedWaves.dll">
|
|
<Name>Waves.Orphaned Waves</Name>
|
|
<Skip>Speech</Skip>
|
|
<Skip>Radio</Skip>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.LipsyncOldAnims.dll">
|
|
<Name>Lipsync.Old Anim Files</Name>
|
|
<CustomAnimsPath>\gta5\art\anim\export_for_audio\</CustomAnimsPath>
|
|
<WavesPath>\gta5\audio\dev\assets\Waves\SCRIPTED_SPEECH\SCRIPTED_SPEECH\</WavesPath>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.PedWikiDiff.dll">
|
|
<Name>Peds.Wiki-Game Diff</Name>
|
|
<PedWikiUri>http://10.11.16.15/vfxgallery/CHARACTERS_GTA5/</PedWikiUri>
|
|
<PedGameDataDepotPath>//depot/gta5/build/dev/common/data/peds.meta</PedGameDataDepotPath>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.PedUnusedAssets.dll">
|
|
<Name>Peds.Unused Assets</Name>
|
|
<GameObjectsDepotPath>//depot/gta5/audio/dev/assets/Objects/Core/Audio/GAMEOBJECTS/</GameObjectsDepotPath>
|
|
<PedGameDataDepotPath>//depot/gta5/build/dev/common/data/peds.meta</PedGameDataDepotPath>
|
|
<BuiltWaves>
|
|
<DepotPath>//depot/gta5/audio/dev/build/PS3/BuiltWaves/</DepotPath>
|
|
<PackListFileName>BUILTWAVES_PACK_LIST.XML</PackListFileName>
|
|
<Skip>BUILTWAVES_PACK_LIST</Skip>
|
|
<Skip>RADIO</Skip>
|
|
<Skip>ONESHOT_AMBIENCE</Skip>
|
|
<Skip>PS_AC</Skip>
|
|
<Skip>PS_DE</Skip>
|
|
<Skip>PS_FF</Skip>
|
|
<Skip>PS_GM</Skip>
|
|
<Skip>PS_NP</Skip>
|
|
<Skip>PS_QR</Skip>
|
|
<Skip>PS_ST</Skip>
|
|
<Skip>PS_UZ</Skip>
|
|
<Skip>SS_AC</Skip>
|
|
<Skip>SS_DE</Skip>
|
|
<Skip>SS_FF</Skip>
|
|
<Skip>SS_GM</Skip>
|
|
<Skip>SS_NP</Skip>
|
|
<Skip>SS_QR</Skip>
|
|
<Skip>SS_ST</Skip>
|
|
<Skip>SS_UZ</Skip>
|
|
<Skip>ANIMALS_FAR</Skip>
|
|
<Skip>ANIMALS_NEAR</Skip>
|
|
<Skip>PAIN</Skip>
|
|
</BuiltWaves>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.PedPlaceholderVoices.dll">
|
|
<Name>Peds.Placeholder Voices</Name>
|
|
<PedGameDataDepotPath>//depot/gta5/build/dev/common/data/peds.meta</PedGameDataDepotPath>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.UnreferencedModSynths.dll">
|
|
<Name>Objects.ModularSynth.Unreferenced Modular Synths</Name>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.ModSynthInvalidRefs.dll">
|
|
<Name>Objects.ModularSynth.Invalid ModularSynth References</Name>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.SpeechWavesNoVoiceTag.dll">
|
|
<Name>Waves.Speech Waves No Voice Tags</Name>
|
|
<BuiltWaves>
|
|
<DepotPath>//depot/gta5/audio/dev/build/PS3/BuiltWaves/</DepotPath>
|
|
<PackListFileName>BUILTWAVES_PACK_LIST.XML</PackListFileName>
|
|
<Include>SPEECH</Include>
|
|
<Include>SS_AC</Include>
|
|
<Include>SS_DE</Include>
|
|
<Include>SS_FF</Include>
|
|
<Include>SS_GM</Include>
|
|
<Include>SS_NP</Include>
|
|
<Include>SS_QR</Include>
|
|
<Include>SS_ST</Include>
|
|
<Include>SS_UZ</Include>
|
|
</BuiltWaves>
|
|
</Plugin>
|
|
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.PedPvgDetails.dll">
|
|
<Name>Peds.PVG Details</Name>
|
|
<GameObjectsDepotPath>//depot/gta5/audio/dev/assets/Objects/Core/Audio/GAMEOBJECTS/</GameObjectsDepotPath>
|
|
<PedGameDataDepotPath>//depot/gta5/build/dev/common/data/peds.meta</PedGameDataDepotPath>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.CollisionCategory.dll">
