Files
gtav-src/script/dev_ng/singleplayer/scripts/cellphone/appSettings.sc
T
2025-09-29 00:52:08 +02:00

2632 lines
89 KiB
Python
Executable File

USING "rage_builtins.sch"
USING "globals.sch"
USING "commands_misc.sch"
USING "commands_script.sch"
USING "commands_pad.sch"
USING "cellphone_public.sch"
USING "cellphone_private.sch"
USING "dialogue_public.sch"
USING "player_ped_public.sch"
USING "stack_sizes.sch"
USING "help_at_location.sch"
// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
//
// MISSION NAME : appSettings.sc
// AUTHOR : Steve T
// DESCRIPTION : Create a settings list by referencing the array of settings.
//
//
//
//
// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
CONST_INT MaxNumberOfSettingSlots 20 //Max_Settings_Secondary_Options
INT SettingListSlot[MaxNumberOfSettingSlots]
INT NumberOfSettingsInList = 0
INT ListCursorIndex = 0
SCALEFORM_RETURN_INDEX Choice_ReturnedSFIndex
INT SettingNamesToDraw = 0
INT i_Selected_Setting = 0
INT i_Selected_Slot_to_Restore = 0
INT iTickedSlotonLaunch = 0
INT i_Selected_Slot, i_Temp_Slot_Contents, i_HighlightedSlot
//INT Test_Phone_Ringtone_SoundID
INT i_iconDecision
BOOL b_RingtoneTestUnderway = FALSE
BOOL b_CueAutoRingtoneStart = FALSE
BOOL b_CheckAutoCueTimer = FALSE
BOOL Run_Sample_Vibrate = FALSE
INT AutoCueElapsedTime, AutoCueStartTime
BOOL b_DoSleepWarningRoutine = FALSE
BOOL b_DoSleepHelpRoutine = FALSE
//Temp
FLOAT listOriginX = 0.82
FLOAT listOriginY = 0.42
FLOAT drawItemX = 0.0
FLOAT drawItemY = 0.0
BOOL dpad_scroll_pause_cued = FALSE
FLOAT f_PrimaryHelpX, f_PrimaryHelpY
//Added for 2269799. Need to provide support for ringtone preview in settings list.
BOOL b_ScrollForwardInitiated = FALSE
BOOL b_ScrollBackInitiated = FALSE
PROC Sample_Vibrate()
AutoCueElapsedTime = GET_GAME_TIMER()
INT timePassed = AutoCueElapsedTime - AutoCueStartTime
IF timePassed % 600 <= 300 AND timePassed < 3000
SET_CONTROL_SHAKE(PLAYER_CONTROL, 100, 100)
ENDIF
ENDPROC
PROC Place_Names_in_Secondary_SettingSlots()
//LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 1) //Set enum state and header to Homescreen briefly to flush view state data
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER(SF_MovieIndex,"SET_DATA_SLOT_EMPTY", 22)
NumberOfSettingsInList = 0 //reset number of Settings before filling list.
BOOL Secondary_Setting_name_is_in_order[Max_Settings_Secondary_Options]
INT slotIndex = 0
IF g_bInMultiplayer
//Reset this to the normal MP behaviour as a failsafe. See charsheet_public for initial set up. Bug 1922922
This_Cellphone_Owner_Settings_ListContents[3].g_SettingList[ENUM_TO_INT(SETTING_WALLPAPER)].Setting_Secondary_Option_labels[0] = "CELL_CREWEMB"
GAMER_HANDLE checkPlayerHandle
checkPlayerHandle = GET_GAMER_HANDLE_PLAYER(PLAYER_ID())
//IS_LOCAL_PLAYER_IN_ACTIVE_CLAN ?
//If the player is not in an active clan at this moment temporarily replace fill index 3, CHAR_MULTIPLAYER, wallpaper setting with the label that says "Default"
IF NOT (NETWORK_CLAN_PLAYER_IS_ACTIVE(checkPlayerHandle))
//AND ( g_DumpDisableEveryFrameCaller = FALSE) //Comment in for easy testing.
This_Cellphone_Owner_Settings_ListContents[3].g_SettingList[ENUM_TO_INT(SETTING_WALLPAPER)].Setting_Secondary_Option_labels[0] = "CELL_840"
#if IS_DEBUG_BUILD
cdPrintnl()
cdPrintstring("APP Settings - Player not in an active crew. Using default as the first label in Background settings list.")
cdPrintnl()
#endif
ENDIF
ENDIF
WHILE slotIndex < Max_Settings_Secondary_Options
#IF IS_DEBUG_BUILD
PRINTSTRING("Populating secondary sf slot ")
PRINTINT(slotIndex)
PRINTNL()
#endif
INT comparisonIndex = 0
INT top_order_comparison = (Max_Settings_Secondary_Options - 1) //prevent array overrun
//g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Order[top_order_comparison] = 5000
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Order[top_order_comparison] = 5000
//g_SettingList[top_order_comparison].Setting_orderInt = 5000
WHILE comparisonIndex < Max_Settings_Secondary_Options
//PRINTSTRING("comparison index =")
//PRINTINT(comparisonIndex)
//PRINTNL()
//g_SettingList[i_Selected_Setting].Setting_Secondary_Option_available[comparisonIndex] = TRUE
//IF g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_available[comparisonIndex] = TRUE
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_available[comparisonIndex] = TRUE
//IF g_SettingList[comparisonIndex].phoneGuiPresence = AVAILABLE_IN_GUI
IF Secondary_Setting_name_is_in_order[comparisonIndex] = FALSE
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Order[comparisonIndex]
< This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Order[top_order_comparison]
//IF g_SettingList[comparisonIndex].Setting_orderInt < g_SettingList[top_order_comparison].Setting_orderInt
top_order_comparison = comparisonIndex
//PRINTSTRING("top comparison assigned to comparisonindex")
//PRINTINT(comparisonIndex)
//PRINTNL()
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(slotIndex)),
(TO_FLOAT(This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Icon_Int[top_order_comparison])),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[top_order_comparison])
ENDIF
ENDIF
ENDIF
comparisonIndex ++
ENDWHILE
SettingListSlot[slotIndex] = top_order_comparison
Secondary_Setting_name_is_in_order[top_order_comparison] = TRUE
//This sort of works but need to solve issue where switching to high value setting in them will then transfer over unexpectedly. Scaleform pish again!
IF ARE_STRINGS_EQUAL (This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_labels[This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option]
, This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[top_order_comparison])
i_HighlightedSlot = slotIndex
IF i_HighlightedSlot < 0
i_HighlightedSlot = 0
ENDIF
//Add tick icon for currently selected option for "Background", "Ringtone" and "Theme" only.
IF i_Selected_Setting = ENUM_TO_INT(SETTING_RINGTONE)
OR i_Selected_Setting = ENUM_TO_INT(SETTING_WALLPAPER)
OR i_Selected_Setting = ENUM_TO_INT(SETTING_THEME)
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(slotIndex)), (TO_FLOAT(48)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[top_order_comparison])
//Keep a copy of the currently ticked slot so we can remove it later, when a new choice has been made.
iTickedSlotonLaunch = slotIndex
ENDIF
//Add tick icon for currently selected option for "Profile" which is used for Snapmatic quicklaunch in MP only.
