124 lines
5.3 KiB
XML
Executable File
124 lines
5.3 KiB
XML
Executable File
<Settings>
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<ProjectSettingsPath>X:\gta5\audio\dev_ng\projectSettings.xml</ProjectSettingsPath>
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<WorkingPath>X:</WorkingPath>
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<Platforms>
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<Platform>PC</Platform>
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<Platform>PS4</Platform>
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<Platform>XBOXONE</Platform>
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</Platforms>
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<FilePath>X:\p4audio\gta5ng-deliveries</FilePath>
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<Project>GTA5NG</Project>
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<SMTP>smtp.rockstar.t2.corp</SMTP>
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<Sender>Audio Commit <buildmanager@rockstarnorth.com></Sender>
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<AssetManager>
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<P4User>buildmanager.audio</P4User>
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<P4Password>rockstar1A</P4Password>
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<P4Workspace>CommitWatcher</P4Workspace>
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<P4Port>rsgperforce:1666</P4Port>
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<P4DepotRoot>//depot</P4DepotRoot>
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</AssetManager>
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<Watch>
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<DepotPath>//gta5_dlc/audio/audio_assets_from_ny/peds_mastered/</DepotPath>
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<To>GTA_audio@rockstarnorth.com</To>
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<Report>DeliveredDialogueReport</Report>
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</Watch>
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<Watch>
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<DepotPath>//gta5_dlc/audio/audio_assets_from_ny/dialogue_mastered/</DepotPath>
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<To>GTA_audio@rockstarnorth.com</To>
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<Report>DeliveredDialogueReport</Report>
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</Watch>
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<GenericBuiltWavesPackListFilePath>//depot/gta5/audio/dev_ng/build/{platform}/BuiltWaves/builtWaves_PACK_LIST.xml</GenericBuiltWavesPackListFilePath>
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<AssetBuildPath>//depot/gta5/audio/dev_ng/build/</AssetBuildPath>
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<WaveRootPath>//depot/gta5/audio/dev_ng/assets/Waves/</WaveRootPath>
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<GameObjectsPaths>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_LIBERTY/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_MPHeist/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/GTAONLINE/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_LOWRIDER2/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_HALLOWEEN/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_APARTMENT/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_EXEC1/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/Objects/DLC_STUNT/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/objects/DLC_Biker/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/objects/DLC_ImportExport/GAMEOBJECTS/</Path>
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<Path>//depot/gta5/audio/dev_ng/assets/objects/DLC_Gunrunning/GAMEOBJECTS/</Path>
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</GameObjectsPaths>
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<ModelAudioCollisionList>//depot/gta5/assets_ng/maps/ModelAudioCollisionList.csv</ModelAudioCollisionList>
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<LipsyncUpdateFilePath>//depot/gta5/audio/dev_ng/Reports/LipsyncRegenFiles/</LipsyncUpdateFilePath>
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<BuiltWavePath>//depot/gta5/audio/dev_ng/BUILD/{platform}/BuiltWaves/</BuiltWavePath>
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<PendingWavePath>//depot/gta5/audio/dev_ng/BUILD/{platform}/PendingWaves/</PendingWavePath>
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<AudioConfigDataPath>//depot/gta5/audio/dev_ng/assets/Objects/Core/Audio/Config/</AudioConfigDataPath>
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<AudioDefinitionsPath>//depot/gta5/audio/dev_ng/assets/Objects/Definitions/</AudioDefinitionsPath>
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<SimpleTypesDefinitionsPath>//depot/gta5/audio/dev_ng/assets/Objects/Definitions/RAGEAudio/SimpleTypes.xml</SimpleTypesDefinitionsPath>
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<RuntimeConfigPath>//depot/gta5/audio/dev_ng/RUNTIME/{platform}/CONFIG/</RuntimeConfigPath>
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<RuntimeSfxPath>//depot/gta5/audio/dev_ng/RUNTIME/{platform}/SFX/</RuntimeSfxPath>
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<MetadataCompilerExePath>//depot/gta5/tools_ng/bin/audio/metadatacompiler/mc.exe</MetadataCompilerExePath>
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<WaveSlotSettingsPath>//depot/gta5/audio/dev_ng/assets/Waves/waveSlotSettings.xml</WaveSlotSettingsPath>
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<ObjectSizeReportPath>//depot/gta5/audio/dev_ng/Reports/MetadataObjectSizes/</ObjectSizeReportPath>
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<BankSizePath>C:\Temp\BankSizes\{platform}\gta5ng_bank_sizes.csv</BankSizePath>
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<GrabP4ApplicationPath>//depot/gta5/tools_ng/bin/audio/DataTools/GrabP4.exe</GrabP4ApplicationPath>
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<DialogueDeliveryPath>\\rockstar.t2.corp\network\RSGEDI\Audio\Audio\DeliveredDialogue\</DialogueDeliveryPath>
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<WaveBankGroups>
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<Group name="Cutscenes">
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<Pattern>^CUTSCENE$</Pattern>
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</Group>
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<Group name="Cutscenes (Mastered Only)">
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<Pattern>^CUTSCENE_MASTERED_ONLY$</Pattern>
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</Group>
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<Group name="Cutscenes (Mastered and Trimmed)">
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<Pattern>^CUTSCENE_MASTERED_TRIMMED$</Pattern>
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</Group>
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<Group name="Cutscenes">
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<Pattern>^CUTSCENE$</Pattern>
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</Group>
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<Group name="SFX">
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<Pattern>^ANIMALS\S*</Pattern>
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<Pattern>^ONESHOT_AMBIENCE$</Pattern>
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<Pattern>^PAIN$</Pattern>
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<Pattern>^POLICE_SCANNER$</Pattern>
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<Pattern>^RESIDENT$</Pattern>
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<Pattern>^SCRIPT$</Pattern>
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<Pattern>^STREAMS$</Pattern>
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<Pattern>^STREAMED_\S*</Pattern>
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<Pattern>^WEAPONS_PLAYER$</Pattern>
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</Group>
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<Group name="Speech">
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<Pattern>^S_\S*</Pattern>
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<Pattern>^SS_\S*</Pattern>
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</Group>
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<Group name="Placeholder Speech">
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<Pattern>^PS_\S*</Pattern>
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</Group>
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<Group name="Music">
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<Pattern>^INTERACTIVE_MUSIC$</Pattern>
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</Group>
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<Group name="Radio">
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<Pattern>^RADIO_\S*</Pattern>
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</Group>
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<Group name="Other">
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<Pattern>^DLC_\S*</Pattern>
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<Pattern>^TEST\S*</Pattern>
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</Group>
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</WaveBankGroups>
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</Settings>
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