|
|
<Name>Objects.Sounds.Collision List</Name>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.WaveRefs.dll">
|
|
<Name>Waves.Invalid Wave Refs</Name>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.CutsceneWaves.dll">
|
|
<Name>Waves.Invalid Cutscene Waves</Name>
|
|
<CutsceneBuiltWavesDepotPath>//depot/gta5/audio/dev/build/PS3/BuiltWaves/CUTSCENE_PACK_FILE.xml</CutsceneBuiltWavesDepotPath>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.VoiceWaves.dll">
|
|
<Name>Waves.Voice Wave Issues</Name>
|
|
<BuiltWaves>
|
|
<DepotPath>//depot/gta5/audio/dev/build/PS3/BuiltWaves/</DepotPath>
|
|
<PackListFileName>BUILTWAVES_PACK_LIST.XML</PackListFileName>
|
|
</BuiltWaves>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.SpeechPackDetails.dll">
|
|
<Name>Waves.Speech Pack Details</Name>
|
|
<BuiltWaves>
|
|
<DepotPath>//depot/gta5/audio/dev/build/PS3/BuiltWaves/</DepotPath>
|
|
<PackListFileName>BUILTWAVES_PACK_LIST.XML</PackListFileName>
|
|
</BuiltWaves>
|
|
<PacksToInclude>
|
|
<PackFilter>^S_\S*</PackFilter>
|
|
<PackFilter>^SS_\S*</PackFilter>
|
|
<PackFilter>^PS_\S*</PackFilter>
|
|
</PacksToInclude>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rockstar.Rave.Reports.DialogueIssues.dll">
|
|
<Name>Waves.Dialogue Issues</Name>
|
|
<DstarConfigPath>//depot/gta5/assets/Dialogue/Config/Configurations.xml</DstarConfigPath>
|
|
<DstarRootPath>//depot/gta5/assets/Dialogue/American/</DstarRootPath>
|
|
<BuiltWavesPath>//depot/gta5/audio/dev/build/xbox360/BuiltWaves/</BuiltWavesPath>
|
|
</Plugin>
|
|
|
|
<!-- Waves XSL Reports -->
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Gestured Scripted Speech</Name>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\XSL\scriptedWaveGestures.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Gestured Non-scripted Speech</Name>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\XSL\WaveGestures.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Scripted Waves CSV</Name>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\XSL\scriptedWaves.xsl</XslPath>
|
|
<OutputType>CSV</OutputType>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Script Bank Sizes - 360</Name>
|
|
<Platform>XBOX 360</Platform>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\xsl\scriptbanksizes.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Script Bank Sizes - PS3</Name>
|
|
<Platform>PS3</Platform>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\ps3\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\xsl\scriptbanksizes.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Script Bank Sizes - PC</Name>
|
|
<Platform>PC</Platform>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\pc\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\xsl\scriptbanksizes.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Built Wave Stats - 360</Name>
|
|
<Platform>XBOX 360</Platform>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\xbox360\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\xsl\stats.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