IF i_Selected_Setting = ENUM_TO_INT(SETTING_PROFILE)
AND g_bInMultiplayer = TRUE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(slotIndex)), (TO_FLOAT(48)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[top_order_comparison])
//Keep a copy of the currently ticked slot so we can remove it later, when a new choice has been made.
iTickedSlotonLaunch = slotIndex
ENDIF
ENDIF
//IF g_SettingList[slotIndex].phoneGuiPresence = AVAILABLE_IN_GUI
//IF g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_available[slotIndex] = TRUE
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_available[slotIndex] = TRUE
NumberOfSettingsInList ++
/*
PRINTSTRING("NumSettings-")
PRINTINT(NumberOfSettingsInList)
PRINTNL()
*/
ENDIF
slotIndex ++
ENDWHILE
//Set scalefrom movie view state enum to Settings screen and display associated buttons.
//LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 22, TO_FLOAT(i_HighlightedSlot)) //Set enum state and header to Supplementary Settings
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 22)
//LEGACY_SCALEFORM_MOVIE_METHOD_WITH_STRING (SF_MovieIndex, "SET_HEADER", g_SettingList[i_Selected_Setting].Setting_Primary_Label)
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_STRING (SF_MovieIndex, "SET_HEADER", This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_labels[This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option])
//Monochrome
/*
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieButtonsIndex, "SET_SOFT_KEYS", 1, 1,
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_205") //"SELECT" Positive
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieButtonsIndex, "SET_SOFT_KEYS", 2, 1,
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_206") //"BACK" - Negative
//Make sure this is off in this particular display view - note that the second int method param is 0 for off.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieButtonsIndex, "SET_SOFT_KEYS", 3, 0,
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_250") //"Error!" - Other
*/
//Badger - Select Back combo
IF g_b_ToggleButtonLabels
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_POS, 1,
2, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_205") //"Select" - Positive
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_NEG, 1,
4, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_206") //"BACK" - Negative
ELSE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_POS, 1,
2, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM) //"SELECT" - Positive
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_NEG, 1,
4, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM) //"BACK" - Negative
ENDIF
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_OTHER, 0,
1, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM) //"Error!" - Other
CLEAR_BIT (BitSet_CellphoneDisplay, g_BS_OTHER_OPTION_IS_DISPLAYED)
ENDPROC
PROC MakeIconDecision(INT PassedComparisonIndex, INT PassedTopOrder) //This display the appropriate icon in the root of Settings depending on the secondary level setting.
SWITCH PassedComparisonIndex
CASE 0 //SETTING_PROFILE, //0
IF g_bInMultiplayer
i_iconDecision = 19 //i_TEMPiconTest
ELSE
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Currently_Selected_Option = ENUM_TO_INT(PROFILE_SLEEP_MODE)
i_iconDecision = 26
ELSE
i_iconDecision = 25
ENDIF
ENDIF
BREAK
CASE 3//SETTING_VIBRATE
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_VIBRATE)].Setting_Currently_Selected_Option = 1 //Vibrate On
i_iconDecision = 20
ELSE
i_iconDecision = 21
ENDIF
BREAK
DEFAULT
i_iconDecision = This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[PassedTopOrder].Setting_Icon_Int
BREAK
ENDSWITCH
ENDPROC
PROC Place_Names_in_SettingSlots()
NumberOfSettingsInList = 0 //reset number of Settings before filling list.
BOOL Setting_name_is_in_order[MaxNumberOfSettingSlots]
INT slotIndex = 0
WHILE slotIndex < (ENUM_TO_INT(MAX_SETTINGS))
#if IS_DEBUG_BUILD
PRINTSTRING("Populating sf slot ")
PRINTINT(slotIndex)
PRINTNL()
#endif
INT comparisonIndex = 0
INT top_order_comparison = (ENUM_TO_INT(MAX_SETTINGS))
//g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[top_order_comparison].Setting_orderInt = 5000
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[top_order_comparison].Setting_orderInt = 5000
//Check if we should include the vibration option on the phone #1241874
IF GET_PROFILE_SETTING (PROFILE_CONTROLLER_VIBRATION) = 0 //Vibration set to off in frontend
#if IS_DEBUG_BUILD
PRINTSTRING("AppSettings - Vibration Profile Setting is set to 0. Not including in setting list. ")
PRINTINT(slotIndex)
PRINTNL()
#endif
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_VIBRATE].phoneGuiPresence = UNAVAILABLE_IN_GUI
ELSE //Vibration must be ON in frontend.
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_VIBRATE].phoneGuiPresence = AVAILABLE_IN_GUI
ENDIF
WHILE comparisonIndex < (ENUM_TO_INT(MAX_SETTINGS))
/*
PRINTSTRING("comparison index =")
PRINTINT(comparisonIndex)
PRINTNL()
*/
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[comparisonIndex].phoneGuiPresence = AVAILABLE_IN_GUI
IF Setting_name_is_in_order[comparisonIndex] = FALSE
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[comparisonIndex].Setting_orderInt
< This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[top_order_comparison].Setting_orderInt
IF g_bInMultiplayer
//IF comparisonIndex = ENUM_TO_INT(SETTING_THEME) //This wasn't available in last gen but will be for NG - 1857900
//IF comparisonIndex = ENUM_TO_INT(SETTING_PROFILE) //Profile is now used in Settings in MP only to control quicklaunch of Snapmatic.
//OR comparisonIndex = ENUM_TO_INT(SETTING_WALLPAPER) //This wasn't available in last gen but will be for NG - 1857900
//#if IS_DEBUG_BUILD
//PRINTSTRING ("ST - AppSettings not including this within multiplayer - comparison index: ")
//PRINTINT (comparisonIndex)
//PRINTNL()
//#endif
//ELSE
IF comparisonIndex = ENUM_TO_INT(SETTING_PROFILE)
/* Update 16.09.14 - now including Snapmatic quicklaunch check in MP NG.
IF IS_XBOX_PLATFORM()
OR IS_PLAYSTATION_PLATFORM()
#if IS_DEBUG_BUILD
cdPrintstring("ST_Appsettings not including MP Quicklaunch via SP Profile setting in Next Gen.")
cdPrintnl()
#endif
ELSE
*/
//Might need to do something unique for SETTING_PROFILE, so keep this separate from other MP setting fill routines.
top_order_comparison = comparisonIndex
MakeIconDecision(comparisonIndex, top_order_comparison)
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(13)), (TO_FLOAT(slotIndex)),
(TO_FLOAT(i_iconDecision)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[top_order_comparison].Setting_Primary_Label)
//ENDIF
ELSE
top_order_comparison = comparisonIndex
MakeIconDecision(comparisonIndex, top_order_comparison)
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(13)), (TO_FLOAT(slotIndex)),
(TO_FLOAT(i_iconDecision)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[top_order_comparison].Setting_Primary_Label)
ENDIF
//ENDIF
ELSE
IF GET_SINGLEPLAYER_CELLPHONE_OPERATING_SYSTEM() = OS_FACADE
IF comparisonIndex = ENUM_TO_INT(SETTING_WALLPAPER)
//#if USE_TU_CHANGES
OR comparisonIndex = ENUM_TO_INT (SETTING_MISC_A) //This is used for INVITE SOUND url:bugstar:1796220 - we don't need it in SP.
//#endif
#if IS_DEBUG_BUILD
PRINTSTRING ("ST - Wallpaper setting not included for Facade OS - comparison index: ")
PRINTINT (comparisonIndex)
PRINTNL()
#endif
ELSE
top_order_comparison = comparisonIndex
MakeIconDecision(comparisonIndex, top_order_comparison)
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(13)), (TO_FLOAT(slotIndex)),
(TO_FLOAT(i_iconDecision)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[top_order_comparison].Setting_Primary_Label)
ENDIF
ELSE
//#if USE_TU_CHANGES
IF comparisonIndex = ENUM_TO_INT (SETTING_MISC_A) //This is used for INVITE SOUND url:bugstar:1796220 - we don't need it in SP.
