Files
gtav-src/script/dev_ng/singleplayer/scripts/temp/scriptTest1.sc
T
2025-09-29 00:52:08 +02:00

45 lines
1.1 KiB
Python
Executable File

USING "rage_builtins.sch"
USING "globals.sch"
USING "beast_secret_peyote.sch"
// Compiled in to main_persistent.sc when FEATURE_SP_DLC_BEAST_SECRET is set to 1
// and FEATURE_SP_DLC_BEAST_SECRET_DEBUG to 0.
#IF FEATURE_SP_DLC_BEAST_SECRET
#IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG
BeastPeyoteVars sBeastPeyoteVars
#ENDIF
#ENDIF
SCRIPT
#IF FEATURE_SP_DLC_BEAST_SECRET
#IF FEATURE_SP_DLC_BEAST_SECRET_DEBUG
CPRINTLN(DEBUG_HUNTING, "Beast thread 1 launched.")
IF HAS_FORCE_CLEANUP_OCCURRED(FORCE_CLEANUP_FLAG_SP_TO_MP)
CPRINTLN(DEBUG_HUNTING, "Beast thread 1 terminating.")
TERMINATE_THIS_THREAD()
ENDIF
Reset_Beast_Peyote_Variables(sBeastPeyoteVars)
#IF IS_DEBUG_BUILD
Create_Beast_Peyote_Widgets(sBeastPeyoteVars, NULL)
#ENDIF
WHILE TRUE
Maintain_Beast_Peyote_Progression(sBeastPeyoteVars)
Maintain_Play_Beast_Peyote_Sound(sBeastPeyoteVars)
#IF IS_DEBUG_BUILD
Update_Beast_Peyote_Widgets(sBeastPeyoteVars)
#ENDIF
WAIT(0)
ENDWHILE
#ENDIF //FEATURE_SP_DLC_BEAST_SECRET_DEBUG
#ENDIF //FEATURE_SP_DLC_BEAST_SECRET
ENDSCRIPT