<PromptForPack>true</PromptForPack>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Built Wave Stats - PS3</Name>
|
|
<Platform>PS3</Platform>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\ps3\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\xsl\stats.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
<PromptForPack>true</PromptForPack>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Built Wave Stats - PC</Name>
|
|
<Platform>PC</Platform>
|
|
<BuiltWavesPackListFile>\gta5\audio\dev\build\pc\BuiltWaves\BuiltWaves_PACK_LIST.xml</BuiltWavesPackListFile>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\xsl\stats.xsl</XslPath>
|
|
<OutputType>HTML</OutputType>
|
|
<PromptForPack>true</PromptForPack>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.WavesXslReport.dll">
|
|
<Name>Do Not Build List</Name>
|
|
<PendingWavesDirectory>\gta5\audio\dev\build\xbox360\PendingWaves\</PendingWavesDirectory>
|
|
<XslPath>\gta5\tools\bin\audio\RaveTest\xsl\invalidWaves.xslt</XslPath>
|
|
<OutputType>Txt</OutputType>
|
|
</Plugin>
|
|
|
|
<!-- Waveslots XSL reports -->
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.XslReport.dll">
|
|
<Name>Waveslots - 360</Name>
|
|
<Platform>XBOX360</Platform>
|
|
<AudioConfigPath>//depot/gta5/audio/dev/RUNTIME/XBOX360/CONFIG/AUDIOCONFIG.DAT</AudioConfigPath>
|
|
<XslPath>\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl</XslPath>
|
|
<Output>HTML</Output>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.XslReport.dll">
|
|
<Name>Waveslots - PS3</Name>
|
|
<Platform>PS3</Platform>
|
|
<AudioConfigPath>//depot/gta5/audio/dev/RUNTIME/PS3/CONFIG/AUDIOCONFIG.DAT</AudioConfigPath>
|
|
<XslPath>\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl</XslPath>
|
|
<Output>HTML</Output>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.XslReport.dll">
|
|
<Name>Waveslots - PC</Name>
|
|
<Platform>PC</Platform>
|
|
<AudioConfigPath>//depot/gta5/audio/dev/RUNTIME/PC/CONFIG/AUDIOCONFIG.DAT</AudioConfigPath>
|
|
<XslPath>\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl</XslPath>
|
|
<Output>HTML</Output>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.XslReport.dll">
|
|
<Name>Waveslots - 360 (Live)</Name>
|
|
<Platform>XBOX360</Platform>
|
|
<AudioConfigPath>//depot/gta5/audio/dev/RUNTIME/XBOX360/CONFIG/AUDIOCONFIG.DAT</AudioConfigPath>
|
|
<XslPath>\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl</XslPath>
|
|
<Output>HTML</Output>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.XslReport.dll">
|
|
<Name>Waveslots - PS3 (Live)</Name>
|
|
<Platform>PS3</Platform>
|
|
<AudioConfigPath>//depot/gta5/audio/dev/RUNTIME/PS3/CONFIG/AUDIOCONFIG.DAT</AudioConfigPath>
|
|
<XslPath>\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl</XslPath>
|
|
<Output>HTML</Output>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.XslReport.dll">
|
|
<Name>Waveslots - PC (Live)</Name>
|
|
<Platform>PC</Platform>
|
|
<AudioConfigPath>//depot/gta5/audio/dev/RUNTIME/PC/CONFIG/AUDIOCONFIG.DAT</AudioConfigPath>
|
|
<XslPath>\gta5\tools\bin\audio\rave\xsl\waveslotsviewer.xsl</XslPath>