#if IS_DEBUG_BUILD
PRINTSTRING ("ST - Invite Sound setting not included for Singleplayer - comparison index: ")
PRINTINT (comparisonIndex)
PRINTNL()
#endif
ELSE
//#endif
top_order_comparison = comparisonIndex
MakeIconDecision(comparisonIndex, top_order_comparison)
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(13)), (TO_FLOAT(slotIndex)),
(TO_FLOAT(i_iconDecision)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[top_order_comparison].Setting_Primary_Label)
//#if USE_TU_CHANGES
ENDIF
//#endif
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
comparisonIndex ++
ENDWHILE
SettingListSlot[slotIndex] = top_order_comparison
Setting_name_is_in_order[top_order_comparison] = TRUE
//IF g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[slotIndex].phoneGuiPresence = AVAILABLE_IN_GUI
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[slotIndex].phoneGuiPresence = AVAILABLE_IN_GUI
NumberOfSettingsInList ++
/*
PRINTSTRING("NumSettings-")
PRINTINT(NumberOfSettingsInList)
PRINTNL()
*/
ENDIF
slotIndex ++
ENDWHILE
//Set scalefrom movie view state enum to Settings screen and display associated buttons.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 13, TO_FLOAT(i_Selected_Slot_to_Restore)) //Set enum state and header to Settings
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_STRING (SF_MovieIndex, "SET_HEADER", "CELL_16")
//Monochrome
/*
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieButtonsIndex, "SET_SOFT_KEYS", 1, 1,
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_205") //"SELECT" Positive
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieButtonsIndex, "SET_SOFT_KEYS", 2, 1,
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_206") //"BACK" - Negative
//Make sure this is off in this particular display view - note that the second int method param is 0 for off.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieButtonsIndex, "SET_SOFT_KEYS", 3, 0,
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_250") //"Error!" - Other
*/
//Badger - Select Back combo
IF g_b_ToggleButtonLabels
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_POS, 1,
2, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_205") //"Select" - Positive
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_NEG, 1,
4, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM, "CELL_206") //"BACK" - Negative
ELSE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_POS, 1,
2, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM) //"SELECT" - Positive
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_NEG, 1,
4, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM) //"BACK" - Negative
ENDIF
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_SOFT_KEYS", BADGER_OTHER, 0,
1, INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM) //"Error!" - Other
CLEAR_BIT (BitSet_CellphoneDisplay, g_BS_OTHER_OPTION_IS_DISPLAYED)
ENDPROC
PROC Display_Settings_List()
INT drawIndex = 0
drawItemX = ListOriginX
drawItemY = ListOriginY
SettingNamesToDraw = (NumberOfSettingsInList)
DRAW_RECT (0.86, 0.50, 0.1, 0.2, 0, 0, 0, 165)
WHILE drawIndex < SettingNamesToDraw
format_medium_ostext (255, 255, 255, 205) //Semi transparent white
IF drawIndex = ListCursorIndex
highlight_Item()
ENDIF
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[drawIndex].phoneGuiPresence = AVAILABLE_IN_GUI //would need to check individual owner phonebooks if this is required.
DISPLAY_TEXT (drawItemX, drawItemY, This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[drawIndex].Setting_Primary_Label) //draw the name of the Setting by referring to the character's text label.
drawItemY = drawItemY + 0.03 //Draw the next name slightly down the y-axis
ENDIF
drawIndex ++
ENDWHILE
ENDPROC
//Temp - would be done in flash.
PROC Check_for_List_Navigation()
IF dpad_scroll_pause_cued
IF TIMERA() > 50
dpad_scroll_pause_cued = FALSE
ENDIF
ENDIF
// PC Scrollwheel support
IF IS_USING_KEYBOARD_AND_MOUSE(FRONTEND_CONTROL)
IF Is_Phone_Control_Just_Pressed( FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION,INPUT_CELLPHONE_SCROLL_BACKWARD))
IF ListCursorIndex > 0
ListCursorIndex --
ENDIF
Call_Scaleform_Input_Keypress_Up()
ENDIF
IF Is_Phone_Control_Just_Pressed( FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION,INPUT_CELLPHONE_SCROLL_FORWARD))
ListCursorIndex ++
IF ListCursorIndex = NumberOfSettingsInList
ListCursorIndex = 0
ENDIF
Call_Scaleform_Input_Keypress_Down()
ENDIF
ENDIF
IF dpad_scroll_pause_cued = FALSE
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_NAV_UP_INPUT))
IF ListCursorIndex > 0
ListCursorIndex --
ENDIF
Call_Scaleform_Input_Keypress_Up()
dpad_scroll_pause_cued = TRUE
SETTIMERA (0)
ENDIF
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_NAV_DOWN_INPUT))
ListCursorIndex ++
IF ListCursorIndex = NumberOfSettingsInList
ListCursorIndex = 0
ENDIF
Call_Scaleform_Input_Keypress_Down()
dpad_scroll_pause_cued = TRUE
SETTIMERA (0)
ENDIF
ENDIF
ENDPROC
PROC Check_For_Setting_Selection() //Again, could pass stuff in here for context checking depending on screen. Will check all flash stuff.
IF g_InputButtonJustPressed = FALSE
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_POSITIVE_INPUT)) //positive action - Setting selected.
//Maybe replace the permanent "selection" help with temporary so as to negate need for this?
//CLEAR_FLOATING_HELP (FLOATING_HELP_TEXT_ID_1)
Play_Select_Beep()
g_InputButtonJustPressed = TRUE
//i_Selected_Setting = ENUM_TO_INT (SettingListSlot[LEGACY_SCALEFORM_MOVIE_METHOD(SF_MovieIndex, "GET_CURRENT_SELECTION")])
BEGIN_SCALEFORM_MOVIE_METHOD (SF_MovieIndex, "GET_CURRENT_SELECTION")
Choice_ReturnedSFIndex = END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE()
WHILE NOT IS_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_READY (Choice_ReturnedSFIndex)
WAIT (0)
#if IS_DEBUG_BUILD
cdPrintstring("appSettings - Waiting on return value from scaleform. 501")
cdPrintnl()
#endif
ENDWHILE
i_Selected_Slot_to_Restore = GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT (Choice_ReturnedSFIndex) //make a copy so this can be input into DISPLAY_VIEW to reselect last highlighted slot.
i_Selected_Setting = ENUM_TO_INT (SettingListSlot[i_Selected_Slot_to_Restore])
SWITCH i_Selected_Setting
CASE 0
//PRINTSTRING ("PROFILE selected")
IF g_bInMultiplayer = FALSE //Profile is used for Snapmatic quicklaunch in MP.
IF g_OnMissionState = MISSION_TYPE_OFF_MISSION
IF g_savedGlobals.sCellphoneSettingsData.b_HasSleepWarningBeenDisplayed = FALSE
CLEAR_HELP (TRUE)
//HELP_AT_SCREEN_LOCATION("CELL_7050", f_PrimaryHelpX, f_PrimaryHelpY, HELP_TEXT_WEST, FLOATING_HELP_PRINT_FOREVER, FLOATING_HELP_MISSION_SLOT)
PRINT_HELP_FOREVER("CELL_7050")
IF f_PrimaryHelpX = f_PrimaryHelpY
//do nothing - unref hack that will deleted in final optimisations.
