146 lines
3.4 KiB
Python
Executable File
146 lines
3.4 KiB
Python
Executable File
USING "rage_builtins.sch"
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USING "globals.sch"
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USING "commands_script.sch"
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USING "commands_pad.sch"
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USING "cellphone_public.sch"
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USING "cellphone_private.sch"
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USING "stack_sizes.sch"
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// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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//
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// MISSION NAME : appBlank.sc
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// AUTHOR : Steve T
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// DESCRIPTION : Template script for each app to be launched from cellphone.
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//
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//
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//
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// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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PROC Cleanup_and_Terminate()
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//Make sure you terminate any audio!
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TERMINATE_THIS_THREAD ()
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ENDPROC
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SCRIPT
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//Ensure this script persists during network game
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NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME()
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WHILE TRUE
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WAIT(0)
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IF g_Cellphone.PhoneDS <> PDS_ONGOING_CALL //i.e a phonecall is not attempting to get through to the player.
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SWITCH g_Cellphone.PhoneDS
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CASE PDS_RUNNINGAPP
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//Example placement of procedures and funcs.
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//Display_Message_List()
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//Check_for_List_Navigation()
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//Check_For_Message_Selection()
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BREAK
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DEFAULT
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#IF IS_DEBUG_BUILD
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PRINTSTRING("App Blank in default state. Should terminate if exit check in place.")
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PRINTNL()
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#endif
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BREAK
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ENDSWITCH
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//This will automatically exit the cellphone if the back button is pressed. If you move two screens deep into your app, then you must set your app state,
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//g_Cellphone.PhoneDS to PDS_COMPLEXAPP so this doesn't return true.
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IF CHECK_FOR_APPLICATION_EXIT()
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Cleanup_and_Terminate()
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ENDIF
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ELSE
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//Update: Incoming calls can't currently go through to the phone whilst an app is running. If this changes, we'll need to reinstate it.
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//Reinstate the block below to make the phone terminate this script when a phonecall comes through so that the phone will
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//return to the main menu post-phonecall.
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//This is an important section! It tells this script what to do when a call, be it answerphone or other phonecall, comes through.
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//BeforeCallPhoneDS = PDS_MAXIMUM
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//Cleanup_and_Terminate()
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ENDIF
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//Critical! Do not remove. This must run every frame as it handles bad things such as the player dying when the phone is active.
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IF CHECK_ABNORMAL_EXIT()
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Cleanup_and_Terminate()
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ENDIF
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ENDWHILE
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ENDSCRIPT
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