|
|
<Output>HTML</Output>
|
|
</Plugin>
|
|
|
|
<!-- Object Editors -->
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.CategoryEditor.dll">
|
|
<Name>Category Editor</Name>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.DynamicEntityEditor.dll">
|
|
<DynamicObjectsXml>\gta5\tools\bin\audio\RaveTest\XML\DynamicObjects.xml</DynamicObjectsXml>
|
|
<DynamicPathsXml>\gta5\tools\bin\audio\RaveTest\XML\DynamicPaths.xml</DynamicPathsXml>
|
|
</Plugin>
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.MathOperationEditor.dll" />
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.PiecewiseLinearCurveEditor.dll" />
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.ParameterTransformEditor.dll" />
|
|
<Plugin path="\gta5\tools\bin\audio\RaveTest\Rave.ExternalObjectEditor.dll">
|
|
<Name>Synth_Editor</Name>
|
|
<Type>ModularSynth</Type>
|
|
</Plugin>
|
|
</RAVEPlugins>
|
|
|
|
<!-- Incredibuild-based audio pipeline -->
|
|
<BuildModules>
|
|
<BuildModule name="WaveBuild" path="\gta5\tools\bin\audio\pipeline\audWaveBuildModule.dll">
|
|
<Gesture>\gta5\tools\bin\audio\pipeline\audGestureBuilder.exe</Gesture>
|
|
<PeakNormalise>\gta5\tools\bin\audio\pipeline\audPeakNormalise.exe</PeakNormalise>
|
|
<Resample>\gta5\tools\bin\audio\pipeline\audResampler.exe</Resample>
|
|
<Encoder>\gta5\tools\bin\audio\pipeline\WaveEncoder.exe</Encoder>
|
|
<StreamBuilder>\gta5\tools\bin\audio\pipeline\audStreamBuilder.exe</StreamBuilder>
|
|
<BankBuilder>\gta5\tools\bin\audio\pipeline\BankBuilder.exe</BankBuilder>
|
|
<XMLBuilder>\gta5\tools\bin\audio\pipeline\WaveXMLBuilder.exe</XMLBuilder>
|
|
<Viseme>\gta5\tools\bin\audio\pipeline\audVisemeBuilder.exe</Viseme>
|
|
<!--<CutsceneStripper>\gta5\tools\bin\audio\pipeline\audCutsceneStripper.exe</CutsceneStripper>-->
|
|
<CutsceneExportPath>\gta5\tools\bin\audio\pipeline\CutsceneTrimTimings.txt</CutsceneExportPath>
|
|
<Granular>\gta5\tools\bin\audio\pipeline\audGranularBuilder.exe</Granular>
|
|
</BuildModule>
|
|
|
|
<!--
|
|
|
|
Note: An audPostBuildModule's "InputFile" or "OutputFile" elements can have attributes that describe how to deal with the file with regards to asset management.
|
|
|
|
1. add - Specifies whether an asset should be added to source control if it isn't under source control.
|
|
Can be set to true or false.
|
|
This defaults to false for "InputFile" elements and true for "OutputFile" elements.
|
|
|
|
2. checkout - Specifies whether an asset should be checked out under source control.
|
|
Can be set to true or false.
|
|
This is false by default.
|
|
|
|
3. lock - Specifies whether an asset should be locked when checked out under source control. This takes effect only if "checkout" is set to true.
|
|
Can be set to true or false.
|
|
This is true by default.
|
|
|
|
4. resolve - Specifies how an asset should be resolved. This takes effect only if "checkout" is set to true and "lock" is set to false.
|
|
Can be set to: Auto, AcceptYours, AcceptTheirs, AcceptMerged.
|
|
This is Auto by default. (see Perforce documentation for the differences between these types of resolve behaviour).