ENDIF
//Moving this to force action on player part in case phone is forced away accidentally...
//g_savedGlobals.sCellphoneSettingsData.b_HasSleepWarningBeenDisplayed = TRUE
b_DoSleepWarningRoutine = TRUE
ENDIF
ENDIF
ENDIF
BREAK
CASE 1
//PRINTSTRING ("RINGTONE selected")
BREAK
CASE 2
//PRINTSTRING ("THEME selected")
BREAK
CASE 3
//PRINTSTRING ("VIBRATE selected")
BREAK
ENDSWITCH
IF g_CellPhone.PhoneDS > PDS_AWAY //make sure that the following state assignment cannot interfere with AWAY or DISABLED assignment.
g_Cellphone.PhoneDS = PDS_COMPLEXAPP
#if IS_DEBUG_BUILD
cdPrintnl()
cdPrintstring("STATE ASSIGNMENT 22. appSettings assigns PDS_COMPLEXAPP")
cdPrintnl()
#endif
ENDIF
Place_Names_in_Secondary_SettingSlots()
b_CheckAutoCueTimer = TRUE
AutoCueStartTime = GET_GAME_TIMER()
ENDIF
ENDIF
ENDPROC
PROC Check_For_Secondary_Setting_Selection() //Again, could pass stuff in here for context checking depending on screen. Will check all flash stuff.
//Cues ringtones to autoplay after brief pause and upon navigation of the list.
IF i_Selected_Setting = ENUM_TO_INT(SETTING_RINGTONE)
IF b_CheckAutoCueTimer
AutoCueElapsedTime = GET_GAME_TIMER()
IF AutoCueElapsedTime - AutoCueStartTime > 1000
b_CueAutoRingtoneStart = TRUE
b_CheckAutoCueTimer = FALSE
ENDIF
ENDIF
IF IS_USING_KEYBOARD_AND_MOUSE(FRONTEND_CONTROL)
IF IS_CONTROL_JUST_PRESSED(FRONTEND_CONTROL, INPUT_CELLPHONE_SCROLL_FORWARD)
b_ScrollForwardInitiated = TRUE
b_ScrollBackInitiated = FALSE
ENDIF
IF IS_CONTROL_JUST_PRESSED(FRONTEND_CONTROL, INPUT_CELLPHONE_SCROLL_BACKWARD)
b_ScrollForwardInitiated = FALSE
b_ScrollBackInitiated = TRUE
ENDIF
ENDIF
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_NAV_UP_INPUT))
OR Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_NAV_DOWN_INPUT))
OR b_CueAutoRingtoneStart
OR b_ScrollForwardInitiated = TRUE //2269799
OR b_ScrollBackInitiated = TRUE //2269799
//2269799
b_ScrollForwardInitiated = FALSE
b_ScrollBackInitiated = FALSE
b_CueAutoRingtoneStart = FALSE
b_CheckAutoCueTimer = FALSE
SETTIMERB(0)
b_RingtoneTestUnderWay = TRUE
//i_Temp_Slot_Contents = ENUM_TO_INT (SettingListSlot[LEGACY_SCALEFORM_MOVIE_METHOD(SF_MovieIndex, "GET_CURRENT_SELECTION")])
BEGIN_SCALEFORM_MOVIE_METHOD (SF_MovieIndex, "GET_CURRENT_SELECTION")
Choice_ReturnedSFIndex = END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE()
WHILE NOT IS_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_READY (Choice_ReturnedSFIndex)
WAIT (0)
#if IS_DEBUG_BUILD
cdPrintstring("appSettings - Waiting on return value from scaleform. 502")
cdPrintnl()
#endif
ENDWHILE
i_Temp_Slot_Contents = ENUM_TO_INT (SettingListSlot[GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT (Choice_ReturnedSFIndex)])
IF NOT IS_ENTITY_DEAD (PLAYER_PED_ID())
//STOP_SOUND (Test_Phone_Ringtone_SoundID) //make sure any previous ringtone test is terminated. //#1392094 swap
STOP_PED_RINGTONE (PLAYER_PED_ID())
WAIT(100) //This seems to be required here with new ringtone regime. According to Matthew, I may need to preload them...
IF NOT IS_ENTITY_DEAD (PLAYER_PED_ID())
//IF HAS_SOUND_FINISHED (Test_Phone_Ringtone_SoundID) //#1392094 swap
IF NOT IS_PED_RINGTONE_PLAYING(PLAYER_PED_ID())
//Compare string against filename that reads "Silent Ringtone Dummy". This should always say that and does not point to an actual audio file.
IF ARE_STRINGS_EQUAL (This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_RINGTONE)].Setting_Secondary_Option_filename_label[i_Temp_Slot_Contents], "Silent Ringtone Dummy")
#if IS_DEBUG_BUILD
PRINTSTRING ("AppSettings - Silent Ringtone selected. You won't hear any preview sound.")
PRINTNL ()
#endif
ELSE
//#1392094 swap
//PLAY_SOUND_FROM_ENTITY (Test_Phone_Ringtone_SoundID,
//This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_RINGTONE)].Setting_Secondary_Option_filename_label[i_Temp_Slot_Contents],
//PLAYER_PED_ID())
//#1392094 swap
PLAY_PED_RINGTONE (This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_RINGTONE)].Setting_Secondary_Option_filename_label[i_Temp_Slot_Contents],
PLAYER_PED_ID(), TRUE)
#if IS_DEBUG_BUILD
cdPrintnl()
cdPrintstring("AppSettings - Ringtone Sample cued from Play_Ped_Ringtone()")
cdPrintnl()
#endif
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
IF g_InputButtonJustPressed = FALSE
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_POSITIVE_INPUT)) //positive action - Setting selected.
Play_Select_Beep()
g_InputButtonJustPressed = TRUE
//Legacy
//g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option = ENUM_TO_INT (SettingListSlot[LEGACY_SCALEFORM_MOVIE_METHOD(SF_MovieIndex, "GET_CURRENT_SELECTION")])
//This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option = ENUM_TO_INT (SettingListSlot[LEGACY_SCALEFORM_MOVIE_METHOD(SF_MovieIndex, "GET_CURRENT_SELECTION")])
//For bug 303583 - need to keep a copy of previously highlighted slot so it can be returned to after re-establishing the view state.
//i_Selected_Slot = LEGACY_SCALEFORM_MOVIE_METHOD(SF_MovieIndex, "GET_CURRENT_SELECTION") //need to keep a copy of this
BEGIN_SCALEFORM_MOVIE_METHOD (SF_MovieIndex, "GET_CURRENT_SELECTION")
Choice_ReturnedSFIndex = END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE()
WHILE NOT IS_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_READY (Choice_ReturnedSFIndex)
WAIT (0)
#if IS_DEBUG_BUILD
cdPrintstring("appSettings - Waiting on return value from scaleform. 503")
cdPrintnl()
#endif
ENDWHILE
i_Selected_Slot = GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT (Choice_ReturnedSFIndex)
//Test for upcoming scaleform changes.
//WAIT(0)
//Prevent scaleform returning -1 for whatever reason...
IF i_Selected_Slot < 0
i_Selected_Slot = 0
#if IS_DEBUG_BUILD
PRINTNL()
PRINTSTRING ("APPSETTINGS WARNING: Returned slot from theme selection was less than zero. Assigning return value to zero.")
PRINTNL()
#endif
ENDIF
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option = ENUM_TO_INT (SettingListSlot[i_Selected_Slot])
IF i_Selected_Setting = ENUM_TO_INT(SETTING_THEME)
//Grab selected option and put it into saved global...
