Files
gtav-src/script/dev_ng/singleplayer/scripts/cellphone/appBlank.sc
T
2025-09-29 00:52:08 +02:00

146 lines
3.4 KiB
Python
Executable File

USING "rage_builtins.sch"
USING "globals.sch"
USING "commands_script.sch"
USING "commands_pad.sch"
USING "cellphone_public.sch"
USING "cellphone_private.sch"
USING "stack_sizes.sch"
// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
//
// MISSION NAME : appBlank.sc
// AUTHOR : Steve T
// DESCRIPTION : Template script for each app to be launched from cellphone.
//
//
//
// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
PROC Cleanup_and_Terminate()
//Make sure you terminate any audio!
TERMINATE_THIS_THREAD ()
ENDPROC
SCRIPT
//Ensure this script persists during network game
NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME()
WHILE TRUE
WAIT(0)
IF g_Cellphone.PhoneDS <> PDS_ONGOING_CALL //i.e a phonecall is not attempting to get through to the player.
SWITCH g_Cellphone.PhoneDS
CASE PDS_RUNNINGAPP
//Example placement of procedures and funcs.
//Display_Message_List()
//Check_for_List_Navigation()
//Check_For_Message_Selection()
BREAK
DEFAULT
#IF IS_DEBUG_BUILD
PRINTSTRING("App Blank in default state. Should terminate if exit check in place.")
PRINTNL()
#endif
BREAK
ENDSWITCH
//This will automatically exit the cellphone if the back button is pressed. If you move two screens deep into your app, then you must set your app state,
//g_Cellphone.PhoneDS to PDS_COMPLEXAPP so this doesn't return true.
IF CHECK_FOR_APPLICATION_EXIT()
Cleanup_and_Terminate()
ENDIF
ELSE
//Update: Incoming calls can't currently go through to the phone whilst an app is running. If this changes, we'll need to reinstate it.
//Reinstate the block below to make the phone terminate this script when a phonecall comes through so that the phone will
//return to the main menu post-phonecall.
//This is an important section! It tells this script what to do when a call, be it answerphone or other phonecall, comes through.
//BeforeCallPhoneDS = PDS_MAXIMUM
//Cleanup_and_Terminate()
ENDIF
//Critical! Do not remove. This must run every frame as it handles bad things such as the player dying when the phone is active.
IF CHECK_ABNORMAL_EXIT()
Cleanup_and_Terminate()
ENDIF
ENDWHILE
ENDSCRIPT