|
|
|
|
-->
|
|
|
|
<BuildModule name="WaveSlotBuilder" dependsOn="WaveBuild" path="\gta5\tools\bin\audio\pipeline\audPostBuildModule.dll">
|
|
<InputFile>\gta5\audio\dev\build\{PLATFORM}\BuiltWaves\Temp\BuiltWaves.xml</InputFile>
|
|
<InputFile>/gta5/audio/dev/assets/Waves/waveSlotSettings.xml</InputFile>
|
|
<OutputFile checkout="true" lock="false" resolve="AcceptYours">/gta5/audio/dev/runtime/{PLATFORM}/Config/WAVESLOTS2.XML</OutputFile>
|
|
<ExePath>\gta5\tools\bin\audio\pipeline\audWaveSlotBuilder.exe</ExePath>
|
|
<FileMasks>*.XML</FileMasks>
|
|
<AllowRemote>yes</AllowRemote>
|
|
</BuildModule>
|
|
|
|
<!-- Note: This build module will not be run unless the build pipeline is given the command line switch "-RUN_SPEECH_BUILDER true" which Rave and AudioDataBuilder currently specify -->
|
|
<BuildModule name="SpeechBuilder" dependsOn="WaveBuild" path="\gta5\tools\bin\audio\pipeline\audPostBuildModule.dll">
|
|
<InputFile>\gta5\audio\dev\build\{PLATFORM}\BuiltWaves\Temp\BuiltWaves.xml</InputFile>
|
|
<OutputFile checkout="true">/gta5/audio/dev/runtime/{PLATFORM}/Config/speech.dat</OutputFile>
|
|
<ExePath>\gta5\tools\bin\audio\pipeline\audSpeechBuilder.exe</ExePath>
|
|
<FileMasks>*.DAT</FileMasks>
|
|
<AllowRemote>yes</AllowRemote>
|
|
<XSLT>\gta5\tools\bin\audio\pipeline\XSL\Radio_SpeechGenerator.xsl</XSLT>
|
|
</BuildModule>
|
|
</BuildModules>
|
|
|
|
<BatchBuilds>
|
|
<BuildSet name="Audio Build">
|
|
<BuildElement type="waves" />
|
|
<BuildElement type="metadata" name="Sounds" />
|
|
<BuildElement type="metadata" name="Curves" />
|
|
<BuildElement type="metadata" name="GameObjects" />
|
|
<BuildElement type="metadata" name="Categories" />
|
|
<BuildElement type="metadata" name="AudioConfig" />
|
|
<BuildElement type="metadata" name="ModularSynth" />
|
|
<BuildElement type="metadata" name="DynamicMixer" />
|
|
<BuildElement type="metadata" name="Speech" />
|
|
</BuildSet>
|
|
<BuildSet name="Metadata Build">
|
|
<BuildElement type="metadata" name="Sounds" />
|
|
<BuildElement type="metadata" name="Curves" />
|
|
<BuildElement type="metadata" name="GameObjects" />
|
|
<BuildElement type="metadata" name="Categories" />
|
|
<BuildElement type="metadata" name="AudioConfig" />
|
|
<BuildElement type="metadata" name="ModularSynth" />
|
|
<BuildElement type="metadata" name="DynamicMixer" />
|
|
<BuildElement type="metadata" name="Speech" />
|
|
</BuildSet>
|
|
<BuildSet name="Wave Build">
|
|
<BuildElement type="waves"/>
|
|
</BuildSet>
|
|
</BatchBuilds>
|
|
|
|
<AudioDataBuilderSettings>
|
|
<Mail>
|
|
<Host>smtp.rockstar.t2.corp</Host>
|
|
<FromAddress>ivona@rockstarnorth.com</FromAddress>
|
|
<Addresses>
|
|
<Address>matthew.smith@rockstarnorth.com</Address>
|
|
<Address>alastair.macgregor@rockstarnorth.com</Address>
|
|
<Address>matt.hailey@rockstarnorth.com</Address>
|
|
<Address>derek.ward@rockstarnorth.com</Address>
|
|
<Address>michael.taschler@rockstarnorth.com</Address>
|
|
</Addresses>
|
|
</Mail>
|
|