//g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer = (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
// g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer =
//(This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
INT i_ClarityTemp = This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option
g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer =
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_THEME)].Setting_Linked_SF_Reference[i_ClarityTemp]
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_THEME", TO_FLOAT (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer))
//...and keep a copy of the index for the MP Stat.
IF g_bInMultiplayer
Temp_MPcurrentTheme = This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_THEME)].Setting_Currently_Selected_Option
SET_MP_INT_CHARACTER_STAT (MP_STAT_FM_CELLPHONE_THEME,This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_THEME)].Setting_Currently_Selected_Option)
#if IS_DEBUG_BUILD
PRINTNL()
PRINTSTRING("Setting MP THEME STAT..........")
PRINTINT (GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_THEME))
PRINTNL()
#endif
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_THEME", TO_FLOAT (Temp_MPcurrentTheme))
ELSE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_THEME", TO_FLOAT (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer))
ENDIF
SetUpPhoneSurroundTint()
#if IS_DEBUG_BUILD
PRINTSTRING ("Selected slot was ")
PRINTINT (i_Selected_Slot)
//PRINTINT (This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
PRINTNL()
PRINTSTRING ("Theme Set to ")
PRINTINT (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer)
PRINTNL ()
#endif
//i_Temp_Slot_Contents = g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer
//Remove tick from old choice.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(iTickedSlotonLaunch)), (TO_FLOAT(23)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[iTickedSlotonLaunch])])
//Update new choice with tick...
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(i_Selected_Slot)), (TO_FLOAT(48)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[i_Selected_Slot])])
//Update iTickedSlot to reflect change.
iTickedSlotonLaunch = i_Selected_Slot
//Refresh view so colourway / theme change takes effect. Second int parameter specifies that we should return the view state highlight to the last used slot.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 22, TO_FLOAT (i_Selected_Slot))
#if IS_DEBUG_BUILD
PRINTSTRING ("Re-establishing view state 22 with highlighted slot number ")
PRINTINT (i_Selected_Slot)
PRINTNL ()
#endif
//Removed to save globals 15.03.13
//If the chosen theme is linked to a wallpaper change, update that too...
/*
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_THEME)].Setting_Linked_Wallpaper[i_ClarityTemp] > -1
#if IS_DEBUG_BUILD
PRINTSTRING ("Found linked wallpaper from this selected slot. Applying wallpaper number: ")
PRINTINT (This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_THEME)].Setting_Linked_Wallpaper[i_ClarityTemp])
PRINTNL ()
#endif
g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].WallpaperForThisPlayer = This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_THEME)].Setting_Linked_Wallpaper[i_ClarityTemp]
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_BACKGROUND_IMAGE", TO_FLOAT (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].WallpaperForThisPlayer))
ENDIF
*/
ENDIF
IF i_Selected_Setting = ENUM_TO_INT(SETTING_WALLPAPER)
//Grab selected option and put it into saved global...
g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].WallpaperForThisPlayer = (This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
//...and keep a copy of the index for the MP Stat.
IF g_bInMultiplayer
Temp_MPcurrentWallpaper = This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_WALLPAPER)].Setting_Currently_Selected_Option
SET_MP_INT_CHARACTER_STAT (MP_STAT_FM_CELLPHONE_BACKGROUND, This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_WALLPAPER)].Setting_Currently_Selected_Option)
#if IS_DEBUG_BUILD
PRINTNL()
PRINTSTRING("Setting MP BACKGROUND STAT..........")
PRINTINT (GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_BACKGROUND))
PRINTNL()
#endif
IF Temp_MPCurrentWallpaper = 0 //Crew Emblem selected.
//Add crew emblem as cellphone wallpaper...
TEXT_LABEL_63 sCrewTextureName
GAMER_HANDLE PlayerHandle
PlayerHandle = GET_GAMER_HANDLE_PLAYER(PLAYER_ID())
BOOL b_TimedOutGettingCrewEmblem = FALSE
IF NETWORK_HAVE_USER_CONTENT_PRIVILEGES() = FALSE //See 2002264
#if IS_DEBUG_BUILD
cdPrintstring("App Settings - NETWORK_HAVE_USER_CONTENT_PRIVILEGES() returned false prior to Crew Emblem retrieval.")
cdPrintnl()
#endif
ENDIF
IF NETWORK_CLAN_PLAYER_IS_ACTIVE(PlayerHandle)
AND NETWORK_HAVE_USER_CONTENT_PRIVILEGES()
AND g_b_HasCrewEmblemRetrievalFailedThisSession = FALSE
//AND (g_DumpDisableEveryFrameCaller = FALSE) comment in for easy testing.
#if IS_DEBUG_BUILD
cdPrintstring("App_Settings - Player primary clan active and content privileges available! Will try to get texture name for cellphone background. ")
cdPrintnl()
#endif
SETTIMERA(0)
WHILE NOT (NETWORK_CLAN_GET_EMBLEM_TXD_NAME(PlayerHandle, sCrewTextureName))
AND (TIMERA() < 3000) //Give MP simulation 3 seconds to get crew texture for testing purposes.
WAIT (0)
#if IS_DEBUG_BUILD
cdPrintstring("App_Settings - waiting on GET_EMBLEM_TXD_NAME to retrieve string")
cdPrintnl()
#endif
IF TIMERA() > 2999
#if IS_DEBUG_BUILD
cdPrintstring("WARNING! App_Settings - TIMED OUT on GET_EMBLEM_TXD_NAME to retrieve string!")
cdPrintnl()
#endif
b_TimedOutGettingCrewEmblem = TRUE
ENDIF
ENDWHILE
#if IS_DEBUG_BUILD
cdPrintstring("App_Settings - Emblem TXD string retrieved was... ")
cdPrintstring(sCrewTextureName)
cdPrintnl()
#endif
IF b_TimedOutGettingCrewEmblem = FALSE //If we didn't time out, set the background crew image.
BEGIN_SCALEFORM_MOVIE_METHOD(SF_MovieIndex, "SET_BACKGROUND_CREW_IMAGE")
//SCALEFORM_MOVIE_METHOD_ADD_PARAM_STRING(sCrewTextureName)
//END_SCALEFORM_MOVIE_METHOD()
BEGIN_TEXT_COMMAND_SCALEFORM_STRING ("CELL_2000") //~a~
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(sCrewTextureName)
END_TEXT_COMMAND_SCALEFORM_STRING()
END_SCALEFORM_MOVIE_METHOD()
ENDIF
ELSE
#if IS_DEBUG_BUILD
cdPrintstring("AppSettings - Clan not active. Assigning default wallpaper as 0.")
cdPrintstring(sCrewTextureName)
cdPrintnl()
#endif
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_BACKGROUND_IMAGE", TO_FLOAT (0))
ENDIF
ELSE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_BACKGROUND_IMAGE", TO_FLOAT (Temp_MPCurrentWallpaper))
ENDIF
ELSE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_BACKGROUND_IMAGE", TO_FLOAT (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].WallpaperForThisPlayer))
ENDIF
#if IS_DEBUG_BUILD
PRINTSTRING ("Wallpaper Set to ")
PRINTINT (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].WallpaperForThisPlayer)
PRINTNL ()
#endif
//Remove tick from old choice.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(iTickedSlotonLaunch)), (TO_FLOAT(23)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[iTickedSlotonLaunch])])
//Update new choice with tick...
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(i_Selected_Slot)), (TO_FLOAT(48)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[i_Selected_Slot])])
//Update iTickedSlot to reflect change.
iTickedSlotonLaunch = i_Selected_Slot
//Refresh view so colourway / theme change takes effect. Second int parameter specifies that we should return the view state highlight to the last used slot.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 22, TO_FLOAT (i_Selected_Slot))
#if IS_DEBUG_BUILD
PRINTSTRING ("Re-establishing view state 22 with highlighted slot number ")
PRINTINT (i_Selected_Slot)
PRINTNL ()
#endif
ENDIF
IF i_Selected_Setting = ENUM_TO_INT(SETTING_RINGTONE)
//SETTIMERB(0)
//b_RingtoneTestUnderWay = TRUE
//Grab selected option and put it into saved global...
//Haha! What an assignment!
g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].RingtoneForThisPlayer =
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_RINGTONE)].Setting_Secondary_Option_filename_label[This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_RINGTONE)].Setting_Currently_Selected_Option]
//...and keep a copy of the index for the MP Stat.
IF g_bInMultiplayer
SET_MP_INT_CHARACTER_STAT (MP_STAT_FM_CELLPHONE_RINGTONE,This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_RINGTONE)].Setting_Currently_Selected_Option)
#if IS_DEBUG_BUILD
PRINTNL()
PRINTSTRING("Setting MP RINGTONE STAT..........")
PRINTINT (GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_RINGTONE))
PRINTNL()
#endif
ENDIF
/* //Commented out as we now play test sounds automatically above.
IF NOT IS_ENTITY_DEAD (PLAYER_PED_ID())
STOP_SOUND (Test_Phone_Ringtone_SoundID) //make sure any previous ringtone test is terminated.
IF HAS_SOUND_FINISHED (Test_Phone_Ringtone_SoundID)
PLAY_SOUND_FROM_ENTITY (Test_Phone_Ringtone_SoundID, g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].RingtoneForThisPlayer, PLAYER_PED_ID())
ENDIF
ENDIF
*/
//Remove tick from old choice.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(iTickedSlotonLaunch)), (TO_FLOAT(18)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[iTickedSlotonLaunch])])
//Update new choice with tick...
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(i_Selected_Slot)), (TO_FLOAT(48)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[i_Selected_Slot])])
//Update iTickedSlot to reflect change.
iTickedSlotonLaunch = i_Selected_Slot
//Refresh view so colourway / theme change takes effect. Second int parameter specifies that we should return the view state highlight to the last used slot.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 22, TO_FLOAT (i_Selected_Slot))
#if IS_DEBUG_BUILD
PRINTSTRING ("Re-establishing view state 22 with highlighted slot number ")
PRINTINT (i_Selected_Slot)
PRINTNL ()
#endif
ENDIF
IF i_Selected_Setting = ENUM_TO_INT(SETTING_VIBRATE)
//Grab selected option and put it into saved global and MP stat when in MP.
g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].VibrateForThisPlayer = (This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
IF g_bInMultiplayer
#if IS_DEBUG_BUILD
PRINTNL()
PRINTSTRING("Attempting to set MP_STAT_FM_CELLPHONE_VIBRATE to ")
PRINTINT (g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].VibrateForThisPlayer)
PRINTNL()
PRINTSTRING(" from settings list. ")
PRINTNL()
#endif
SET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_VIBRATE, g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[CHAR_MULTIPLAYER].VibrateForThisPlayer)
#if IS_DEBUG_BUILD
PRINTNL()
PRINTSTRING("Checking MP VIBRATE STAT after set..........")
PRINTINT (GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_VIBRATE))
PRINTNL()
#endif
ENDIF
IF g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].VibrateForThisPlayer = 1 //Vibrate is set to ON.
Run_Sample_Vibrate = TRUE
AutoCueStartTime = GET_GAME_TIMER()
ELSE
Run_Sample_Vibrate = FALSE
ENDIF
ENDIF
IF i_Selected_Setting = ENUM_TO_INT(SETTING_PROFILE)
IF g_bInMultiplayer = TRUE
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option = ENUM_TO_INT (SettingListSlot[i_Selected_Slot])
#if IS_DEBUG_BUILD
cdPrintnl()
cdPrintstring("AppSettings - Setting MP_STAT_FM_CELLPHONE_QUICKLAUNCH to .")
cdPrintint(This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
cdPrintnl()
#endif
//Remove tick from old choice.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(iTickedSlotonLaunch)), (TO_FLOAT(19)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[iTickedSlotonLaunch])])
//Update new choice with tick...
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING (SF_MovieIndex, "SET_DATA_SLOT", (TO_FLOAT(22)), (TO_FLOAT(i_Selected_Slot)), (TO_FLOAT(48)),
INVALID_SCALEFORM_PARAM, INVALID_SCALEFORM_PARAM,
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_Labels[ENUM_TO_INT (SettingListSlot[i_Selected_Slot])])
//Update iTickedSlot to reflect change.
iTickedSlotonLaunch = i_Selected_Slot
//Refresh view so colourway / theme change takes effect. Second int parameter specifies that we should return the view state highlight to the last used slot.
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 22, TO_FLOAT (i_Selected_Slot))
#if IS_DEBUG_BUILD
PRINTSTRING ("Re-establishing view state 22 with highlighted slot number ")
PRINTINT (i_Selected_Slot)
PRINTNL ()
#endif
//Put back in when stat is available.
SET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_QUICKLAUNCH, This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
ELSE
//This does not need to be a saved global.
//This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ProfileForThisPlayer = (This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option)
//Set all SP phones to chosen mode...
This_Cellphone_Owner_Settings_ListContents[CHAR_MICHAEL].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option = ENUM_TO_INT (SettingListSlot[i_Selected_Slot])
This_Cellphone_Owner_Settings_ListContents[CHAR_FRANKLIN].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option = ENUM_TO_INT (SettingListSlot[i_Selected_Slot])
This_Cellphone_Owner_Settings_ListContents[CHAR_TREVOR].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option = ENUM_TO_INT (SettingListSlot[i_Selected_Slot])
//If phone is in sleep mode, show mini signifier in top portion of screen, otherwise switch it off.
//IF g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Currently_Selected_Option = ENUM_TO_INT(PROFILE_SLEEP_MODE) //check if phone is in sleep mode.
IF This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Currently_Selected_Option = ENUM_TO_INT(PROFILE_SLEEP_MODE) //check if phone is in sleep mode.
//Display sleep help if player is off mission.
IF g_OnMissionState = MISSION_TYPE_OFF_MISSION
IF g_savedGlobals.sCellphoneSettingsData.b_HasSleepWarningBeenDisplayed = FALSE
CLEAR_HELP (TRUE)
//HELP_AT_SCREEN_LOCATION("CELL_7050", f_PrimaryHelpX, f_PrimaryHelpY, HELP_TEXT_WEST, FLOATING_HELP_PRINT_FOREVER, FLOATING_HELP_MISSION_SLOT)
PRINT_HELP_FOREVER ("CELL_7050")
IF f_PrimaryHelpX = f_PrimaryHelpY
//do nothing - unref hack that will deleted in final optimisations.
ENDIF
//Moving this to force action on player part in case phone is forced away accidentally...