</AudioDataBuilderSettings>
|
|
|
|
<WaveGestureContextList>\gta5\tools\bin\audio\rave\data\gesture_context_list.csv</WaveGestureContextList>
|
|
|
|
<P4vPath>C:\Program Files\Perforce\p4v.exe</P4vPath>
|
|
|
|
<WaveSlotsXmlPath>/gta5/audio/dev/runtime/{PLATFORM}/Config/WAVESLOTS2.XML</WaveSlotsXmlPath>
|
|
|
|
<WaveSlotChecker>
|
|
<WaveSlotPaths>
|
|
<PS3>\gta5\audio\dev\runtime\ps3\CONFIG\WAVESLOTS2.xml</PS3>
|
|
<XBOX360>\gta5\audio\dev\runtime\xbox360\CONFIG\WAVESLOTS2.xml</XBOX360>
|
|
<PC>\gta5\audio\dev\runtime\pc\CONFIG\WAVESLOTS2.xml</PC>
|
|
</WaveSlotPaths>
|
|
<NotificationSender>noreply-audio@rockstarnorth.com</NotificationSender>
|
|
<SmtpHost>smtp.rockstar.t2.corp</SmtpHost>
|
|
<SmtpPort>25</SmtpPort>
|
|
<NotificationRecipients>
|
|
<Recipient>matt.hailey@rockstarnorth.com</Recipient>
|
|
<Recipient>alastair.macgregor@rockstarnorth.com</Recipient>
|
|
<Recipient>matthew@rockstarnorth.com</Recipient>
|
|
</NotificationRecipients>
|
|
<Limits>
|
|
<Limit slot="AMBIENT_SCRIPT_SLOT" maxSize="106528" platform="ps3" />
|
|
<Limit slot="ANIMAL_NEAR" maxSize="137376" platform="ps3" />
|
|
<Limit slot="PLAYER_WEAPON" maxSize="62742" platform="ps3" />
|
|
<Limit slot="SCRIPT_SPEECH" maxSize="105192" platform="ps3" />
|
|
<Limit slot="SPEECH" maxSize="105192" platform="ps3" />
|
|
<Limit slot="STREAM_ENGINE" maxSize="127880" platform="ps3" />
|
|
<Limit slot="SCANNER" maxSize="20550" platform="ps3" />
|
|
<Limit slot="SCANNER_SMALL" maxSize="11880" platform="ps3" />
|
|
<Limit slot="AMBIENT_SCRIPT_SLOT" maxSize="107448" platform="xbox360" />
|
|
<Limit slot="ANIMAL_NEAR" maxSize="158648" platform="xbox360" />
|
|
<Limit slot="PLAYER_WEAPON" maxSize="66488" platform="xbox360" />
|
|
<Limit slot="SCRIPT_SPEECH" maxSize="94444" platform="xbox360" />
|
|
<Limit slot="SPEECH" maxSize="94444" platform="xbox360" />
|
|
<Limit slot="STREAM_ENGINE" maxSize="132024" platform="xbox360" />
|
|
<Limit slot="SCANNER" maxSize="20542" platform="xbox360" />
|
|
<Limit slot="SCANNER_SMALL" maxSize="12358" platform="xbox360" />
|
|
</Limits>
|
|
</WaveSlotChecker>
|
|
|
|
<WavePackGroups>
|
|
<Group>
|
|
<GroupItem>^ANIMALS_\S*</GroupItem>
|
|
<GroupItem>^INTERACTIVE_MUSIC$</GroupItem>
|
|
<GroupItem>^ONESHOT_AMBIENCE$</GroupItem>
|
|
<GroupItem>^PAIN$</GroupItem>
|
|
<GroupItem>^POLICE_SCANNER$</GroupItem>
|
|
<GroupItem>^SCRIPT$</GroupItem>
|
|
<GroupItem>^RESIDENT$</GroupItem>
|
|
<GroupItem>^STREAMS$</GroupItem>
|
|
<GroupItem>^WEAPONS_PLAYER$</GroupItem>
|
|
</Group>
|
|
<Group>
|
|
<GroupItem>^CUTSCENE\S*</GroupItem>
|
|
</Group>
|
|
<Group>
|
|
<GroupItem>^RADIO_\S*</GroupItem>
|
|
</Group>
|
|
<Group>
|
|
<GroupItem>^PS_\S*</GroupItem>
|
|
</Group>
|
|
<Group>
|
|
<GroupItem>^S_\S*</GroupItem>
|
|
</Group>
|
|
<Group>
|
|
<GroupItem>^SS_\S*</GroupItem>
|
|
</Group>
|
|
<Group>
|
|
<GroupItem>^STREAMED_\S*</GroupItem>
|
|
</Group>
|
|
<Group>
|
|
<GroupItem>^TEST_\S*</GroupItem>
|
|
</Group>
|
|
</WavePackGroups>
|
|
|
|
</ProjectSettings>
|