//g_savedGlobals.sCellphoneSettingsData.b_HasSleepWarningBeenDisplayed = TRUE
b_DoSleepWarningRoutine = TRUE
//SET_GAME_PAUSED (TRUE)
ELSE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_SLEEP_MODE", 1)
SET_BIT (BitSet_CellphoneDisplay, g_BS_DISPLAY_SLEEP_SIGNIFIER)
SET_BIT (BitSet_CellphoneDisplay_Continued, g_BSC_CELLPHONE_SIGNIFIERS_NEEDS_UPDATED)
IF g_savedGlobals.sCellphoneSettingsData.b_HasSleepIconHelpBeenDisplayed = FALSE
CLEAR_HELP (TRUE)
PRINT_HELP("CELL_7051")
g_savedGlobals.sCellphoneSettingsData.b_HasSleepIconHelpBeenDisplayed = TRUE
ENDIF
ENDIF
ENDIF
ELSE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_SLEEP_MODE", 0)
CLEAR_BIT (BitSet_CellphoneDisplay, g_BS_DISPLAY_SLEEP_SIGNIFIER)
SET_BIT (BitSet_CellphoneDisplay_Continued, g_BSC_CELLPHONE_SIGNIFIERS_NEEDS_UPDATED)
ENDIF
ENDIF //g_bInMultiplayer condition check
ENDIF
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_STRING (SF_MovieIndex, "SET_HEADER",
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Secondary_Option_labels[This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[i_Selected_Setting].Setting_Currently_Selected_Option])
//If the player is on a mission and has perhaps started it with the phone already on the settings list, make sure that SLEEP mode cannot persist by returning to normal mode
IF IS_CURRENTLY_ON_MISSION_TO_TYPE(MISSION_TYPE_STORY)
SET_CELLPHONE_PROFILE_TO_NORMAL() //from cellphone_public.sch
ENDIF
ENDIF
ENDIF
ENDPROC
PROC Cleanup_and_Terminate()
Restore_Special_Case_Settings() //from cellphone_private.sch
//If the player is on a mission and has perhaps started it with the phone already on the settings list, make sure that SLEEP mode cannot persist by returning to normal mode
IF IS_CURRENTLY_ON_MISSION_TO_TYPE(MISSION_TYPE_STORY)
SET_CELLPHONE_PROFILE_TO_NORMAL() //from cellphone_public.sch
ENDIF
IF NOT IS_ENTITY_DEAD (PLAYER_PED_ID())
//STOP_SOUND (Test_Phone_Ringtone_SoundID) //make sure any ringtone test is terminated. //#1392094 swap
STOP_PED_RINGTONE (PLAYER_PED_ID())
ENDIF
//RELEASE_SOUND_ID (Test_Phone_Ringtone_SoundID) //#1392094 swap
//CLEAR_FLOATING_HELP (FLOATING_HELP_TEXT_ID_1)
//Check for specific help message
IF b_DoSleepWarningRoutine
CLEAR_HELP (TRUE)
ENDIF
//If the sleep tutorial has not been fully completed, reset profile to normal...
IF g_savedGlobals.sCellphoneSettingsData.b_HasSleepIconHelpBeenDisplayed = FALSE
OR g_savedGlobals.sCellphoneSettingsData.b_HasSleepWarningBeenDisplayed = FALSE
SET_CELLPHONE_PROFILE_TO_NORMAL()
ENDIF
SET_GAME_PAUSED (FALSE)
TERMINATE_THIS_THREAD()
ENDPROC
SCRIPT
//Ensure this script persists during network game
NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME()
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER(SF_MovieIndex,"SET_DATA_SLOT_EMPTY", 13)
Get_Cellphone_Owner()
IF g_Chosen_Ratio = DISPLAY_16_9
f_PrimaryHelpX = 0.75
f_PrimaryHelpY = 0.8
ELSE
f_PrimaryHelpX = 0.65
f_PrimaryHelpY = 0.77
ENDIF
//Fill_All_Settings() Moved to charsheet_initial.sc
//Display settings menu help one time only. Removed at request of Imran #955201
/*
IF NOT g_savedGlobals.sCellphoneSettingsData.b_HasSettingsHelpBeenDisplayed //This saved global is now reused for the Focus Lock help.
SWITCH GET_FLOW_HELP_MESSAGE_STATUS("CELL_750")
CASE FHS_EXPIRED
ADD_HELP_TO_FLOW_QUEUE("CELL_750", FHP_HIGH, 500, DEFAULT_GOD_TEXT_TIME)
BREAK
CASE FHS_DISPLAYED
g_savedGlobals.sCellphoneSettingsData.b_HasSettingsHelpBeenDisplayed = TRUE
#if IS_DEBUG_BUILD
cdPrintstring("AppSETTINGS - Settings menu help has been displayed. Saved global set.")
cdPrintnl()
#endif
BREAK
ENDSWITCH
ENDIF
*/
//Get the currently selected options from the saved settings data so the headers can be specified easily.
//Themes and wallpapers are directly matching ints - easily transferred.
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_THEME].Setting_Currently_Selected_Option = g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ThemeForThisPlayer
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_WALLPAPER].Setting_Currently_Selected_Option = g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].WallpaperForThisPlayer
INT tempcomparisonIndex = 0
WHILE tempcomparisonIndex < (ENUM_TO_INT(MAX_SETTINGS))
IF g_bInMultiplayer
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_RINGTONE].Setting_Currently_Selected_Option = GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_RINGTONE)
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_THEME].Setting_Currently_Selected_Option = GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_THEME)
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_WALLPAPER].Setting_Currently_Selected_Option = GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_BACKGROUND)
ELSE
IF ARE_STRINGS_EQUAL ( g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].RingtoneForThisPlayer, This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[ENUM_TO_INT(SETTING_RINGTONE)].Setting_Secondary_Option_filename_label[tempComparisonIndex])
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_RINGTONE].Setting_Currently_Selected_Option = tempcomparisonIndex
ENDIF
ENDIF
tempcomparisonIndex ++
ENDWHILE
//This does not need to be a saved global but is included in struct.
//This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].g_SettingList[SETTING_PROFILE].Setting_Currently_Selected_Option = This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].ProfileForThisPlayer
IF g_bInMultiplayer
g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[CHAR_MULTIPLAYER].VibrateForThisPlayer = GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_VIBRATE)
#if IS_DEBUG_BUILD
PRINTNL()
PRINTSTRING("Getting MP VIBRATE STAT..........")
PRINTINT (GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_VIBRATE))
PRINTNL()
#endif
ENDIF
This_Cellphone_Owner_Settings_ListContents[g_Cellphone.PhoneOwner].g_SettingList[SETTING_VIBRATE].Setting_Currently_Selected_Option = g_savedGlobals.sCellphoneSettingsData.This_Cellphone_Owner_Settings[g_Cellphone.PhoneOwner].VibrateForThisPlayer
Temporarily_Remove_Special_Case_Settings() //from cellphone_private.sch
IF g_bInMultiplayer //New block using unused PROFILE setting for MP character as way of storing Quicklaunch preference. Quicklaunch MP only now.
//Fill_Setting_List (3, SETTING_PROFILE, 190, "CELL_701", 25, AVAILABLE_IN_GUI) //Replace standard sleep profile in MP with Snapmatic Quicklaunch option
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_orderInt = 190
//Make copy of orderInt in original orderInt in case the order is changed to make the setting a priority.
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_original_orderInt = 190
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Primary_Label = "CELL_701"
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Icon_Int = 19
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].phoneGuiPresence = AVAILABLE_IN_GUI
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Option_labels[0] = "CELL_704" //Quicklaunch Off
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Option_available[0] = TRUE
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Order[0] = 170
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Icon_Int[0] = 19
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Option_labels[1] = "CELL_703" //Quicklaunch On
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Option_available[1] = TRUE
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Order[1] = 175
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Icon_Int[1] = 19
//Should not display, but here to illustrate normal SP use with all options filled.
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Option_labels[2] = "CELL_801" //Sleep
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Option_available[2] = FALSE
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Order[2] = 190
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Secondary_Icon_Int[2] = 26
//Put back in when stat is available.
IF GET_MP_INT_CHARACTER_STAT(MP_STAT_FM_CELLPHONE_QUICKLAUNCH) = 0
#if IS_DEBUG_BUILD
cdPrintnl()
cdPrintstring("AppSettings - Retrieved MP_STAT_FM_CELLPHONE_QUICKLAUNCH as 0.")
cdPrintnl()
#endif
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Currently_Selected_Option = 0 //Would get this from stat...
ELSE
#if IS_DEBUG_BUILD
cdPrintnl()
cdPrintstring("AppSettings - Retrieved MP_STAT_FM_CELLPHONE_QUICKLAUNCH as 1.")
cdPrintnl()
#endif
This_Cellphone_Owner_Settings_ListContents[CHAR_MULTIPLAYER].g_SettingList[ENUM_TO_INT(SETTING_PROFILE)].Setting_Currently_Selected_Option = 1
ENDIF
ENDIF
Place_Names_in_SettingSlots()
WHILE TRUE
WAIT(0)
//Temp test!
/*
#if IS_DEBUG_BUILD
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_SPECIAL_OPTION_INPUT)) //Special option - square
LAUNCH_CALL_SCREEN_FOR_CHAT_CALL("CustomStringY")
Cleanup_and_Terminate()
ENDIF
#endif
*/
IF b_RingtoneTestUnderway
IF TIMERB() > 3500
IF NOT IS_ENTITY_DEAD (PLAYER_PED_ID())
//STOP_SOUND (Test_Phone_Ringtone_SoundID) //make sure any ringtone test is terminated. //#1392094 swap
STOP_PED_RINGTONE (PLAYER_PED_ID())
ENDIF
b_RingtoneTestUnderway = FALSE
ENDIF
ENDIF
IF g_Cellphone.PhoneDS <> PDS_ONGOING_CALL //i.e a phonecall is not attempting to get through to the player.
SWITCH g_Cellphone.PhoneDS
CASE PDS_RUNNINGAPP
//Scaleform transition
//Display_Settings_List()
Check_for_List_Navigation()
Check_For_Setting_Selection()
BREAK
CASE PDS_COMPLEXAPP
IF b_DoSleepWarningRoutine
OR b_DoSleepHelpRoutine
IF b_DoSleepWarningRoutine
/*
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_POSITIVE_INPUT))
//SET_GAME_PAUSED (FALSE)
b_DoSleepWarningRoutine = FALSE
g_savedGlobals.sCellphoneSettingsData.b_HasSleepWarningBeenDisplayed = TRUE
CLEAR_HELP (TRUE)
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "SET_SLEEP_MODE", 1)
SET_BIT (BitSet_CellphoneDisplay, g_BS_DISPLAY_SLEEP_SIGNIFIER)
SET_BIT (BitSet_CellphoneDisplay_Continued, g_BSC_CELLPHONE_SIGNIFIERS_NEEDS_UPDATED)
//HELP_AT_SCREEN_LOCATION("CELL_7051", (f_PrimaryHelpX - 0.50), f_PrimaryHelpY - 0.075, HELP_TEXT_EAST, FLOATING_HELP_PRINT_FOREVER, FLOATING_HELP_MISSION_SLOT)
PRINT_HELP ("CELL_7051")
IF g_savedGlobals.sCellphoneSettingsData.b_HasSleepIconHelpBeenDisplayed = FALSE
b_DoSleepHelpRoutine = TRUE
g_savedGlobals.sCellphoneSettingsData.b_HasSleepIconHelpBeenDisplayed = TRUE
SETTIMERB(0)
ENDIF
ENDIF
*/
b_DoSleepWarningRoutine = FALSE
SETTIMERB(0)
g_savedGlobals.sCellphoneSettingsData.b_HasSleepWarningBeenDisplayed = TRUE
b_DoSleepHelpRoutine = TRUE
ELSE //DoSleepHelpRoutine must be true
IF TIMERB() > DEFAULT_GOD_TEXT_TIME
//SET_GAME_PAUSED (FALSE)
b_DoSleepHelpRoutine = FALSE
//CLEAR_FLOATING_HELP (FLOATING_HELP_TEXT_ID_1)
CLEAR_HELP(TRUE)
ENDIF
ENDIF
ELSE
Check_for_List_Navigation()
Check_For_Secondary_Setting_Selection()
IF Run_Sample_Vibrate
Sample_Vibrate()
ENDIF
IF Is_Phone_Control_Just_Pressed (FRONTEND_CONTROL, INT_TO_ENUM (CONTROL_ACTION, PHONE_GO_BACK_INPUT)) //Go back action - user opted to return to full text message list from single message display.
IF NOT IS_ENTITY_DEAD (PLAYER_PED_ID())
//STOP_SOUND (Test_Phone_Ringtone_SoundID) //make sure any ringtone test is terminated. //#1392094 swap
STOP_PED_RINGTONE (PLAYER_PED_ID())
ENDIF
Run_Sample_Vibrate = FALSE //make sure that the sample vibrate is terminated.
Play_Back_Beep()
g_InputButtonJustPressed = TRUE
LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER(SF_MovieIndex,"SET_DATA_SLOT_EMPTY", 13)
//LEGACY_SCALEFORM_MOVIE_METHOD_WITH_NUMBER (SF_MovieIndex, "DISPLAY_VIEW", 1) //Set enum state and header to Homescreen briefly to flush view state data
Place_Names_in_SettingSlots()
IF g_CellPhone.PhoneDS > PDS_AWAY //make sure that the following state assignment cannot interfere with AWAY or DISABLED assignment.
g_Cellphone.PhoneDS = PDS_RUNNINGAPP
#if IS_DEBUG_BUILD
cdPrintnl()
cdPrintstring("STATE ASSIGNMENT 23. appSettings assigns PDS_RUNNINGAPP")
cdPrintnl()
#endif
ENDIF
ENDIF
ENDIF
BREAK
DEFAULT
#IF IS_DEBUG_BUILD
PRINTSTRING("AppSettings in default state. Should terminate if exit check in place.")
PRINTNL()
#endif
BREAK
ENDSWITCH
IF CHECK_FOR_APPLICATION_EXIT()
Cleanup_and_Terminate()
ENDIF
ELSE
//This is an important section! It tells this script what to do when a call, be it answerphone or other phonecall, comes through.
//It is important to look at how appTextMessage interacts with any change to this section as it relies upon this script to make a call to any message sender.
BeforeCallPhoneDS = PDS_MAXIMUM //After a call has finished the phone display state usually alters to whatever it was before the call came through.
//We don't really want to go back to the "calling Setting" screen after an answerphone message so we set it to PDS_MAXIMUM
//here. We could just as easily put the phone completely away if need be.
//NB - This also means that when browsing the Settings list, if a calls comes through and it terminates then we default
//back to MAXIMUM mode not browsing the Settings list.
Cleanup_and_Terminate() //Likewise, having this here will make sure this script is terminated should any call come through...
ENDIF
IF CHECK_FOR_ABNORMAL_EXIT()
Cleanup_and_Terminate()
ENDIF
#if IS_DEBUG_BUILD
//draw_debug_screen_grid()
//PRINTSTRING("ticked slot ")
//PRINTINT(iTickedSlotonLaunch)
//PRINTNL()
#endif
ENDWHILE
ENDSCRIPT